View Poll Results: Should common units be diversified among the Empire/Chaos?

Voters
27. You may not vote on this poll
  • Yes, common troops should be separated and varied.

    21 77.78%
  • No, keep them like they are in vanilla.

    6 22.22%
Results 1 to 18 of 18

Thread: Real Warhammer Question...

  1. #1
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Join Date
    Feb 2009
    Location
    Not that long ago, in a galaxy not so far away.
    Posts
    11,274

    Default Real Warhammer Question...

    Should each of the various Empire and Chaos factions have their own version of common troops?*

    For example, Reikland will have more armored/well-trained troops than, say, Stirland. Likewise for Chaos; Khorne Chaos Warrios (not the Chosen) will have more attack than their Tzeentch counterpart, but less speed than a Slaanesh Warrior.

    Note: Chosen Warriors are not part of this decision. They will most definitely be unique and varied among the Chaos factions.

    All factions will keep their unique units, but their common troops will be split up just as their elites are. This is an attempt to make both the Empire and Chaos factions (mainly Empire) more unique and varied from one another.

    *This will NOT significantly affect the amount of time it will take me to release the mod.

    Please vote now. This poll will remain open for only five days.

    I'd also appreciate it if you state what you chose and why, but it isn't required.
    Last edited by The Holy Pilgrim; May 20, 2011 at 12:28 PM.

  2. #2
    Toho's Avatar (-_(-_(>_<)_-)_-)
    Join Date
    Nov 2009
    Posts
    6,766

    Default Re: Real Warhammer Question...

    i think it would make more sense Khorne core troops have more attack but much less defense, Tzeench is more balanced, Nurgle is more health oriented and Slaneesh has more defense(cant feel pain). as to how empire state troops should be, thats more tricky, to make some provinces weaker i though of giving them less Knights available for purchase or more expensive units. i mean at the end of the day they are all human and get the same training its the special faction units that really differentiate them. so in short I think making some knight orders available to some factions instead of others would make it more interesting more unique and not to mention the the dismounted knights could also play a major roll in the uniqueness of the factions by giving them special powers like fear or boost.
    i dont know how we can apply the same concept to the other factions though.


    Edit: adding new and more scripts for any faction would also make the game much more interesting, the scripts for the empire seem to stop from turn 12 all the way to turn 60+ and after there is nothing more. so I think adding 3 or 4 scripts before and after turn 60 would also make the factions more immersive.
    not mention a if we could have an empire civil war at some point
    Last edited by Toho; May 20, 2011 at 12:20 PM.

  3. #3
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Join Date
    Feb 2009
    Location
    Not that long ago, in a galaxy not so far away.
    Posts
    11,274

    Default Re: Real Warhammer Question...

    Quote Originally Posted by Toho View Post
    i think it would make more sense Khorne core troops have more attack but much less defense, Tzeench is more balanced, Nurgle is more health oriented and Slaneesh has more defense(cant feel pain). as to how empire state troops should be, thats more tricky, to make some provinces weaker i though of giving them less Knights available for purchase or more expensive units. i mean at the end of the day they are all human and get the same training its the special faction units that really differentiate them. so in short I think making some knight orders available to some factions instead of others would make it more interesting more unique and not to mention the the dismounted knights could also play a major roll in the uniqueness of the factions by giving them special powers like fear or boost.
    i dont know how we can apply the same concept to the other factions though.


    Edit: adding new and more scripts for any faction would also make the game much more interesting, the scripts for the empire seem to stop from turn 12 all the way to turn 60+ and after there is nothing more. so I think adding 3 or 4 scripts before and after turn 60 would also make the factions more immersive.
    not mention a if we could have an empire civil war at some point
    Knights are already planned to be unique to their respective factions (Reiksguard for Reikland, Knights of the Bull for Ostalnd, etc.) as well as all of them having their own unique abilities (Panther Knights have speed, Encarmine Knights have agility, etc.)

    As for an Empire civil war script, I'm sure I could do that eventually in-game, but I'd need to learn a bit about scripting event like that first. I do plan to allow players to revive other Empire factions by taking back their former capital though

  4. #4
    paradamed's Avatar Ronin
    Join Date
    Jun 2006
    Location
    Belo Horizonte, Brasil
    Posts
    4,828

    Default Re: Real Warhammer Question...

