Page 2 of 168 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 27 52 102 ... LastLast
Results 21 to 40 of 3359

Thread: [QUESTIONS] FAQ and Your Own

  1. #21
    NesimÓ's Avatar Protector Domesticus
    Join Date
    Apr 2010
    Location
    Konstantiniyye
    Posts
    4,765

    Default The Night's Watch

    Does anyone think it would be possible to add them as an unplayable faction, and have the option to send men after you capture a settlement? The wildlings could be like mongols from the north

  2. #22
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
    Join Date
    Jan 2009
    Location
    Hibernia
    Posts
    3,686

    Default Re: The Night's Watch

    naw, I think the best use for them would be a message you get every now and then when they seek aid, the 3 options you get would be to 1) take what men they want from the dungeons (you lose nothing and gain nothing) 2) give them all the supplies they need (you lose a certain amount of money but gain a higher level of piety or respect) 3) insult them some how and gain dread.

    The team should spend the majority of their time on everything south of the wall. A Night watch faction would make for a great submod though

  3. #23

    Default Re: The Night's Watch

    What about the 4th option
    Spoiler Alert, click show to read: 
    READ THE FAQ!





  4. #24
    Captain Zoran's Avatar Ducenarius
    Join Date
    Mar 2011
    Location
    Lund, Sweden
    Posts
    917

    Default Re: The Night's Watch

    Quote Originally Posted by Jaime Goldenhand View Post
    What about the 4th option
    Spoiler Alert, click show to read: 
    READ THE FAQ!

    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  5. #25
    NesimÓ's Avatar Protector Domesticus
    Join Date
    Apr 2010
    Location
    Konstantiniyye
    Posts
    4,765

    Default Re: The Night's Watch

    Quote Originally Posted by Jaime Goldenhand View Post
    What about the 4th option
    Spoiler Alert, click show to read: 
    READ THE FAQ!

    sorry about that I was trying to create a new thread, damned android.
    Anyway it was just a suggestion

  6. #26
    Kambe's Avatar Biarchus
    Join Date
    Aug 2007
    Location
    Zagreb, Croatia
    Posts
    610

    Default status of mod

    Hello, recently realized there was a ASOIAF themed mod so I tried this. Must say this is the most fun i had in M2TW even though it being in alpha stage. My question is what is the status of this mod, will there be some updates before 1.0 release?


    Don't preorder games!

  7. #27

    Default Re: status of mod

    How best to explain
    Spoiler Alert, click show to read: 
    FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAQ




  8. #28

    Default Re: status of mod

    To expand on it: 1.0 will be the next version, no minor releases along the way.

    The Mod.. Well, daily work is done but we work with less modders than we`d like so it will still take some time.




  9. #29
    Murfmurf's Avatar Primicerius
    Join Date
    Oct 2010
    Location
    Toon/Brum
    Posts
    3,829

    Default Re: status of mod

    Lol. Jaime, the resident troll

    Yes guys, we're working hard but we could always do with more team members, especially coders and the like. If you're interested contact HannibalExMachina, not Darkstar! He is away at the moment

    Oooh I have three flowers

    Westeros: Total War Unit-Maker
    Check out our previews here!


  10. #30

    Default Re: Westeros: Total War FAQ

    Just asking about the system of gaining lordships in the game. How many turns does a character need to stay in a settlement to gain the lordship of it, and which settlements can get lords?
    Thanks

  11. #31

    Default Re: Westeros: Total War FAQ

    As far as i know it is planned that almost every settlement will have an associated lordship. How many turns a General has to stay in a town to claim one isn`t decided yet- I think 2 turns should be reasonable; That way Generals sent forth on a conquering spree, or simply passing through, won`t be cluttered by Lordships. (Also, Lordships will be made quite important.. So the "Capture a settlement to gain a lordship the next turn" approach isn`t really viable.)




  12. #32

    Default who is making this mod's music themes for each faction?

    i dont know who is responsible for the music. but if you guys need help or suggestion for the tracks i can help out so you guys can concentrate more on scripts and units.

    we can work out using PM

  13. #33
    Murfmurf's Avatar Primicerius
    Join Date
    Oct 2010
    Location
    Toon/Brum
    Posts
    3,829

    Default Re: who is making this mod's music themes for each faction?

    Ludovico Einaudi

    But seriously, if I told you I'd have to kill you.









    Ok it's Wolfgang.

    Westeros: Total War Unit-Maker
    Check out our previews here!


  14. #34
    Captain Zoran's Avatar Ducenarius
    Join Date
    Mar 2011
    Location
    Lund, Sweden
    Posts
    917

    Default Re: who is making this mod's music themes for each faction?

    Quote Originally Posted by Murfmurf View Post
    Ok it's Wolfgang.
    Someone on the Team I have missed sending snipers and death ninja hamster squads to!? Uho...
    The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
    Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial

  15. #35

    Default Re: who is making this mod's music themes for each faction?

    And he`s doing a magnificient job.




  16. #36

    Default Re: who is making this mod's music themes for each faction?

    I have that decided, that I bugger the copyright (hey, look at the third age team) and Im making a submod with the music from the series! Definitely! Probably some other ambient stuff for strat map and some battle music from other mods (got permission here).

  17. #37
    HannibalExMachina's Avatar Just a sausage
    Join Date
    May 2007
    Location
    Germany
    Posts
    10,114

    Default Re: Westeros: Total War FAQ

    Please guys, theres no need to open a thread for every question.




  18. #38

    Default Re: Westeros: Total War FAQ and questions thread

    How about AI? Do you think to implement Graculs or Lusteds? Those two are the best I think

  19. #39
    Kambe's Avatar Biarchus
    Join Date
    Aug 2007
    Location
    Zagreb, Croatia
    Posts
    610

    Default Re: Westeros: Total War FAQ and questions thread

    Are all generals gonna be a Cavalry bodyguard unit or are there some infantry ones as well?


    Don't preorder games!

  20. #40

    Default Re: Westeros: Total War FAQ and questions thread

    Correct me if Im wrong, but all the Greyjoys are infantrymen

Page 2 of 168 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 27 52 102 ... LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •