<a href="http://www.game-advertising-online.com/" target="_blank">Game Advertising Online</a><br /> banner requires iframes
Results 1 to 7 of 7

Thread: Increased campaign movement

  1. #1
    Murakawa
    Join Date
    May 2011
    Posts
    9

    Default Increased campaign movement

    Can someone make a mod to increase campaign movement for any stack of army?
    Not by much to kill gameplay, just 25-30% increase in movement points on the campaign map.

    Appreciate it. Thanks.

  2. #2
    xploring's Avatar Kabe difendā
    Join Date
    Apr 2011
    Posts
    38

    Default Re: Increased campaign movement

    I was thinking of increased campaign movement for all cav armies, 2 or 3 times normal. Their speed on battlefield is 2 or 3 times compared to infantry anyway so it makes sense I think. You can use it to launch surprise attack or chase down those small stacks running away.

    Forced march mod would be cool too. Perhaps 50% more campaign movement than normal? But with fatigue and morale penalty if no rest until fighting. Not sure how feasible it would be but again great for surprise attack or outmaneuvering AI.

  3. #3
    BullGod's Avatar Sōkō yumi
    Join Date
    Dec 2009
    Posts
    784

    Default Re: Increased campaign movement

    Quote Originally Posted by xploring View Post
    Forced march mod would be cool too. Perhaps 50% more campaign movement than normal? But with fatigue and morale penalty if no rest until fighting. Not sure how feasible it would be but again great for surprise attack or outmaneuvering AI.
    I like the idea. I'm not sure it can be modded right now, though, but maybe you could post it in this feature request thread: http://www.twcenter.net/forums/showthread.php?t=456597
    Having such option in future TW game would be nice.

  4. #4
    Vragos's Avatar Shashu
    Join Date
    Apr 2011
    Posts
    199

    Default Re: Increased campaign movement

    Try this out, should work.

    It just increase movement for all units by 25%, nothing fancy - should be compatible with everything since no unit stats were touched.
    Attached Files Attached Files
    Last edited by Vragos; June 10, 2011 at 05:21 AM.

  5. #5
    Murakawa
    Join Date
    May 2011
    Posts
    9

    Default Re: Increased campaign movement

    Thanks Vragos.
    I'm going to try it out.

  6. #6
    CharlesMarkley's Avatar Yari-hei
    Join Date
    Aug 2007
    Location
    Colorado, USA
    Posts
    127

    Default Re: Increased campaign movement

    I'm going to try this as well. It is ridiculous to take a full year or more for ships to travel half of Japan's length. The Black Ship's journey to Japan would have taken 50 years or something.

  7. #7
    flexter's Avatar Kirā
    Join Date
    Mar 2009
    Posts
    243

    Default Re: Increased campaign movement

    i dont see any difference with land armies or ships, i do notice a difference with spys / ninjas etc . Can you make one for armies?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •