it will be too long to explain it to you. so for now.
don't worry, be happy.
I like this. More information is good.
Just to clarify, does this AOR system apply to all units or to all non-standard units?
E.g. if, I don't know, the Fat Flower storms Winterfell, would he have access to normal Tyrell units (AOR exempt), but not Highgarden Knights (wrong AOR), not Winterfell guards (wrong faction), and possibly some northern tribesmen (right AOR, any faction)?
Or would he actually recruit generic Stark units instead of Tyrell ones now that he is their liegelord as well?
Ouch. This will not make conquest any easier. *secretly starts editing buildings files*
I have a small question concerning both WTW and M2TW in general, in the King of rivers and hills submod I managed to marry my Yronwood heir to Lyra Bolton in exchange for a alliance two turns before House Bolton was destroyed by the Starks. All over sudden it says in my family tree that she died peacefully the same turn as house Bolton was destroyed so now im thinking that this is a general M2TW bug? However when I played as house Mudd i married my heir to Cerenna Lannister with the same terms, only they are not destroyed and 20 years later she has still not given my heir a heir...
So my question is, are the princesses unable to give birth after you arrange a marriage and will she die if her house is destroyed?
ohohohoh, you might as well edit the entire mod folder. we are planning to make this game very difficult in terms of warfare however the offset is that you have much more meaningful battles.
the exact opposite of Vanilla or stack spam of TA where it is battle after battle with little gain. it might take you a very long time to gather a decent army, get into position and finally fight a battle but at least once you win that battle... it will be worth something.
*secretly isn't really editing the files much*
I like the sound of that. I do. Decisive battles are definitely the way to go. AOR annoys me, but I also relish the challenge of avoiding over-extension.
As a veteran of Broken Crescent, which applies AOR quite ruthlessly, the main two things that frustrate me about being outside AOR are not being able to garrison units for free and the lack of a replenishment system, never mind how slow it might be. I actually really like the regional flavour, which is certainly as it should be. I also like it when the culture system can adapt to a changing situations dynamically... it feels good to finally be able to do those things after you've waited long enough, build cultural buildings to get your culture to 80% or whatever is set as a requirement for a unit and probably pushed the frontlines forward in the meantime anyway.
What I have tinkered with is modifying the unit pools to add units outside their AOR with very slow regeneration rates. I was going to try and see if I could make them unrecruitable by making the unit pool size no more than 0.5, so that you can't actually get a new unit, only top up an existing one, but I never got around to testing the theory. Perhaps I will when this is out.
o.O this sounds really unbelievably good... if you really manage to achieve this, well thenthis is going to be undoubtedly best mod ever. It's really ambitious, practicaly revamping whole TW game style. Does "decisiveness" mean only that if you lose a big battle it will mean loss of expensive and long-trained units, or something more? Is it really possible to do that?
It's just hard to put a trust in M2TW AI.
Last edited by Stannis Baratheon; August 15, 2012 at 05:41 PM.
Originally Posted by martin616
There is but one rightful king, King Stannis of House Baratheon the First of His name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm.
thats exactly right, when you start the campaign only 1 or two settlement give you a decent recruitment of professional soldiers the others either take a very long time (low tier building) or they are not built at all. so most of your troops are levies, mercenaries and so on. though almost all the settlements have access to knights and nobles (but their recruitment time and replenishment is extremely high). this way most of your armies resemble actual medieval armies, however you could work you way towards an all standing powerful professional army but obviously this is both time consuming and expensive.
we will try to help the AI to keep it challening but we dont want it to spam stack after stack. thats one thing that the entire team agrees on.
I'm playing the King of Hills and Rivers submod right now and what comforted me, after quaking in terror at the sight of the Storm King's and Lannisters' elite royal stacks, was the thought that once I'd eventually managed to beat those, they wouldn't be replacing their top tier units at least all too soon.
I don't like the idea of wildfire units.
The rest is very good, the part about decisive battles being really decisive is great.
So prince Doran Martell have secretly been working on weapons of mass destruction... No wonder the dornish remind us of arabs...
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Looks like it belongs on the planet Tatooine
[ Westeros: Total War | The Writer's Study | The Critic's Quill]
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Any news on a new Update?
How will Arryn roster look like? In the books there is unfortunately almost no sources on Arryn military. Will they have more or less vanilla Westeros faction roster, emphasis on knights or something else? It seems they have a lot of prominent high nobility, so a decent knights should be in order.
Originally Posted by martin616
There is but one rightful king, King Stannis of House Baratheon the First of His name, King of the Andals, the Rhoynar and the First Men, Lord of the Seven Kingdoms and Protector of the Realm.
Check out our previews here; now including Houses Lannister & Tyrell!
Beatsdaily. Does exactly what it says on the tin.
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