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Thread: CCM-Northwestern europe 2

  1. #1
    Makrell's Avatar The first of all fish
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    Default CCM-Northwestern europe 2

    This mod will be played with 3 players in the mod CCM and the map north west europe. This is my second time as hs admin but cause this is so small ill think ill do ok. Ill be a faction but will pick last. If a majority oof players want i can be rebels(rebels would do worse here than other mods due to them being spread)
    Only mature players allowed.
    Game ends when one factions conquers all regions.
    I except all players to fight to the end
    Custom campaign mod


    Factions:
    France: Timur the lame
    Scotland: Visorslash
    England: Makrell








    RULES:

    *****************************************************************************************************

    Battles:

    *****************************************************************************************************

    - All battles must be auto-resolved.
    Note: Screenshots are to be posted as evidence of auto-resolve(only for player vs player battles).
    - You must defeat all blockading ships to leave port.

    *****************************************************************************************************

    Agents:

    *****************************************************************************************************

    - You must have 2 spies or more to open another human player's gates.
    - No exploiting merchants in the form of merchant stack - (Putting several merchants in an army or fort securing a resource).
    - No killing generals|family members with assassins(only other agents can be assassinated).

    *****************************************************************************************************

    Buildings:

    *****************************************************************************************************

    - You can only destroy military and religious buildings 3 turns after the city's capture
    - You shall not be allowed to destroy buildings in a settlement if it is under seige.
    -Ports cant be destroyed.

    *****************************************************************************************************

    Other:

    *****************************************************************************************************
    -no reloading turns
    *****************************************************************************************************
    - No attacking ships inside ports

    *****************************************************************************************************

    - No circling armies in order to destroy them entirely (it mean no surrounding enemy army with several single units,because if enemy army is defeated there will be no survivors,and that is bug)

    - Spawned troops when someone gives you a settlement that is near a war zone have to be disbanded IMMEDIATELY the same turn. If settlement is not in a war zone you are allowed to keep one of them to maintain public order in the settlement.

    *****************************************************************************************************

    -Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list, and thus lose all their movement points

    -Armies that are defeated in battle may not be attacked on the following turn, as they are banned from moving, either by the game mechanics or by the rule above. They must be allowed to move first, or must be reinforced. If the defeated army retreats to a settlement or fort, this rule does not apply.
    *****************************************************************************************************

    choose who you wish to be your sub throughout the game (Your ally, friend ect.) or alternatively, the play- Turns must be posted within 24 hours of previous turn(+ 12 additional hours for SUB if turn is not played),You may er furthest away will be the sub. If not the admin will sub the turn if there is no objection from the player
    *****************************************************************************************************

    - Any actions that may be considered an exploit will be judged by the administrator and other players that are part of this hotseat before decision is made
    Last edited by Makrell; June 08, 2011 at 03:16 AM.

  2. #2
    Praeses
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    Default Re: CCM-Northwestern europe 2

    Le Scots. (Hopefully).

  3. #3
    Makrell's Avatar The first of all fish
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    Default Re: CCM-Northwestern europe 2

    will you get kingdoms soon, i dont want you dropping out turn 1

  4. #4
    Makrell's Avatar The first of all fish
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    Default Re: CCM-Northwestern europe 2

    i also ask for an outside admin if possible. If not i will sub based on the start turn-end turn principle

  5. #5
    Desley's Avatar Praefectus
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    Default Re: CCM-Northwestern europe 2

    Only 3 factions?

  6. #6
    Makrell's Avatar The first of all fish
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    Default Re: CCM-Northwestern europe 2

    indeed. there are only 3 factions besides rebels in this ccm mod

  7. #7
    Timur_the_Lame's Avatar Praepositus
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    Default Re: CCM-Northwestern europe 2

    ill take france. rematch time.

  8. #8
    Praeses
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    Default Re: CCM-Northwestern europe 2

    1. Got kingdoms.
    2. Didn't need an admin last time. You'll do fine.
    3. Just us three again. Rematch time.

  9. #9
    Makrell's Avatar The first of all fish
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    Default Re: CCM-Northwestern europe 2

    Youre in

    France up
    we await a dangerous two way war
    Last edited by Makrell; November 14, 2012 at 02:06 PM.

  10. #10
    Timur_the_Lame's Avatar Praepositus
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    Default Re: CCM-Northwestern europe 2

    Are we not posting SS's again? And about to play...sorry had to reinstall

    England's demands rejected (were kinda funny tho ). Caen under-siege.
    Last edited by Timur_the_Lame; June 01, 2011 at 08:18 PM.

  11. #11
    Praeses
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    Default Re: CCM-Northwestern europe 2

    Cool story bro.

    England.
    Last edited by Visorslash; November 09, 2012 at 05:53 PM.

  12. #12
    Makrell's Avatar The first of all fish
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    Default Re: CCM-Northwestern europe 2

    will play later

  13. #13
    Praeses
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    Default Re: CCM-Northwestern europe 2

    How much later?

  14. #14
    Makrell's Avatar The first of all fish
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    Default Re: CCM-Northwestern europe 2

    Ive gambled sallied out but sadly it came to a draw
    Last edited by Makrell; November 14, 2012 at 02:06 PM.

  15. #15
    IZob's Avatar Citizen
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    Default Re: CCM-Northwestern europe 2

    This hotseat will last 30 turns top Unless someone is gona be a vassal
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  16. #16
    Praeses
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    Default Re: CCM-Northwestern europe 2

    I won the last in 20. As the worst faction.

  17. #17
    Makrell's Avatar The first of all fish
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    Default Re: CCM-Northwestern europe 2

    you killed his family members. if not i think france wouldve won

  18. #18
    Praeses
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    Default Re: CCM-Northwestern europe 2

    I gambled on him doing what he did, and it paid off.

  19. #19
    Timur_the_Lame's Avatar Praepositus
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    Default Re: CCM-Northwestern europe 2

    King William the Conquerer killed and Caen captured. If the English stay off the mainland, we may be much kinder to them than we could be...

  20. #20
    Praeses
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    Default Re: CCM-Northwestern europe 2

    King Rufus takes a Malcolm to the face and an Edward to the gut.

    You CANNOT attack or sally using the army at Nottingham.

    If you were to hand over Nottingham, it is possible for us to have peace.

    England.
    Last edited by Visorslash; November 09, 2012 at 05:53 PM.

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