It's not a new idea, I know, and the EB team has certainly already decide about this but I want to argue here for navigable rivers in EB2.
Many mods have already included navigable rivers, or will do so, in their mods.
They look good, better than this small ugly vanilla rivers, and they offer many benefits:
Why they should be included:
1) Rivers as trade routs:
Big rivers like the nile, the rhine, the danube, the rhone and others were used as trade routes. Merchant don't use streets to reach Memphis they traveled by ship. If this rivers would be represented by navigable rivers with river ports the trade routes would follow automatically the river course and therefore the river would become a trade route.
2) Rivers as strategic element:
Nivigable rivers would be also interesting as additional strategic element. Armies could use them to travel faster and they would therefore become a strategic element for the player to conquer, controll or defend a region. In history the romans e.g. build fleets on danube and rhine to controll the border and the river as trade route. Egypt also used it of course to transport armies. A person with more historic knowledge would find more examples.
3) Rivers as adornment of the map:
I never liked that big rivers like the nile, rhine or danube look exacly the same like any small river. The vanilla rivers look like a runlet, but in those times rivers like the rhine were very broad and therefore it wouldn't be unrealistic if they would also look broad on the campaign map. A river which is good made could look wonderful. (Look e.g. at the Anduin in TATW)
How they could be included:
1) Rivers as othe "water typ" than the open sea:
MTW vanilla has to typs of water, the normal sea and the deep sea (between Europe and America). This could be used for rivers. It would be unrealistic if big ships could use rivers. If the rivers would use the deep sea form vanilla, normal ships couldn't use them.
2) River navy:
Everybody knows that the roman empire had fleets on danube and rhine. Certainly also the sweboz had ships on their rivers and other factions to. Therefore river fleet should be inluded too when navigable rivers are included. Therefore I would propose to make ships like the Carracks in vanilla as river ships. This ships could use the rivers and the open sea while normal ships couldn't. If they would be weak (something very realistic) compared to normal war ships, it wouldn't be wise to let them drive on the open sea.
3) Merchenary ships:
MTW had the possibility to include mercenary ships. It isn't realistic that an army buys triremes at an beach but it would be realistic that an army buys or build river ships somewere on the map. This would help to make rivers a strategic element. An army could therefore go to a navigable river buy merchenery ships and use the river even if it's faction wouldn't own any province at this river.
4) Green arrows:
The green arrows look really ugly, but MTW offers the possibility to change the look of them. They could look like a ford, or an island on the river or a bride (what wouldn't be realistic for most regions). Therefore I would propose to change also the look of the green arrows. In my opinion the look of a very small island would be the best.
Which negative effects have to be considered:
1) AI behavior:
The AI ships could block the rivers. Therefore the quantaty of river ships has to be observed (the normal sea ships can't reach the rivers and therefore can't block them). Furthermore it is important that river ships don't swarm into the ocean. Some boats on the ocean would be still realistic but huge fleets of them may be a bit strange. Therefore the AI deployment of river ships has to be observed. This must be controlled by price, strenght and avalibility of river ships.
2) Disconected trade routes over the rivers:
Vanilla streets can't cross navigable rivers. Therefore maby vanilla river fords have to be placed on very important bridge places or in areas where an important trade route crosses a river. Cataracts, or other for ships unpassable places could also be replaced by vanilla fords, to make some bridges possible. There is always a trade-off between the advantages of a long navigable river part and the need of a street crossing the river. Historic and geographic facts have to be considerated here (e.g. that no bridge crossed the nile between Memphis and Assuan).
3) Ports blocking rivers:
If the rivers is just one field wide, a port blocks the way through the river for ships of other factions. This could result in traffic jams . But this would annihilate the strategic advantages of navigable rivers, but on the other hand ports are important to make rivers a trade route. Therefore it is important that an army on a river ship can deploy a new merchanary ship after exit their ships and going behind the blocking port. But one could also argue that it is realistic that it isn't possible to use all parts of the river if you don't hold all cities at it's course. Here is also a need of finetuning. Maby it is possible to make the river at some ports passable without destroying the aesthetics of the river.
What do you think?