Page 84 of 107 FirstFirst ... 3459747576777879808182838485868788899091929394 ... LastLast
Results 1,661 to 1,680 of 2137

Thread: Feature requests - what's missing from Total War?

  1. #1661
    ♔Lord Stason♔'s Avatar Sōkō no yari
    Join Date
    Aug 2009
    Posts
    1,147

    Default Re: Feature requests - what's missing from Total War?

    Ability for ships to dock at neutral ports to repair had mentioned this for NTW and ETW, this means that they can stay out in theatre longer, this is more effective on a larger campaign map.

  2. #1662
    Shashu
    Join Date
    Nov 2011
    Posts
    174

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by ♔Lord Stason♔ View Post
    Ability for ships to dock at neutral ports to repair had mentioned this for NTW and ETW, this means that they can stay out in theatre longer, this is more effective on a larger campaign map.
    This would be good, also should be able to unload armies at allied ports with military access.

    Also would be EXTRA cool if you could 'lease' or 'borrow' ships from allies. The more they like you, the cheaper the price.

  3. #1663
    ♘Top Hat Zebra's Avatar Jukutatsu shita
    Join Date
    Jun 2010
    Location
    everywhere.....and nowhere
    Posts
    4,384

    Default Re: Feature requests - what's missing from Total War?

    Hell, I'd go so far as to be able to garrison allied cities.

    That would help keep them alive.
    "Short people, have long faces, and long people, have short faces. Big people have little humor, and little people have no humor at all!"

    "Slap your consumers in the face EA and they'll falcon punch you back."


  4. #1664
    r3deed's Avatar Shisai
    Join Date
    May 2010
    Location
    unspeci
    Posts
    404

    Default Re: Feature requests - what's missing from Total War?

    • Allow the player to choose the lowest setting for campaign map without affecting the battle map.
    • Allow the player to skip 2 3 or 5 turns at once if the gameplay wasn't interesting or slow.
    • Upgrading units during the battle in terms of commanding, rally experience skills.
    • Allow the player to execute any general for treason.
    • Allow the player to plan his own fortress and defense strategy by choosing where in the campaign and the battle map. also, utilizing the terrain in his favor.
    • Performance preference where player can choose not to show any dead bodies during battle.
    • Applying a strategy rather than a single tech discovery which provides a group of benefits and bonuses which lead to a number of discoveries as well.
    • Allow the player to revise a strategy to increase its efficiency and effectiveness or researching another tech discovery.

  5. #1665
    ♘Top Hat Zebra's Avatar Jukutatsu shita
    Join Date
    Jun 2010
    Location
    everywhere.....and nowhere
    Posts
    4,384

    Default Re: Feature requests - what's missing from Total War?

    Just so you know, you can already kill generals. Just disband them.
    "Short people, have long faces, and long people, have short faces. Big people have little humor, and little people have no humor at all!"

    "Slap your consumers in the face EA and they'll falcon punch you back."


  6. #1666
    r3deed's Avatar Shisai
    Join Date
    May 2010
    Location
    unspeci
    Posts
    404

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by ♘Top Hat Zebra View Post
    Just so you know, you can already kill generals. Just disband them.
    I was hoping for a cut scene like the one in shogun and the sepuku thing.

    Why they make it exclusive to shogun.


    in rome the sentes request the faction leader to commit suicide. if they had a cut scene where a man cut himself in bath that would rise the game rating.

  7. #1667
    Ikko-Ikki
    Join Date
    Apr 2012
    Posts
    27

    Default Re: Feature requests - what's missing from Total War?

    I have no crashes in Shogun II Fots and played 914 hours already.

  8. #1668
    Ikko-Ikki
    Join Date
    Apr 2012
    Posts
    27

    Default Re: Feature requests - what's missing from Total War?

    I would like the use of allied ports, like the trains.

  9. #1669
    StukaJr's Avatar Ashigaru
    Join Date
    Jan 2012
    Posts
    86

    Default Re: Feature requests - what's missing from Total War?

    1) Late Game Challenge - AI should be utilizing advanced units like Armstrong / Gatling Guns, Ironclads, copper or steel plated ships, troops using advanced tactics (like kneel fire)... 1/3 through the game, both Campaign and Battle AI seems like it's left in the dust of the player's advance...

