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Thread: The EBII Recruitment thread

  1. #241

    Default Re: The EBII Recruitment thread

    i would like to apply. I am really amateur in modeling and i have some knowledge of doing 2D but i hope that i will improve in future.I also have some history knowledge

  2. #242
    Macilrille's Avatar Domesticus
    Join Date
    Nov 2009
    Location
    Aarhus, Denmark
    Posts
    2,485

    Default Re: The EBII Recruitment thread

    No time to come back on the team, working a lot. BUT I have now had the opportunity to play EB2, lots of CTDs is a bit annoying, but whoever made the AI (I forgot), did the best job I have seen. It is impressive, even more so than the various TATW derivates.

    Diplomacy AI still suck (PWNed realms not willing to negotiate peace), but the strat and battlefield AI are really damn good.

  3. #243

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Macilrille View Post
    No time to come back on the team, working a lot. BUT I have now had the opportunity to play EB2, lots of CTDs is a bit annoying, but whoever made the AI (I forgot), did the best job I have seen. It is impressive, even more so than the various TATW derivates.

    Diplomacy AI still suck (PWNed realms not willing to negotiate peace), but the strat and battlefield AI are really damn good.
    Hey Mac, since you're from the region, maybe you could check out the (short) geography section I've written for the province description of Ingwingoz (the province containing Jutland etc.), see if there are factual errors or glaring omissions. It's on the Org, here.

  4. #244

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by Macilrille View Post
    No time to come back on the team, working a lot. BUT I have now had the opportunity to play EB2, lots of CTDs is a bit annoying, but whoever made the AI (I forgot), did the best job I have seen. It is impressive, even more so than the various TATW derivates.

    Diplomacy AI still suck (PWNed realms not willing to negotiate peace), but the strat and battlefield AI are really damn good.

    See: http://www.twcenter.net/forums/showt...her-large-mods

    Also, that's the guy who did the AI work, z3n.

  5. #245

    Default Re: The EBII Recruitment thread

    The sinews upon which EBII runs are the people who give up their time to contribute directly to the mod in various ways. We need fairly regular transfusions of fresh blood to maintain the momentum and stop too much of the work falling on a few members of the team. We need new talent in four areas:


    2D skinning - we have more modellers than skinners in the team, if you have talents with PhotoShop, GIMP, Blender or anything else that works with 3D modelling, we'd like to hear from you.

    Trait scripters - there is a huge amount of work still to do in the EDCT. All you need to be able to do is use Notepad++ and be rigorous in your work, with a desire to learn how to do traits. Everything else you can learn as you go, that's how most people get into the coding side of things anyway.

    Community Manager - we need someone to take on the job of managing our public-facing presence. That means the Facebook and Twitter feeds, but also moddb, TWC and The Org's respective fora. You'd be responding to people's queries and reporting back feedback and bugs people have to the team. You'd potentially take over doing things like this - making announcements.

    Playtesters - we've used up most of our current crop of playtesters - invariably if they stick around they take an interest in a particular area of modding and join the team doing that. It's our feeder for people in the non-historical, non-artistic area. We have both campaign- and battle-testing that needs willing people to spend time on the development build. A subset of this grouping are proofreaders.


    Process is the same for any of these roles if you're interested: first notify us of your interest either in this thread or via PM. If you have any relevant work to share, examples of doing any of the above, that's even better. Someone will get in touch and get you into the Campus Martius, which is a sort of probationary area of our internal forum.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  6. #246

    Default Re: The EBII Recruitment thread

    I've been following EB since version 1.0 came out, over 10 years ago. I wasn't able to help then (honestly, I could barely figure out how to install the game), but I've got a fair bit of coding experience now and lots of free time. I think I can be of help as a trait scripter, so please let me know if there is anything I can do to help. This is such a great project that has interested me for such a long time and I'd really love to give back.

  7. #247

    Default Re: The EBII Recruitment thread

    Quote Originally Posted by QuintusSertorius View Post
    The sinews upon which EBII runs are the people who give up their time to contribute directly to the mod in various ways. We need fairly regular transfusions of fresh blood to maintain the momentum and stop too much of the work falling on a few members of the team. We need new talent in four areas:


    2D skinning - we have more modellers than skinners in the team, if you have talents with PhotoShop, GIMP, Blender or anything else that works with 3D modelling, we'd like to hear from you.

    Trait scripters - there is a huge amount of work still to do in the EDCT. All you need to be able to do is use Notepad++ and be rigorous in your work, with a desire to learn how to do traits. Everything else you can learn as you go, that's how most people get into the coding side of things anyway.

    Community Manager - we need someone to take on the job of managing our public-facing presence. That means the Facebook and Twitter feeds, but also moddb, TWC and The Org's respective fora. You'd be responding to people's queries and reporting back feedback and bugs people have to the team. You'd potentially take over doing things like this - making announcements.

    Playtesters - we've used up most of our current crop of playtesters - invariably if they stick around they take an interest in a particular area of modding and join the team doing that. It's our feeder for people in the non-historical, non-artistic area. We have both campaign- and battle-testing that needs willing people to spend time on the development build. A subset of this grouping are proofreaders.


