Originally Posted by
Lord Zarmack
well dude ur owed alot for even trying, i was half way thru unlocking all factions when my entire script set up was overrun witht he patch, my steem ahs a bug were no matter how meny times i click "do not auto update my games" it did it anyway- so ey dude i do have a ruf idear in how to make the auto compatability work, but i assure you it is limited into knowing the script editing and placement- lt, never shared his know how with me or any 1 so it seems-
hell i had posted that i found the on off switch nearly, i had and do know how to isolate the files so the activation 3 key is unlokced, ie i could replace factions with other factions show there name and coulor, but i couldent some how manage to find tht last ket stone that alowed them playable, not the script "faction playable", but the file hiden within a obscure location were it souldent be, delib placed there by ca, ive seen it before done in other games, sutch as scripting oblivion to be online playable with host net server- there oddly was a online or a test rig linked to olbivion by the developers, hell knows why, it was a failed script but nother or less, led to oblivion being multiplayable - ither way shogun 2 related - i am still in denial about it lol, 3 weeks of scaning over and over and testing and testing trial and error =p itherway m8 ur doing a good job so far,
dont stop. id be inclined to ask you or tell you how to use import mod manager-
what you need to do is rewrite lts transfer mod script, "the script with lets u make empires mod manager compatable with nap", so fas as that guy said it is a uter fail- the reson why is becouse the core scripts with enable it to recognice errors and auto- correct them to the patches script is missing- so far to my knowlage lt is the only 1 who knew how to identify the script that was the culperate to making it possible and stable
and m8 u can never ofdend me , your doing this for the right resons,ur trying and u deserve respect for it.