Hi to everyone, welcome to the delirium zone...
Thanks and inspiration:
The thanks are generally left to the end of the mods post, but since this is my delirium I will start by giving thanks for the work and inspiration provided for the following modders and mods:
- Darth mod by Darth Vader. Used for the great balance on the units stats, changes on the garrisons, and a lot of other things-
- Sashimono removal mod by Radious. Used mostly for the moderate increase in FPS (at least on Arabelle, she's lousy, but I still love her)
- Less glossy units by Ftmch. Used so I don't go blind after playing the game a few hours.
- Arrow dust removal + blood v1.0 by Skullman86. Used to lower the FPS a little and to give some fresh blood to the game..
- Monthly Turn Mod Updated V 1.0 (Fixed Bug) by langtutheky!! Of course, needed to a more profound, deep, hardcore, lengthly, etc... campaign.
- Vragos, for the interchange of ideas, mostly his!
- Expect this list to increase in the future, no one goes away without honor!!!
All their hard work is fully recognized and thanked!
I know I can't compete with the other great mods in this section, but since I made a compilation and also change heavily some stuff I think this is the right place to this delirium!
Synopsis:
This is a 12 turns per year mod (yeah, I know, but some people do like this kind of mods, believe it or not), that continues the endeavor of langtutheky's Monthly Turn Mod V 1.0, changing and tweaking the game to adapt to this new time measure. Now years wont fly by, they will be hard and you'll have to batter them if you wanna survive. Or at least that's what I'm trying...
Also I try to put some of my crazy ideas without resorting too much on scripting (since I really sucks at it right now, what a shamefur dispray!). My crazy ideas can be found here. In the mean time I'm aiming to a fun but more challenging experience. Maybe in the future I will offer two versions, the more challenging, but fun and relaxed one, with the more popular options, and the ultra historical one, where historical precision (in the wide context of that word) if possible at all would be more important that fun. But that does not mean it won't be funny.
Now, hands on the task, what's this mod really about
I made some crazy stuff on the gameplay without distorting the current mechanics too much (if nothing at all). If you where delirious enough to read my crazy ideas then you should know there are a lot of things that can be done with proper scripting, but since I sucks in scripting (currently trying to correct that), for the time being the changes are going to be small. Somethings I have done:
Spoiler Alert, click show to read:
Pending:
Spoiler Alert, click show to read:
For now this is all. If enough people try this I'll keep working on it. The next version would tackle the weapons stats based from the Real Weapons Analysis thread if it's needed. I don't really think this creature its balanced, so, if any one wants to help me, well that would be awesome! And it's not necessary to say that any input also would be greatly helpful.
Download and instructions:
Put the pack on your data folder (where da game is installed) and the script on the C:\Users\INSERT YOUR NAME HERE\AppData\Roaming\The Creative Assembly\Shogun2\scripts and that's it.
As for compatibility it think is really not much compatible. At least not with anything that is not compatible with the mods I mention above. And for the multiplayer compatibility, well I don't offer that yet. But the final versions will! I would like to give a mod that do not reset the avatar....
UPDATED: THE TREACHEROUS LEADER BUG IS GONE.