    Process is the same for any of these roles if you're interested: first notify us of your interest either in this thread or via PM. If you have any relevant work to share, examples of doing any of the above, that's even better. Someone will get in touch and get you into the Campus Martius, which is a sort of probationary area of our internal forum.
    Hello, I can help with playtesting.
    Also, I can translate sources from Italian and Russian if you ever need something like that.

  8. #248
    Lusitanio's Avatar Foederatus
    Join Date
    Jan 2018
    Location
    Portugal
    Posts
    47

    Default Re: The EBII Recruitment thread

    I want to help you as a community manager. I won't be the most available person in the world but right now I feel that EBII needs to be a bit more active about news to make the fans interested.
    I also can help translating spanish and portuguese articles/books if you need that.

  9. #249
    思elgaitis's Avatar Laetus
    Join Date
    May 2018
    Location
    Kinijos Liaudies Respublika
    Posts
    1

    Default Re: The EBII Recruitment thread

    I'd like to volunteer as a playtester, community manager and writer + historical and/or linguistics researcher in general. As of now I can devote approximately 80-90% of my time to helping the team considering how university will only commence in August for me, during of which I will likewise have considerable free time since the first year will not place significant academic stress on me. Also willing to look out for grammatical or typographical errors in the game-- in fact I've already spotted some while reading the campaign descriptions.

    I've played EB1 since 2009/2010, as far as I can recall. Spent several hours playing as each faction.

    Native English speaker; My talents lay primarily in creative writing, although I also have a moderate understanding of how coding works. Always willing to learn and figure things out.

    For linguistics and history I have a devout interest in the proto-Baltic cultures/languages (which would in turn correlate with the Lougiones faction in EB2), as such I'd like to help with further fleshing that faction out.

    Also fluent in Chinese; if any historical refinements are needed to the Saka Rauka faction or the Silk Road region in general (so as to simulate off-map factors), again glad to help out with doing research.

    Many thanks to the EB team for having worked so much on this so far

  10. #250

    Default Re: The EBII Recruitment thread

    Hello, I am a long-time fan of EB/EB2 and am interested in contributing. I have training and practice in real world map making using GIS technologies. I love how EB2 focuses on historical accuracy and I would like to assist in making EB2 as geographically accurate as possible.

    Most or all people use Geomod to create maps for M2TW, but I have a new strategy. I will create all necessary M2TW map files using GIS mapping software then import them into Geomod for spot corrections. By using GIS, I will minimize the potential for geographic errors created by drawing maps by hand. All map features (settlements, coastlines, rivers, rasters, etc.) will be placed to match their real Latitude and Longitude coordinates.

    I have found several different resources for creating a map that is accurate to how the world would have looked like in the year 272BC. These range from coastlines, rivers, lakes, swamps, flooding areas, and more. Settlements can also be placed accurately using GPS according to the sites actual or theoretical location. Two such resources are the Ancient World Mapping Center as well as the Pleiades Project (they are major contributors of the 釘arrington Atlas of the Greek and Roman World and offer free access to their maps resources).

    The real advantage of using this method is you can define your own map projection. All maps face some kind of distortion, but when you define your own projection you are able to control what dimensions will be distorted and what areas are more accurate. For example, currently the Sahara Desert takes up a large chunk of the map. What if you could decrease the space taken up by the Sahara and increase the overall map scale, or even expand the map to show more of India, Tarim Basin, or Ethiopia?

    As creating the new map, I will have to make a new province map. I am sure that since the last map was made there have been some new ideas about how to divide the land up between provinces. This would be an opportunity for the EB2 team to update the existing provinces or even create new provinces.

    Never the less, this will be a big job and I don稚 want to waste time if the team isn稚 interested in using a new map. But, if the team is interested I would be happy to make a new map according to the method that I have described. I will work with the team to accomplish their goals and explore new ideas and possibilities.

    Send me a PM and let me know what you guys think. I look forward to hearing from you.

  11. #251

    Default Re: The EBII Recruitment thread

    We're still looking for playtesters and trait-scripters, if anyone is interested in either of those roles.
    It began on seven hills - a historical house-ruled Romani AAR
    Heirs to Lysimachos - a semi-historical Epeiros-as-Pergamon AAR
    Philetairos' Gift - a second attempt at an Epeiros-as-Pergamon AAR


  12. #252

    Default Re: The EBII Recruitment thread

    Hello QS. Long time fan of the EB games, Id like to volunteer as a playtester since I can commit to playtest the game every other day for one hour. Also Once my summer semester is done in August I may be able to commit further and apply myself to the traits. Ill have more time and Id be pleased that I can contribute to one of my favorite games till completion.

  13. #253

    Default Re: The EBII Recruitment thread

    Hello Europa Barbarorum team. I want to start by saying thank you for such a great mod. All of you should be very proud of what you have done. I have been playing since version 2.0 and each version is a great improvement over older ones! I am wondering if I can assist you? I am a doctoral student at Sveučilište u Zagrebu, specialising in cultures of the early Iron Age in Croatia and neighouring countries. Because of your work I have started to widen my research to also include late Iron Age cultures. From playing I have noticed that there are some errors in how the Illyrians and Balkans are depicted and wanted to help correct these. Please let me know if I can help.

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