I've got a question about Alpha maps in NTW.
Is there a trick to make them work as in ETW? Atm i'm porting some models from etw to ntw on which i'm using alphas to simulate opacity but when using the volumetric effects all i get are black areas.
Do i need to save the dds files in a special format (instead of dxt5), with a special program instead of ps7 and the newest nvidida plugin?