    It is understandable that AI doesn't field Foreign powers - to avoid blue and blue conundrum... Other than that, would be great to have one freaking campaign against advanced and cunning AI

    Have never seen a gun greater than Parrott in AI control. Have only encountered wooden ships - late game naval tactics end up being single player Ironclad sinking entire AI navies over and over...

    2) When disembarking Army off of ships, Agents should come with - I should not have to spend an extra turn to disembark one freaking person!

  10. #1670
    MadGAD's Avatar Kabe difendā
    Join Date
    Jan 2009
    Location
    Saint-Petersberg
    Posts
    40

    Default Re: Feature requests - what's missing from Total War?

    1) I think that it is very irrational to have 3 different naval units for every type of armor protection (wooden, copper, steel).
    It would be much better to have an real-life\historical upgrades for ship armor. Also wooden ones becomes obsolete and cannot be used for real battles.
    So if you have wooden-protected corvettes you should be able to cover it by copper or metal (upgrading as in Medieval or Rome). As we know, wooden ships was partialy upgraded by steam engines, and some steam ships was upgraded by metal armor.

    2) Maybe it is a little bit unfortunate for my fleet, but in naval battle enemy fleet in 7 seconds burnt 3 of my ships. Is it realistic? Even on very easy?

    3) as StukaJr says, agents should be disembarked with armies. And they should exit towns with armies also.
    Last edited by MadGAD; April 11, 2012 at 03:24 PM.

  11. #1671
    Shashu
    Join Date
    Nov 2011
    Posts
    174

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by StukaJr View Post
    1) Late Game Challenge - AI should be utilizing advanced units like Armstrong / Gatling Guns, Ironclads, copper or steel plated ships, troops using advanced tactics (like kneel fire)... 1/3 through the game, both Campaign and Battle AI seems like it's left in the dust of the player's advance...

    It is understandable that AI doesn't field Foreign powers - to avoid blue and blue conundrum... Other than that, would be great to have one freaking campaign against advanced and cunning AI

    Have never seen a gun greater than Parrott in AI control. Have only encountered wooden ships - late game naval tactics end up being single player Ironclad sinking entire AI navies over and over...

    2) When disembarking Army off of ships, Agents should come with - I should not have to spend an extra turn to disembark one freaking person!
    Agree agree agree

  12. #1672
    -=PHX=-Hades's Avatar Taihō no heishi
    Join Date
    Mar 2010
    Posts
    547

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by StukaJr View Post
    2) When disembarking Army off of ships, Agents should come with - I should not have to spend an extra turn to disembark one freaking person!
    This. So annoying. Also no reason there should be a 3 agent limit per army.




  13. #1673
    King William the Conqueror's Avatar Sōkō no yari
    Join Date
    Jun 2011
    Location
    Somewhere in the universe
    Posts
    1,317

    Default Re: Feature requests - what's missing from Total War?

    Modding tools would be the best.

  14. #1674
    DeValiere's Avatar Taihō no heishi
    Join Date
    Jul 2011
    Location
    Dunedin, New Zealand
    Posts
    587

    Default Re: Feature requests - what's missing from Total War?

    Probably already stated somewhere, but for me its:

    1.) Ability to "group" stacks on the campaign map and move as one now that we can have more commandable units in a battle.

    2.) Be able to upgrade your veteran troops with better skills and equipment via a General as well as foreign vet, or even in a town with the appropriate training facility. Perhaps a more limited amount of skills could be upgraded via a General however as he wouldn't have skills of a FV. Or, General could learn western techniques and then be able to "train" his army fully.

    3.) I'd like very much for experience points for warships to increase gun range, accuracy and reload rate please - not melee stats only.

    4.) Upgrade of veteran warships to latest cladding is essential and is removing limits on how many frigates you can have. Grrr....

    5.) Star forts should be historically correct - not the same citadel model with pointy bits tacked on please. That is just silly.

    6.) Ability to recruit specific admirals for your fleets with their own naval skill tree.
    Man is the only animal that deals in that atrocity of atrocities, War. He is the only one that gathers his brethren about him and goes forth in cold blood and calm pulse to exterminate his kind. He is the only animal that for sordid wages will march out...and help to slaughter strangers of his own species who have done him no harm and with whom he has no quarrel. ..And in the intervals between campaigns he washes the blood off his hands and works for "the universal brotherhood of man"-- with his mouth.
    Mark Twain - What Is Man?

