Folks,
I would like those who are interested in testing and helping out this mod, to let me know if the Winter script works well in their game. If not (after a lot of testing), if it hampers the gameplay without adding real improvement, I'll take it out.
At present, it works in the following way:
-during non-winter turns, your generals have normal movement points (in fact, even more than before).
-during the winter turn, generals have drastically reduced movement points.
-regular units, unless being led by a general, will always have the level of movement points that your generals have during winter.
As a side note, when you first get a general, his movements will be somewhat less than maximum, but will be maxed out for every turn after that.
Screenshots:
Regular screen, regular terrain:
Regular extent of movement during normal turns (our map is large)
Every winter, it becomes this many turns:
For rank and file soldiers (when outside of the general's group),this many tuns: