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Thread: [Version 2.6] Content Overview

  1. #1

    Default [Version 2.6] Content Overview


    Users of 2.5 or 2.6 beta find all new changes in the first post "More Changes"
    and should read the complete second post.
    All other should carefully read the whole overview.



    Fight for your side!

    Send your armies to the battlefield, as virtual Leader of the Union or CSA!


    Welcome mates.
    Version 2.6 is an updated stand alone mod, not an patch.
    This version is improved from our very successful version 2.5
    The content overview should show you the important things in B&G 2.6






    We start in the year 1861, while in North America troubles begins.
    But not only here, in the whole world we can see what gives this game his name - TOTAL WAR!
    Many nations will be reformed, destroyed, and united.

    See the rise of the German Empire and Italy.
    The fall of Poland and few other smaller states.
    The Crises in India.

    Play with historic characters of the Union or the CSA.
    While you can play every faction, this two are fully supported.
    Exclusive unit-cards and proper traits for generals and leaders.

    The government-system now differs between pro-slavery, anti-slavery and neutral governments.
    This new base-system will grow in 3.0, connected with an other new system we will then implement, and be then very important for your faction in techs, diplomacy, trade and wealth.

    The improved campaign AI will give you a realistic feeling of a dangerous campaign.


    most important changes

    • Starting Year 1861
    • Each Year have 12 Months
    • New Victory Conditions
    • Better Campaign AI behavior
    • historical Characters
    • New Government-system
    • more & new Factions
    • reworked faction economics
    • recruitment cost&time changed
    • new recruitment system
    • new tech system
    • new Unitroster for Mexio Empire
    • New Lineinfantry-model for all Europeans
    • New Artillery-model for all Europeans


    A view on the new campaign map:
    Spoiler for Campaign Map 2.6

    In this graphic you see America and India like it is at the campaign start. Europe you will see after a few years in about this constellation.

    I have tried to reconstruct the whole world map, a few deviations, like missing some
    one-province-states or a changed faction-border, must be done for modding-, balance- or performance-reasons.
    So not the whole map shows the correct borders from 1861.
    While making the campaign i decided to not do this, but let do this the CAI.
    So are set many factions to war with others and a little edited help will do the job
    that you can see in-game what was around in the world in the second half of the 19 Century.
    In this way, the German Empire or Italy for example, will march forward to build their historic borders.






    America
    As you seen in the campaign map above, we have now 2 more factions in North America.
    The brown ones are the Sioux, the dark orange ones are Apache tribes.
    Both factions are not implemented as main factions, but they could make some troubles away from your main fighting lines and represent the last smaller powerful natives.
    In Latin America there is the Mexican Empire. It will not be stable for long, Mexico and Columbia could emerge.

    India
    Dark orange represent the Princely States. Regions the are in order from regional leaders.
    The Mogul Empire (green) is at his collapse time, and will be gone in a couple of turns.
    In dark red you will see the British Raj who have serious differences with the Princely States.
    Therefore the British (red) are coming with support, and try to restore order .

    Europe
    The German Empire will rise and on this way the smaller states of this region will be step by step included in the new Realm.
    Italy need control over the whole Italian region, and it will do all for this goal.
    Poland becomes pressure from the east. Russia is marching forward relentless against polish land, while Austria, the German Empire and the Ottomans also looking on the weaken Slavic state.
    Tunisia, raised and in troubles from his beginnings with his big neighbor.






    Full Unit rebalance in 2.6
    A chapter for me was
    also to start improving the combat system.

    For a better handling on AI side, i have changed the ranks of infantry-lines in a unit to 3 (up from 2).
    There are also smaller adjustments of the killing ratio in campaign mode.
    First steps of a better BAI are in this version too.

    The BAI (and also CAI) will improved more in the next versions.
    This should be the first step.
    Read more about AI changes in the next lines.


    For a better gameplay, we have disabled
    settlement fortifications and you be only able to build wooden forts.
    With this settings the AI can handle battles better.





    We have done a few changes in AI for battle and campaign for our own.
    Combined with some parts of AI - specialist "DarthVader"
    you will encounter a very interesting game experience.

    You should see an overall smarter acting AI opponent, a real challenge!







    You will encounter a few changes in 2.6 up from vanilla,
    a complete rework is started,
    who will finished in 3.0.

    Together with the new recruitment system you will see an real improvement in strategic gameplay.
    For this better gameplay some techs got an adjustment, others are deleted.


    Here you can see the new techtree:

    (may change till release)




    A short preview of the 6 most important tech-changes:


    The heavy ammunition supply - tech will lower your cost for
    the new cannon forges and increase artillery reload through technological improvements.
    ---
    Troop Tactics - tech will give your generals more line of sight
    and raise his command level for infantry.
    ---
    Supply Structure improve the march points of your army,
    lower upkeep cost for all land units a bit and also lower
    by 25% building costs from supply stores.
    ---
    The Light Ammunition Supply - tech improve you
    armies supply level and lower upkeep- and recruitment costs for infantry.
    ---
    Improved Light Weapons - tech will give you a bonus
    for accuracy to all infantry but raise recruitment costs from them a bit.
    ---
    Call to Arms give all your settlements +1 recruitment slots

    This Techsystem will be improved in 3.0!






    Other techtree-relevant things


    Fewer, but better techs.

    The industry tree is in this version untouched.

    Basic techs are easy to get and later techs are time-expensive now.







    One of the biggest changes after the campaign himself.
    The new recruitment system bring more strategic gameplay.
    Militia can be built in every governors building like before, but building better units needs now to have additional buildings.
    Letīs take a look at them.


    - The Supply Stores -

    The supply stores have 4 levels:
    Small Supply Store
    Medium Supply Store
    Great Supply Store
    General Quartermaster Supply Store

    This buildings gives you small effects overall and the are also enable building of basic artillery.
    You can build them only in small towns and you have to defend them.


    - The Armory -

    There are four levels of armory:
    Small Armory
    Medium Armory
    State Armory
    National Armory

    You need this buildings to build your best artillery and they give profit too.
    Also like the supply store the are built in small towns and it is important to save them.



    - The Command Centers -


    This group also have four levels:
    Brigade Headquarter
    Division Headquarters
    Corp Headquarters
    High Command

    Command Centers are needed to recruit more then militia units in minor cities and also
    for research. You need to protect them well.



    - Recruitment List
    -



    Spoiler for Cavalry Recruitment

    Spoiler for Artillery Recruitment

    Spoiler for Infantry Recruitment









    • improved Flags for Campaign map and UI
    • New flags for Italy, German Empire, Russia etc.
    • Many original Portraits from Generals and Leaders
    • 6 USA & 6 CSA historic Generals






    New german infantry model!

    Spoiler Alert, click show to read: 


    Railroads now ingame!

    Spoiler Alert, click show to read: 




    Intro-movie (now in-game)



    New Installer
    New Launcher
    B&G Loading-screens
    B&G Music & Sounds
    Civil War Quotes
    Some new campaign map models




    Hinkel
    Primergy
    Shokh
    OneEyeMick
    ss97slp
    Danova






    Total War Center - for our home
    DarthVader for parts of his great AI
    Halvar von Flake + NCMaster - for testing
    Two Steps from Hell for their genius Music

  2. #2

    Default Re: Blue & Gray 2.6 Content Overview

    Full changelist from 2.5 to 2.6:


    Campaign related changes:



    • CAI develop now bigger army sizes
    • CAI develop now more land units and lesser naval units
    • CAI research now army tech with high priority
    • CAI recruitment priority now stronger in this way infantry > artillery > cavalry
    • Britain should now not that aggressive against Union States
    • Dutch should now not terror the world, but still a bit *grin*
    • Base income for major factions raised
    • CSA & Union are now at War from beginning
    • CSA & Union starts now with bigger starting armies
    • Many regions starts now with upgraded buildings
    • Better units available at campaign start
    • You be able to recruit more cavalry now
    • CSA have lower recruitment costs and upkeep costs but lesser men pro unit compare to the union.
    • Some minor changes in startpos for balance issues
    • Possible mod based ctdīs in campaign should now be minimized
    • You should now be able to cross borders in the first turn
    • Railroads added



    Campaign battle changes:



    • BAI complete overhaul (most impact comes with 3.0)
    • Major European faction Units and Mexican Units fire now with 3 lines
    • Unit re-balance to fit the new BAI & more challenging battles


    Unit re-balance info:

    • Balance between unit types (elite, regular, militia) corrected. Advantage of elite units now a bit lowered.
    • Moral corrected, Units will now rout with about 30% (+/- trough effects).
    • Reload rate corrected. This stat is now the main difference between unit types and have more impact.
    • Accuracy rate corrected. There where way too much differences.
    • Cavalry improved. The main improvement based on stronger melee and morale stats.
    • Gattling and Withworth accuracy lowered. Most impact on max range which will fade in shorter range.


    Other changes:


    • Multiplayerfix included
    • New Unitmodels for the German Empire
    • Installer now check your framenetwork version
    • Installer now work for all Windows versions
    • Cannon fire sounds reworked

  3. #3

    Default Re: Blue & Gray 2.6 Content Overview

    *
    Please use our feedback thread or technical help thread if you want contact us!
    *
    Technical Help (link)
    Feedback (link)
    *

  4. #4

    Default Re: Blue & Gray 2.6 Content Overview

    AGAIN ... STUNNING STUFF ..... THE BRITS ATTACKING THE UNION I FIND RATHER STUPID .. SO THATS BEEN FIXED
    LETS MAKE EVERYONE EVEN .... COMBAT IS GREAT ... MORE RAGGED REBS WITH BUTTERNUT WOULD BEEN NICE
    OBVIOUSLY THE MORE REGIMENTS ( AND THERE WERE HEAPS IN THIS WAR ) AND GENERALS THAT CAN RALLY TROOPS WOULD BE COOL - SOME AUDIO REB YELLS ?? .. A GOOD IDEA
    CANT WAIT FOR 3.0 ... GREAT MOD

  5. #5
    Dynamo11's Avatar Domesticus
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    Default Re: Blue & Gray 2.6 Content Overview

    Quote Originally Posted by davestraker View Post
    AGAIN ... STUNNING STUFF ..... THE BRITS ATTACKING THE UNION I FIND RATHER STUPID .. SO THATS BEEN FIXED
    LETS MAKE EVERYONE EVEN .... COMBAT IS GREAT ... MORE RAGGED REBS WITH BUTTERNUT WOULD BEEN NICE
    OBVIOUSLY THE MORE REGIMENTS ( AND THERE WERE HEAPS IN THIS WAR ) AND GENERALS THAT CAN RALLY TROOPS WOULD BE COOL - SOME AUDIO REB YELLS ?? .. A GOOD IDEA
    CANT WAIT FOR 3.0 ... GREAT MOD
    Wow I have never in my life seen such a fractured and badly grammered post on TW center... also watch the caps.


  6. #6
    CoconutFred's Avatar Senator
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    Default Re: Blue & Gray 2.6 Content Overview

    Sounds awesome! Soemthing to play when bored of the TWS2 demo...

  7. #7

    Default Re: Blue & Gray 2.6 Content Overview

    Quote Originally Posted by CoconutFred View Post
    Sounds awesome! Soemthing to play when bored of the TWS2 demo...
    I just thought the same thing

    I loved the mod last time I played it, but decided to wait for a version with european roosters.
    The time is ripe to download the new version I guess!

  8. #8
    LordKainES's Avatar Ducenarius
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    Default Re: Blue & Gray 2.6 Content Overview

    Is Spain playable???

    BTW there is a mistake, Cuba and Hispaniola still were spanish at that time.

    Anyway, amazing mod!
    Last edited by LordKainES; March 01, 2011 at 05:42 AM.

  9. #9

    Default Re: Blue & Gray 2.6 Content Overview

    impressive
    [URL="http://www.radikal.ru/"][/UR
    http://www.youtube.com/watch?feature=player_detailpage&v=vdNXJ2E181c

  10. #10
    MorganH.'s Avatar Finis adest rerum
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    Default Re: Blue & Gray 2.6 Content Overview

    Congratulations,very awesome and impressive work guys !

  11. #11

    Default Re: Blue & Gray 2.6 Content Overview

    Awesome!

  12. #12
    Samariten's Avatar Senator
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    Default Re: Blue & Gray 2.6 Content Overview

    Nice work, so if i understand correct i can play as the german empire?

  13. #13

    Default Re: Blue & Gray 2.6 Content Overview

    Generally are all factions playable, but not all are supported (Updated units, names, etc.).

  14. #14

    Default Re: Blue & Gray 2.6 Content Overview

    nice...now i have to reinstall ETW...

  15. #15
    Samariten's Avatar Senator
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    Default Re: Blue & Gray 2.6 Content Overview

    I see thank you for quick answer i really liked the german infantry model

  16. #16

    Default Re: Blue & Gray 2.6 Content Overview

    I dont play it, cause every turn takes 2 minutes waiting for 3.0 where america only campaign is available.

  17. #17

    Default Re: Blue & Gray 2.6 Content Overview

    Where is the download link? I can't see it anywhere

  18. #18
    Hinkel's Avatar Commander in Chief
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    Default Re: Blue & Gray 2.6 Content Overview

    Quote Originally Posted by DanimalKingdom View Post
    Where is the download link? I can't see it anywhere
    Just check the forum and not this thread .
    --------------------------- The American Civil War for Total War ------------------------------

  19. #19

    Default Re: Blue & Gray 2.6 Content Overview

    I cannot see any download link!
    Where did you hide it?

  20. #20
    Hinkel's Avatar Commander in Chief
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    Default Re: Blue & Gray 2.6 Content Overview

    Quote Originally Posted by Santelia View Post
    I cannot see any download link!
    Where did you hide it?
    This here is the content thread. Just go one forum back and see in our hosted mod forum. There you find the install link in the stickys.
    --------------------------- The American Civil War for Total War ------------------------------

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