  15. #1675
    Suspended by Request
    Join Date
    Feb 2010
    Location
    Limerick, Ireland
    Posts
    25,420

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by -=PHX=-Hades View Post
    This. So annoying. Also no reason there should be a 3 agent limit per army.
    It's to stop super stacking of bonuses or making certain characters unkillable.

  16. #1676
    -=PHX=-Hades's Avatar Taihō no heishi
    Join Date
    Mar 2010
    Posts
    547

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by Ferdiad View Post
    It's to stop super stacking of bonuses or making certain characters unkillable.
    I guess that makes sense. Maybe just raise the limit to 5 or something then.




  17. #1677
    Humble Warrior's Avatar Jū kihei
    Join Date
    Oct 2005
    Location
    Great Britain. Midlands.
    Posts
    8,054

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by -=PHX=-Hades View Post
    This. So annoying. Also no reason there should be a 3 agent limit per army.
    Yes. I don`t understand these things. As long as the AI can do it too I don`t see a problem.

    The land of CA TW is strange.

    Maybe the size of agents on the map is actually to proportion? Maybe they really are giants! That`s why only 3 can fit on a ship!
    A plea to CA: Please give us NON-STEAM OPTIONS such as with GOG.COM`s Alan Wake and Witcher 2, etc. Even allow a system such that Mount and Blade Uses. Many of us will pay extra for a Steam-free version of RTW2.
    The use of STEAM-ONLY by CA is ethically wrong because:
    1. It does not need to be forced. It could be optional as other games have proven.
    2. It discriminates between internet users and non-users or those who simply do not want it.
    3. The `advantages` are only advantages in a very small and superficial manner. They do not counter the disadvantages.
    4. It suits the company way more than the user. We are simply told it`s better for us
    Finally,I shall not give CA|SEGA my money for RTW2 while it forces Steam on me. They have given us no good reason why it must be so. Basically they don`t care.

    A Steam Option would benefit ALL. Don`t fight us, JOIN us.
    Games don`t need forced Steam

  18. #1678
    kronpas's Avatar Shisai
    Join Date
    Feb 2010
    Posts
    358

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by Humble Warrior View Post
    Yes. I don`t understand these things. As long as the AI can do it too I don`t see a problem.

    The land of CA TW is strange.

    Maybe the size of agents on the map is actually to proportion? Maybe they really are giants! That`s why only 3 can fit on a ship!
    If human player could stack many agents into an army, sure Ai could do it too but it would raise many more problems, mainly due to AI's incapability to properly maneuver its super-stacked army(ies) against human opponent. As it is right now, my stack of a high star general with decent (mid tier) units and 3 monk/geisha is already nigh impossible to stop.

  19. #1679
    StukaJr's Avatar Ashigaru
    Join Date
    Jan 2012
    Posts
    86

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by ♘Top Hat Zebra View Post
    Hell, I'd go so far as to be able to garrison allied cities.

    That would help keep them alive.
    You already kinda can - just camp your stacks around their towns and fight "large battles"... I imagine you start outside of walls, but allegiances are so fragile in S2 or FOTS they never last

    Adding to the garrison of AI is a nightmare - what if AI betrays and attacks you? What if you betray AI and its cities are overwhelmingly garrisoned by "your" troops.

  20. #1680
    emptw1's Avatar Yari-hei
    Join Date
    Jul 2011
    Location
    Hertford, Hertfordshire, England
    Posts
    119

    Default Re: Feature requests - what's missing from Total War?

    Quote Originally Posted by StukaJr View Post
    You already kinda can - just camp your stacks around their towns and fight "large battles"... I imagine you start outside of walls, but allegiances are so fragile in S2 or FOTS they never last

    Adding to the garrison of AI is a nightmare - what if AI betrays and attacks you? What if you betray AI and its cities are overwhelmingly garrisoned by "your" troops.
    If the AI turns on you while one of their cities is predominantly garrisoned by your troops, that'll be one city for you.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •