Does anyone think it would be possible to add them as an unplayable faction, and have the option to send men after you capture a settlement? The wildlings could be like mongols from the north
Does anyone think it would be possible to add them as an unplayable faction, and have the option to send men after you capture a settlement? The wildlings could be like mongols from the north
naw, I think the best use for them would be a message you get every now and then when they seek aid, the 3 options you get would be to 1) take what men they want from the dungeons (you lose nothing and gain nothing) 2) give them all the supplies they need (you lose a certain amount of money but gain a higher level of piety or respect) 3) insult them some how and gain dread.
The team should spend the majority of their time on everything south of the wall. A Night watch faction would make for a great submod though
What about the 4th option
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The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial
Hello, recently realized there was a ASOIAF themed mod so I tried this. Must say this is the most fun i had in M2TW even though it being in alpha stage. My question is what is the status of this mod, will there be some updates before 1.0 release?
Don't preorder games!
How best to explain
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Lol. Jaime, the resident troll
Yes guys, we're working hard but we could always do with more team members, especially coders and the like. If you're interested contact HannibalExMachina, not Darkstar! He is away at the moment
Oooh I have three flowers
Just asking about the system of gaining lordships in the game. How many turns does a character need to stay in a settlement to gain the lordship of it, and which settlements can get lords?
Thanks
As far as i know it is planned that almost every settlement will have an associated lordship. How many turns a General has to stay in a town to claim one isn`t decided yet- I think 2 turns should be reasonable; That way Generals sent forth on a conquering spree, or simply passing through, won`t be cluttered by Lordships. (Also, Lordships will be made quite important.. So the "Capture a settlement to gain a lordship the next turn" approach isn`t really viable.)
i dont know who is responsible for the music. but if you guys need help or suggestion for the tracks i can help out so you guys can concentrate more on scripts and units.
we can work out using PM
Ludovico Einaudi
But seriously, if I told you I'd have to kill you.
Ok it's Wolfgang.
The friendly neighbourhood hobo with a shotgun of Westeros: Total War, bringing the Game of Thrones to life!
Check out my new LOTR fan(tastic) fiction here: The Accountant's Trial
I have that decided, that I bugger the copyright (hey, look at the third age team) and Im making a submod with the music from the series! Definitely! Probably some other ambient stuff for strat map and some battle music from other mods (got permission here).
Please guys, theres no need to open a thread for every question.
How about AI? Do you think to implement Graculs or Lusteds? Those two are the best I think
Are all generals gonna be a Cavalry bodyguard unit or are there some infantry ones as well?
Don't preorder games!
Correct me if Im wrong, but all the Greyjoys are infantrymen