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Thread: Lord of the Pies' Reman Empire units

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    The Bold Burgundian's Avatar Ducenarius
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    Default Lord of the Pies' Reman Empire units



    Long ago, centered around the Tilean city of Remas stood an ancient empire. The tumultuous merchant-princes have been subdued and the Reman Empire rises once again! The newly united Tilea marched west, and end their age-old rivalry with the Estalian Kings. Most of the kings and princes were given an ultimatum; face the headsmans block or join the join the empire. Heads rolled, but even more fell prey to the coin and power the Remans offered. The united southern lands now march eastwards towards the Border-princes seeking glory and conquest.

    Unit skins with descriptions here:
    http://imgur.com/a/Hv2hr#0

    Beware: massive lore-dump ahead!

    Spoiler Alert, click show to read: 
    History:

    The history of Tilea is shrouded in myth and legend.
    Raconteurs tell tales of lost cities and the rise and fall
    of a glorious civilisation, millennia before the time of Sigmar
    in the north.

    The Age of Myths (Circa -2500 to -1500 IC)

    The very first tribes to enter the lands of the Old World
    came from the south nearly five thousand years ago, forced
    northwards by more powerful tribes that sought to enslave
    them. Imperial scholars sometimes refer to these first huntergatherer
    tribes as the Barrow people or Belthani, although
    Tileans more often refer to them as Tylosians.

    One ancient legend of this region is recounted in the epic
    Tilean poem known as the Thirteen Tolls of the Bells, based
    on an earlier Dwarf work known as Doom of Kazvar. This
    poem recalls a lost Tilean city where men hired Dwarf masons
    to create a great temple to Tylos, the patron god of the city.
    In both version of the poem, the legend of Tylos does not
    end well. A stranger who came to aid in the building of the
    temple brought curses from his strange god. During one night
    of thunder and madness, the great temple bell tolled thirteen
    times, whereupon the loathsome Skaven rose from their caverns
    and took the city.

    The Archaic Age and the First Remen Empire
    (Circa -1499 to -1 IC)


    After the Elves departed from the Old World in -1500 IC,
    the first Human empire in the Old World emerged. Founded
    by a tribe who took the name Remans after their greatest
    leader, the first Reman village would be built among the ruins
    of the abandoned Elven colony upon which the modern city of
    Remas stands today.

    The Tilean tribes at this time were mainly shepherds who
    grazed their flocks near small towns around the ruins of Elven
    settlements. Despite their pastoral habits, the Remans were
    at heart a warrior tribe, depicted in art and poem as naked,
    muscular and bearded. The aggressive Remans expanded
    their influence until all the tribes of the land known as Tylia
    owed allegiance to the chieftains of their village. The Reman
    chieftains eventually declared themselves Kings of Kings and
    forced the neighbouring tribes to pay them tributes of women
    and slaves. Judging by artwork and relics found in the most
    ancient Reman tombs, the worship of Solkan began around
    this time among the kings of ancient Remas.

    Some historians believe the ascension of Solkan’s cult
    forced those tribes worshipping Tylos and Myrmidia to flee
    the Remans into the Mountains. The refugees are believed to
    have sought shelter in the east, across the Apuccini Mountains
    in the region known today as the Border Princes. Scholars are
    not certain whether these fleeing tribes drew the attention of
    the powerful Nehekharan Empire in the south. Nevertheless,
    the Priest-Kings of Nehekharan did notice the empire from
    which they fled. Hungry for power and slaves to build their
    splendid palatial tombs, the Nehekharans quickly launched an
    invasion to conquer the Remans.

    Popular Tilean epic poems describe waves of dark-skinned
    warriors crossing the ocean from far Zandri in the south and
    across the eastern mountains. Invading Nehekharans clashed
    with the Remans in a series of bloody conflicts. Although the
    savage Remans were superior fighters, the limitless armies of
    Priest-King Amenemhetum the Great eventually overcame
    them with sheer weight of numbers, and by the year -1200 IC
    when Alcadizaar the Conqueror took up the mantle of Priest-
    King, all of Tilea had been under the yolk of the Nehekharan
    Empire for several years.

    Despite being subjects of the Nehekharan Empire, the
    subjugated Tilean tribes still traded with their conquerors
    quite freely, and even journeyed to Nehekhara for education
    and opportunity. Tilean scholars often claim that the ancient
    Khyprian Road running the length of Khemri is of archaic Tilean
    construction. Early Tileans also traded with the barbaric
    tribes north of the Black Mountains by way of mountain passes
    and the River of Echoes. Evidence shows that the subjugated
    Remans led raiding expeditions to sate the Nehekharan
    Empire’s demands for slaves. These slaving raids brought the
    Remans to the distant lands now comprising Estalia, where
    they captured foreign villagers for their Nehekharan overlords
    in place of pure-blooded Reman warriors.

    All things must end, however, and in -1151 IC when the
    dead began to rise across the entire known world, the Nehekharan
    Empire and its Tilean vassals were doomed.

    The Dead Arise

    Far to the east, the Great Necromancer had broken the
    chains of death. His great ritual awoke the dead of Khemri to
    serve him, and then he turned upon the Skaven who had once
    aided him. When the Skaven attempted to stop the Great Necromancer,
    a great magical duel was fought across hundreds
    of miles. The fallout from this cataclysmic sorcery lingers in
    parts of Tilea to this day.

    The Nehekharan Empire collapsed and Tilea was devastated.
    Hordes of Orcs to the south and east that had long been
    kept in check soon overran Khemri, before pillaging Border
    Princes settlements and marching into Tilea itself. Tilea’s
    eastern inhabitants scattered, some hiding in the mountains
    and others sailing far away in their primitive ships. Tilean
    refugees sailed as far away as Araby and settled the islands
    around Estalia.

    All the while, the dead rose from the ancient battlefields and
    cemeteries of Tilea. Every major settlement fell to the Undead,
    who in the first weeks pressed ever northward. Heading toward
    the darkness of the Blighted Marshes before finally losing
    impetus, the walking dead began to linger along roadsides
    and in the smoking ruins left behind by the Orcs. Even today,
    the Zombie Marshes covering the northernmost region of Tilea
    crawl with animated dead that are a legacy of this time.
    With the Reman Empire shattered, the next few hundred
    years saw the lands of Tilea turn to wilderness. Vagabonds
    controlled the roads and passes. The abandoned cities became
    home to shepherds, brigands or worse, all of whom were
    shunned by decent folk. This was a dark time with much fighting
    between small settlements, some of which was secretly
    orchestrated by the scheming Skaven. Much of the Remans’
    knowledge, including great works of art and literature were
    lost, destroyed or stolen.

    Dominion of the Southern League

    As the Undead presence diminished over the next three centuries,
    several petty kingdoms were able to emerge. However,
    constant infighting between these fledgling kingdoms meant
    that no single king was able to attain power over the others.
    Slowly, newer settlements began to develop, forming leagues
    and alliances amongst themselves. The Southern League led
    by the mountain fortress of Marossa extended its powers over
    much of the Tilean peninsula. Northern villages were trapped
    between the armies of the Southern League and the tribes
    migrating south from the lands of the future Empire.

    Displaced followers of the tribal gods began to establish
    shrines and temples in the new settlements springing up
    around Tilea. Priests traveled the land preaching the word of
    deities such as Morr, Verena and Shallya; old religions that
    had been preserved over the long years since the collapse of
    the Reman Empire. Chief among the faithful were the priests
    of Myrmidia, who moved down from their mountain exile to
    tell of the ancient past and of the Eagle goddess.

    A new noble class emerged over time and true kingdoms
    began to form. Some of these nobles
    claimed to be descendants of the Reman
    kings, backing up their allegations with Reman
    artefacts recovered from ancient ruins. The
    Southern League became ever more decadent
    over time.

    Marossa consolidated its power by forming a union with the nearby town of Teal, where hundreds of
    slaves captured from surrounding lands toiled their lives away carving
    legions of exquisite statues from bedrock. Faced with the cruelty
    and malice of the powerful Southern League and raiding parties from the warlike northerners, Tilea's people
    adopted a culture of discontent and brutality. Eventually, a leader
    emerged who could unite the fragmented villages against their more powerful foes.

    Myrmidia Reborn

    The woman who would become First Queen of Tilea was
    named Macaria Medina according to the records of ancient
    temples. Historical texts place Medina’s rise to power somewhere
    between -15 to 50 IC, however the precise date is
    uncertain, causing many arguments between various Tilean
    factions to this day. Conflicting accounts of Myrmidia’s ascension
    have also created friction with branches of the cult in
    Estalia, where Myrmidia is revered above all other gods.

    The most common stories indicate that a young Medina was
    sold by her family into an arranged marriage with a prince of
    Marrossa. Estalian priests claim Medina was a slave originally
    born in their lands, and some even claim her marriage
    occurred in Estalia. Legends say that Medina was abused by
    her contemptible husband. So brutal was Medina’s husband
    that the otherwise peaceful girl one day took his spear during
    a beating, and in an act of self-defence, she thrust the weapon
    deep into his gut.

    According to scriptures, Medina then fled from her husband’s
    family to the northern countryside and became a bandit.
    As a charismatic young woman dedicated to righting the
    wrongs of the world, she quickly drew people to her banner.
    Soon Medina led of a small but successful troop of bandits,
    which she committed to aiding the poor citizens of Tilea.
    Medina’s freedom fighters repulsed attacks from the mountain
    passes of the north and stemmed the tide of northern barbarians
    causing havoc among them.

    Within a few years, Medina had risen from being a bandit
    chief to becoming the most powerful leader in the lands. She
    was elected ruler of several northern towns and commanded
    an army that dwarfed any other in the north. In the first of Medina’s
    twelve great battles, she destroyed a massive army from
    Marossa that was positioned to destroy her and restore the
    Southern League’s dominance. Medina then fought another
    four great battles on Tilean soil and in the process united the
    disparate city-states into one empire.


    Majority of the Lore was taken from this:
    http://www.liberfanatica.net/Tilea_E...den_Colour.pdf

    THREAD UNDER CONSTRUCTION!!!
    Last edited by The Bold Burgundian; April 22, 2012 at 05:55 PM. Reason: Lore and stuff
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  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: PiemasterXL's Tilean Units

    Can't wait to see more. Keep up the great work

  3. #3

    Default Re: PiemasterXL's Tilean Units

    Yes, there is a big work to do to make a complete tilea faction, with plenty of mercenaries,
    I send you a pdf of my old book of mercenaries (old book, 1998, warhammer army book, how to made a full army of mercenaries), it's about tileas, there are plenty of pics but it's in french...

  4. #4

    Default Re: PiemasterXL's Tilean Units

    i also have that book,mines in english so if you have any probs gimme a shout.
    i too am a fan of the tileans and cant wait to see the mighty condottieri of the city states march again.
    if your doing this,is it possible we may see the one,the only prince of pikes..juan cornetto??? i can still sing the song!

  5. #5
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: PiemasterXL's Tilean Units

    Made the cloth on their pikes red and adorned the banners with the Seal of Remas! Still have to work out some banner stuff but I can move onto other units now

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  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: PiemasterXL's Tilean Units

    Why is it that they look like Dwarves in that picture?

    Anyways, nice work. Like I said before, I can't wait to see more.

  7. #7
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: PiemasterXL's Tilean Units

    Hi i need some help, so far im trying to add a new unit, a retextured clone of the republican guard to the mercs faction in custom battle, but im a little stumped on how to do it regarding the battle_models.modelbd file and then the export_descr_units. i took a look at this tutorial http://www.twcenter.net/forums/showthread.php?t=281344

    but im still stumped, here are the few things im stuck on:adding the new unit to both files, i have cloned the republican guard in the descr_strat file but i have no clue what to do in the other, here are a few pictures to illistrate:

    me cloning guard: http://i1119.photobucket.com/albums/...oningguard.jpg

    im stuck here: http://i1119.photobucket.com/albums/...fdoidohere.jpg

    cheers!
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  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: PiemasterXL's Tilean Units

    Ok, these two files just so happen to be my expertise. But they're a pain in the to explain.

    Basically, what you have to do is copy the unit you want in the edu and paste your new unit wherever you please (I prefer the bottom for new units as they'll be easier to find). Then you absolutely MUST rename the unit in both the "Type" and "Dictionary" (the dictionary line must be the same as the "Type" line, just with underspaces "_" instead of spaces " ") lines or your game will crash upon start up. This will be your new unit.

    Next you have to open the dreaded modeldb file, the one you are stuck on. At the very top of the file, there is a number, something around 700. You must add as many numbers as there are model entries you are going to enter. For example, if you are going to add one model entry, add one to the number at the top. Now find the model you based your new model on and add it to the very bottom of the file. Edit the mesh and texture locations accordingly. The numbers in front of each line are how many characters there are in that line. You must change that number to fit with however many characters are in that line or you will experience CTD's.

    If you still cannot get passed this, pm me and I'll help you with the files. The modeldb is difficult to understand for beginners and even the smallest mistake can give even the most experienced coders headaches. But once you do understand it, there will be nothing to stop you.

