For participating in this hotseat
* Retrofit Mod is required + small modification where I have changed some files for better balance of campaign. (download attachment at the bottom of this post )
*Extract rar folder from bootom of this post into your mods folder (for example C:\Program Files\SEGA\Medieval II Total War\mods )
Mod content
Spoiler Alert, click show to read:
Admin: Loose Cannon
Human controlled factions:
1.Sicily...................................................Gran Conte vipman
2.Russia.................................................Velikiy Knyaz martin616
3.Portugal..............................................Rei Húrin the Steadfast
4.HRE......................................................Kaiser Fernandez_1492
5.Egypt....................................................^Al ^Khalifa invicta
6.England...............................................King Mithridate
7.Venice................................................Doxe Loose Cannon
8.Turks..................................................Sultan Tonno
9.France................................................RoyThe Norseman
AI controled factions: None
*Destroyed factions
Spain
Byzantine Empire
Milan
Scotland
Moors
Poland
Denmark
Hungary
RULES:
*Buildings
-Only military and religious buildings can be destroyed , *note Ports are not military buildings
-If settlement is under siege it is not allowed any buildings to be destroyed by defender
*Settlements
-If player get settlement trough diplomacy all units have to be disbanded (if settlement is not in war zone it is allowed one unit to remain in settlement)
-Player can gift\sell no more than one settlement per turn
*Ports\Fleets
-Ships cant leave port if port is blocked by enemy fleet
-It is not allowed Armies or Agents to be inside ships docked in ports
-No attacking ships inside ports
*Battles
-Battles between human players have to be auto-resolved
-Screenshots have to be posted,one with odds and one with results of battle
-Battles against AI can be played
-Armies that are defeated in battle by player that comes after them in that turn may not move the following turn(army have to be frozen)
-No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units)
*Crusades\Jihads
-Armies on crusade/jihad must use 2/3 of movement points towards the target city/castle. They may attack any field army/fort of the target faction on the way to the target, but may not attack other cities/castles. Armies/forts of factions allied to the target faction may be attacked if directly blocking the path of movement. i.e a river crossing or mountain pass.
-Only one Jihad\Crusade army per faction is allowed
-Jihads and Crusades cant be called for the first 10 turns,if AI calls them dont join until start of turn 11
*Agents
-Spies can't be used to open gates of settlements or forts. Also you may not use spies to spread the plague.
-No exploiting merchants in form of merchant stack (putting more than one merchant into army or fort securing resource
-Assassins can only kill other agents (*note Princesses cant be killed because they are family members
*Other
-Reloading is ALLOWED
-Difficulty is MEDIUM for campaign and VERY HARD for battles
-Personal insults in-game will not be tolerated and will be enforced with a ban from the hotseat. *Exception -Insults are allowed IF it is in character (i.e such as you are a king insulting another leader). These are acceptable...
- Any actions that may be considered an exploit will be judged by the administrator and other players that are part of this hotseat before decision is made
- Turns must be posted within 24 hours of previous turn(+ 12 additional hours for SUB if turn is not played),You may choose who you wish to be your sub throughout the game (Your ally, friend ect.) or alternatively, the player furthest away will be the sub. OR, If I feel my subbing wouldn't be biased, I'll sub the turn.
MAP UPDATES!!! (next map update will be posted on the start of turn 16,26,36,46,56.....,it will show map at the end of turn 10,20,30,40,50....)
Turn 1 (1080)
Spoiler Alert, click show to read:
Turn 11 (1100)
Spoiler Alert, click show to read:
Turn 21 (1120)
Spoiler Alert, click show to read:
Turn 31 (1140)
Spoiler Alert, click show to read:



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