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Thread: [QUESTIONS] FAQ and Your Own

  1. #3321
    Korpskog's Avatar Praepositus
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    Default Re: [QUESTIONS] FAQ and Your Own

    Quote Originally Posted by the duke dude View Post
    Perhaps release what you have?

    The sub modding community seems so active, I feel 1.0 would be made playable in no time if handed over to the public.
    Who says it is unplayable? Rather unpresentable
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  2. #3322
    Incredible Bulk's Avatar Domesticus
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    Default Re: [QUESTIONS] FAQ and Your Own

    Don't see the point of complaints if it's dead it's dead. They are not obligated to release anything. Not like they getting paid

  3. #3323
    Morrowgan's Avatar Biarchus
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    Default Re: [QUESTIONS] FAQ and Your Own

    Do you have previews for your custom music?
    Member of the Beyond Skyrim Project

  4. #3324

    Default Re: [QUESTIONS] FAQ and Your Own

    Quote Originally Posted by Incredible Bulk View Post
    Don't see the point of complaints if it's dead it's dead. They are not obligated to release anything. Not like they getting paid
    Of course, they're not. But nevertheless it's a pity for all the hours of development that have been invested into this mod over all these years and if things like this happen repeatedly from time to time, it might never get released.

  5. #3325
    Incredible Bulk's Avatar Domesticus
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    Default Re: [QUESTIONS] FAQ and Your Own

    Quote Originally Posted by sneahcst View Post
    Of course, they're not. But nevertheless it's a pity for all the hours of development that have been invested into this mod over all these years and if things like this happen repeatedly from time to time, it might never get released.
    Look at it this way at least you have Submods and several that will be out soon that are playable and look way better than the original. So at least there's that

  6. #3326
    Korpskog's Avatar Praepositus
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    Default Re: [QUESTIONS] FAQ and Your Own

    Or you can look at it like the team is working on getting the mod ready for release.

    We have 2 scripters that we depend a lot on who is doing excellent work in getting rid of ctd's and bugs.
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  7. #3327

    Default Re: [QUESTIONS] FAQ and Your Own

    There hasn't been any official announcement about the mod's fate, at least not from Hannibal. So is the mod still alive and getting ready to be released in the near future or is it dead?

  8. #3328

    Default Re: [QUESTIONS] FAQ and Your Own

    From what souls got on his youtube channel the mod is done but it is riddled with ctds and needs alot of coding and bug fixing to be fully playable. Its far from dead but an internal 'game of thrones' seems to be going on with the Dev team delaying things. That my 2 pence on the issue as a long time lurker of this forum.

  9. #3329

    Default Re: [QUESTIONS] FAQ and Your Own

    Quote Originally Posted by GeneralG View Post
    From what souls got on his youtube channel the mod is done but it is riddled with ctds and needs alot of coding and bug fixing to be fully playable. Its far from dead but an internal 'game of thrones' seems to be going on with the Dev team delaying things. That my 2 pence on the issue as a long time lurker of this forum.

    Thanks mate!

  10. #3330
    Korpskog's Avatar Praepositus
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    Default Re: [QUESTIONS] FAQ and Your Own

    Quote Originally Posted by GeneralG View Post
    From what souls got on his youtube channel the mod is done but it is riddled with ctds and needs alot of coding and bug fixing to be fully playable. Its far from dead but an internal 'game of thrones' seems to be going on with the Dev team delaying things. That my 2 pence on the issue as a long time lurker of this forum.
    If you mean by delay (finnish what is left/waiting to have time to finnish what is left) Then yeah..
    "Får jag kalla dig Bajen? Det är lättare att komma ihåg..."

  11. #3331
    DrEvilsPjs's Avatar Civis
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    Default Re: [QUESTIONS] FAQ and Your Own

    I'm very excited for Soul and Para's A Dream of Spring, looks very impressive and is actually getting released with a reasonable wait time of not 7 years

  12. #3332

    Default Re: [QUESTIONS] FAQ and Your Own

    Well wait until it is released to say that don't jinx it....

  13. #3333
    Parafix's Avatar I have this stick...
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    Default Re: [QUESTIONS] FAQ and Your Own

    Quote Originally Posted by DrEvilsPjs View Post
    I'm very excited for Soul and Para's A Dream of Spring, looks very impressive and is actually getting released with a reasonable wait time of not 7 years
    My A Dream of Spring 1.0 has a lot of features that i wouldn't even dare try implement. 1.0 is essentially a standalone considering how much script / code work has gone into it. Our project is essentially a standalone mod, but what the dev team here have done have definatly pushed it to comparison to a game of itself.

  14. #3334

    Default Re: Westeros: Total War FAQ

    I'm a Steam user and I've run into a few problems

    Downloaded everything and then clicked the launcher but a pop up told me that "kingdoms.exe" was missing. I renamed my Medieval2 file to kingdoms.exe and was able to launch the game perfectly and got to the main menu. However, once I tried to start a campaign the game crashed for an unspecified reason. I'm not sure what's going on with that and would like some assistance

  15. #3335

    Default Re: Westeros: Total War FAQ

    Quote Originally Posted by Awarewolf93 View Post
    I'm a Steam user and I've run into a few problems

    Downloaded everything and then clicked the launcher but a pop up told me that "kingdoms.exe" was missing. I renamed my Medieval2 file to kingdoms.exe and was able to launch the game perfectly and got to the main menu. However, once I tried to start a campaign the game crashed for an unspecified reason. I'm not sure what's going on with that and would like some assistance
    Hey man follow this guide, its for Steam users.



  16. #3336

    Default Re: Westeros: Total War FAQ

    Quote Originally Posted by zachman1201 View Post
    Hey man follow this guide, its for Steam users.


    I followed everything it said, but I can't change the name of the mod files... says its already open in another instance?

  17. #3337

    Default Re: Westeros: Total War FAQ

    Quote Originally Posted by Awarewolf93 View Post
    I followed everything it said, but I can't change the name of the mod files... says its already open in another instance?
    Do you by chance have a second drive? And have the game Medieval 2 on that second drive?

  18. #3338
    Gigantus's Avatar I always insist on burying the hatchet. At night. Still dripping. Next to my opponent
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    Default Re: [QUESTIONS] FAQ and Your Own

    Creating a World - Starting Steam mods the easy way

    And then there is the universal BAT file that makes every mod Steam compatible AND disk playable (dev hint...). Adjust the name of your CFG file accordingly, either in the BAT entry or the file's name itself:

    Code:
    @echo off
    cd ..\..
    IF EXIST kingdoms.exe (start kingdoms.exe @%0\..\Configuration.cfg) ELSE (
    IF EXIST medieval2.exe (
    start medieval2.exe @%0\..\Configuration.cfg) ELSE (
        echo ERROR: Cannot find the M2TW or Kingdoms executable.
        echo You probably installed this mod into the wrong folder.
        pause
      )
    )
    And here is a tutorial to make a simple installer.
    Last edited by Gigantus; August 22, 2017 at 01:40 AM.

  19. #3339

    Default Re: [QUESTIONS] FAQ and Your Own

    Can someone be kind to tell how many regions are currently used of maximum 200? And would it be possible to later add part of essos to this map?

  20. #3340
    Gigantus's Avatar I always insist on burying the hatchet. At night. Still dripping. Next to my opponent
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    Default Re: [QUESTIONS] FAQ and Your Own

    Open the descr_regions file and do a count of the word religion (Notepad++ has a word count function) - that will give you the number of regions used.

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