Hey guys, I noticed there wasn't a (working) mod to improve matchlock infantry any more, so I decided to learn the very basics of modding and have a go at it myself.
Credit to Selahedīn, as this really is his ideas made compatible with patch 6(with a few choice changes.)
V7 Update: Something completely different this time. I've enabled the mass volley(as spearheaded by some other mods) feature for matchlocks, so that all rows can shoot whenever they can see a gap to do so. However, this proved to have some very serious balance implications, so I've reduced the range of the guns to 150, and lowered their stats compared to vanilla units. They are still superior to their vanilla counterparts. Historically, guns would have had more range, but this game is just not equipped to deal with it, especially the AI just goes nutters over it. I've left the V6 up for those who rather have 200 range and no mass volley.V6 Update: Changed range of heavy gunners and mounted gunners to be balanced against the other matchlock units. Did not change any stats, since the PFM doesn't currently allow unit_stats_land for patch 7 to be loaded.V5 Update: Fixed the Auto-resolve problem.V4 Update: Increased base reload time slightly + decreased reload skill slightlyV3 Update: Made the mod avatar multiplayer safe.V2 Update: Rank Fire ability added to Matchlock Monks..-Max matchlock range increased quite a bit, to 200. Inaccurate at high range.
-Slightly increased projectile velocity.
-Imported Matchlock Ashigaru have been normalized with their Matchlock Ashigaru brethren, resulting in a slightly stronger statset for both overall. To maintain status quo, Matchlock Samurai and Matchlock Monks received small buffs of the same nature.(Small buff to accuracy and reload. I doubt anyone will notice, but still.)
Ikko Ikki Matchlock Ashigaru are still more numerous, but weaker than the rest, while Oda Matchlock Ashigaru are still stronger.
So, in short, for those looking to replace the Selahedin's mod since the patches broke it, you will find a very similar mod here, except the range part is slightly better, while there have been no buffs to melee.
I feel these changes approximate the historical truth more closely, make matchlock units more valuable in campaign(because really, if you need to spend that long researching them they damn better well be) without making them too overpowered