Hey Germanicu5,
I've tested your mod using TA 3.2 and a few questions still remain; would kindly ask for help
1. Does the mod support custom battles, too? A year ago, I tested BattleAI a first time with a previous version, just with custom battles, and thought it might not work there - just in campaign battles.
2. Till now I've not yet installed settlement tweaks. Does this one require campaign restart or is it savegame compatible?
Apart from that I can just say: great work, man. I haven't had really big battles in my new started Gondor campaign yet, just little skirmishes against some thousand orks or so, but I realized some improvements: AI won't rush you as hell when they're being attacked, playing more defensive now. Further, my cav-charge into AI's flanks was altered by spearmen recharging (but this doesn't happen all time). Really good points so far, I'm really curious how this continues...
EDIT: tried out some custom battles. AI will hold it's position when defending - but skirmishing, outflanking of cav.units and cav avoiding spears where not really detectable. Seemed like in vanilla to me. In fact the enemy's riders marched at the flanks of their army (given an "AI attacking" battle), but they did not really try to get around my flanks. Instead, they marched towards my spearmen, which I placed at the flanks of my main battle line. It was quite easy to fix the cav attacking them with my spearmen when they were close enough. They did not try to avoid the charging spears...
Archers fire (when AI is attacking) from the background, but at the same time the melee units will charge, so the archers mostly fire into their back. Anyway they are inefficient, as AI should rather keep melee units out of office as long as archers fire up aganist me.