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Thread: [PItalica2] Bug/CTD Reports Thread

  1. #121
    KEA's Avatar Senator
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    Which units?

  2. #122
    Cohors_Evocata's Avatar Centenarius
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    The poeni towered elephants get absolutely slaughtered by the ponim adonim heavy cavalry: strange for what is quoted as "the heaviest in cavalry" . This was tested during a one-on-one custom battle. I always get a black screen from print screen, so I am afraid I cannot post a screenshot. I suppose it is has more to do with the stats, than it being a real bug, but it is funny nonetheless.

  3. #123
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    The black screen when taking a screen shot is normal behavior of M2TW. The elephants are only available in custom battle because they have some problems with their model insofar that they are invulnerable to infantry. I had nerfed them down in order to fix it by simple coding, but that didn't do the trick - just made them weaker to cavalry.

  4. #124

    Default Re: [PItalica2] Bug/CTD Reports Thread

    Is the elephant bug fixable? Cuz elephants in the campaign would be friggin' awesome!

  5. #125
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    It most certainly is fixable - but not by me because I can't make models.

  6. #126

    Default Re: [PItalica2] Bug/CTD Reports Thread

    I see... too bad that the model maker of your team is gone
    I hope that someone in or out the team soon will pop up and help us out with this.

  7. #127

    Default Re: [PItalica2] Bug/CTD Reports Thread

    CTD assaulting Messana....need to autoresolve...

  8. #128

    Default Re: [PItalica2] Bug/CTD Reports Thread

    - Hoplitai Herakleiotai and Metapontinoi textures buggued.
    - Hetairoi got free upkeep
    - Hire/Recruit and upkeep got the same rates...reduce the upkeeping costs to 1/2

  9. #129
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    Quote Originally Posted by Tenerife_Boy View Post
    Hetairoi got free upkeep
    all bodygaurd units do
    Hire/Recruit and upkeep got the same rates...reduce the upkeeping costs to 1/2
    Militia has the same recruit as upkeep costs to simulate the "null" initial costs for raising militia. In return they start with zero experience and have higher upkeep (than professionals of the same class) to simulate the higher "social" costs for drafting otherwise productive citizens to the army.

  10. #130

    Default Re: [PItalica2] Bug/CTD Reports Thread

    hi i downloaded it but it loads up in windowed mode how do i change this ?

  11. #131

    Default Re: [PItalica2] Bug/CTD Reports Thread

    Same here...

  12. #132

    Default Re: [PItalica2] Bug/CTD Reports Thread

    Idem.

  13. #133

    Default Re: [PItalica2] Bug/CTD Reports Thread

    Apply this config file in mod folder.

    cfgPItalica2.rar

  14. #134
    Serapio's Avatar Semisalis
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    Click image for larger version. 

Name:	Aufzeichnen.JPG 
Views:	7 
Size:	43.7 KB 
ID:	291823

    hi, i think i installed the mod correctly, but when i launch the game, the original screen of med II appears and than ctd...

  15. #135
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    Quote Originally Posted by Serapio View Post
    hi, i think i installed the mod correctly, but when i launch the game, the original screen of med II appears and than ctd...
    reinstall and be carefull with defining the folder to install.

  16. #136
    Serapio's Avatar Semisalis
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    ok, now it works. didnīt know that i had to call the last folder exactly "PItalica2". by the way, when get the provinces some streets? PI is one of my favorite mods, but i need some streets to expand much faster.

  17. #137
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    Streets are handled a bit different: there are scripted historical vias. Changing would require to change the map

  18. #138
    Slor's Avatar Civis
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    I dont think this is much of a bug, but I've noticed alot of sounds overlapping/meshing(ex: weapon hit clang happening so many times per second that it just starts sounds like chop) together. Its a simple fix so I went ahead and did it. I invite you to try it out and compare. All I did was balance out the sound priority/volumes to levels that you see in other mods like SS/RB etc. Also, since you guys haven't finished putting in all your custom sounds(atleast thats how it looks under the hood) this basically makes everything balanced in terms of levels across the board so it is much easier to make an adjustment say if you want to make a gallic yell higher than a greeks. After testing I can now hear all of the weapon/shield hits clearly and units screaming/yelling/dying.

    P.S. all you have to do of course if copy/paste into data and dont forget to delete the sound idx files
    Attached Files Attached Files

  19. #139

    Default Re: [PItalica2] Bug/CTD Reports Thread

    Everytime I play as the Greeks and I'm loading into a battle it crashes then says "unspecific error has occurred and now exiting." The only Hoplital infintry unit that doesn't make me crash is the Hoplital spartiatal.

  20. #140
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    Default Re: [PItalica2] Bug/CTD Reports Thread

    This is an unknown error. Do the crashes start only during the campaign or also during custom battles?

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