    And after the modeldb, you must open the "export_unit.txt" file in the "text" folder and add a new entry. Use the entry in the "Dictionary" line to name the unit.

  9. #9
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: PiemasterXL's Tilean Units

    Thanks for the assistance Pilgrim, I have decided to just focus on a single group of units that represent tilea as a whole, right now i have the pikemen done but I'm trying to enable the republican guard generals bodyguard, and im not sure what model to assign to the officer's slot, id like to have the model be Ricco's but i cant seem to find it. any light to shine on my predicament?
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  10. #10
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: PiemasterXL's Tilean Units

    New General for custom battles



    Medium infantry!


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  11. #11
    T&D's Avatar Vicarius
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    Default Re: PiemasterXL's Tilean Units

    Maybe add some symbols on shields +rep

  12. #12

    Default Re: PiemasterXL's Tilean Units

    hey Lord of the Pies, i suggest you get these units to Reiksfart too, he also knows a thing or two about BMDB if all combine all our submod's then there will be one big submod where everyone can enjoy everything instead of having to make choices on which one to use.

  13. #13
    Reiksfart's Avatar Senator
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    Default Re: PiemasterXL's Tilean Units

    Quote Originally Posted by Toho View Post
    hey Lord of the Pies, i suggest you get these units to Reiksfart too, he also knows a thing or two about BMDB
    One thing I know about it, is it is the most finicky piece of fla%^%$ Shi$%$%$^ mother Flapjacks %$^$^$%^ file I have ever worked with.

    And yes, if you release way before HolyPilgrim releases Real Warhammer we should combine. Otherwise dump it all on him so he can do it

  14. #14
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: PiemasterXL's Tilean Units

    Quote Originally Posted by Reiksfart View Post
    One thing I know about it, is it is the most finicky piece of fla%^%$ Shi$%$%$^ mother Flapjacks %$^$^$%^ file I have ever worked with.

    And yes, if you release way before HolyPilgrim releases Real Warhammer we should combine. Otherwise dump it all on him so he can do it
    I wouldn't mind that

    The more content in one sub-mod the better

  15. #15

    Default Re: PiemasterXL's Tilean Units

    Quote Originally Posted by Reiksfart View Post
    One thing I know about it, is it is the most finicky piece of fla%^%$ Shi$%$%$^ mother Flapjacks %$^$^$%^ file I have ever worked with.
    so i take it you love BMDB and cant wait to work on it again, right?

  16. #16
    The Bold Burgundian's Avatar Ducenarius
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    Default Re: PiemasterXL's Tilean Units

    Quote Originally Posted by Toho View Post
    hey Lord of the Pies, i suggest you get these units to Reiksfart too, he also knows a thing or two about BMDB if all combine all our submod's then there will be one big submod where everyone can enjoy everything instead of having to make choices on which one to use.
    That sounds like a plan, but there are some problems, i have merely swapped the reikland custom battle captain with that of ricco, so if we were to combine anything the cloning of reikland and then transforming it into a complete other faction would be the only process i could see working. unless i just make a new faction from scratch and there are problems there also.

    But im up for collaborating with anyone (except filthy estalians!).
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  17. #17

    Default Re: PiemasterXL's Tilean Units

    I beg you freind merge you'r mod with reiksfart...
    I think all sub-mods with new races etc shoud be merged intro one.
    All Orks is equal, but some Orks are more equal dan uvvas.

  18. #18
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: PiemasterXL's Tilean Units

    Well, if they don't, I will. I've combined several mods into one, so I think I can handle a few factions

  19. #19

    Default Re: PiemasterXL's Tilean Units

    Yeah you're our hope but i know how much of work it is... and we will wait long years for it .
    All Orks is equal, but some Orks are more equal dan uvvas.

  20. #20
    mw2xboxplayer's Avatar Senator
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    Default Re: PiemasterXL's Tilean Units

    The unit models and skins look fantastic, I love the look of the shiny-golden armor.

    Collecting and combining the individual sub-mods into an all-inclusive sub-mod is probably the best solution for attempting to use multiple sub-mods at one time. However, getting all the sub-mods to be compatible with one another will probably be the trickiest part. It would be a shame to have all these excellent sub-mods, and not being able to incorporate them all together and enjoy the additional benefits of each.

    Although, THP seems to have expertise in the area; and probably has already incorporated many sub-mods together for his "RealWarhammer" sub-mod.
    Last edited by mw2xboxplayer; June 07, 2011 at 01:57 PM.

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