    I didnt vote but I would suggest that you use a realistic system based on equipment and skill. If a Reikland swordsman is to be considered as skilled in combat and wear the same equipment as a Middenland swordsman, for example they should have the same stats. I really dont know the warhammer lore so much so I cant be of much help to judge if different factions of the empire have the same training and same quality equipment.

  5. #5
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Join Date
    Feb 2009
    Location
    Not that long ago, in a galaxy not so far away.
    Posts
    11,274

    Default Re: Real Warhammer Question...

    Quote Originally Posted by paradamed View Post
    I didnt vote but I would suggest that you use a realistic system based on equipment and skill. If a Reikland swordsman is to be considered as skilled in combat and wear the same equipment as a Middenland swordsman, for example they should have the same stats. I really dont know the warhammer lore so much so I cant be of much help to judge if different factions of the empire have the same training and same quality equipment.
    If they wear the same armor and have the same skill, then yes, they will have the same stats. But since Middenland is colder than Reikland, the state troops from Middenland will have fight better in the cold than other Empire counties

  6. #6
    Reiksfart's Avatar Kihei
    Join Date
    Apr 2010
    Posts
    1,005

    Default Re: Real Warhammer Question...

    No doubt about chaos, they have the marks of chaos gods to differentiate their units. Just have to decide which edition's marks to convert into stats. I suggest 7th edition.

    If you don't do it I will with my submod, I will be making it compatible with Real Warhammer.

  7. #7
    The_Gimp's Avatar Ashigaru
    Join Date
    Jan 2011
    Posts
    74

    Default Re: Real Warhammer Question...

    I voted yes, but I think for most Empire units it doesn't make much sense. Yes you can argue for some, but especially the more central empire provinces don't justify many differences in most basic troops. Besides they already have their special troops which sometimes are not sooo special after all.


  8. #8
    Mikail Mengsk's Avatar Baitai kihei
    Join Date
    Mar 2008
    Location
    Pisa, Italy
    Posts
    3,074

    Default Re: Real Warhammer Question...

    Yes for chaos, much work to do in that case.

    I vote NO for empire, anyway.
    It's only after you have lost everything, that you are free to do anything.

  9. #9
    paradamed's Avatar Ronin
    Join Date
    Jun 2006
    Location
    Belo Horizonte, Brasil
    Posts
    4,828

    Default Re: Real Warhammer Question...

    Quote Originally Posted by The Holy Pilgrim View Post
    If they wear the same armor and have the same skill, then yes, they will have the same stats. But since Middenland is colder than Reikland, the state troops from Middenland will have fight better in the cold than other Empire counties
    I totally support that.

  10. #10
    Pietrak's Avatar Ishiyumi no shashu
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    644

    Default Re: Real Warhammer Question...

    Quote Originally Posted by The Holy Pilgrim View Post
    *This will NOT significantly affect the amount of time it will take me to release the mod.
    So you mean just tweaking the unit stats and perhaps renameing them? Good idea
    I like it

  11. #11
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Join Date
    Feb 2009
    Location
    Not that long ago, in a galaxy not so far away.
    Posts
    11,274

    Default Re: Real Warhammer Question...

    Quote Originally Posted by Pietrak View Post
    So you mean just tweaking the unit stats and perhaps renameing them? Good idea
    I like it
    Exactly. The stats will be about the same for the units, it's just a few bonuses and maybe differences in armor that will make the difference.

  12. #12
    Steelforce77's Avatar Kirā
    Join Date
    Aug 2009
    Posts
    281

    Default Re: Real Warhammer Question...

    Middenland should have better morale, nordland better navy, ostland better spearmen, stuff like that? Chaos definately needs tweaks. And any chance of seeing marauders with 2h weapons?
    Fool me once, shame on you. Fool me twice and i set the hounds on you

  13. #13
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Join Date
    Feb 2009
    Location
    Not that long ago, in a galaxy not so far away.
    Posts
    11,274

    Default Re: Real Warhammer Question...

    Quote Originally Posted by Steelforce77 View Post
    Middenland should have better morale, nordland better navy, ostland better spearmen, stuff like that? Chaos definately needs tweaks. And any chance of seeing marauders with 2h weapons?
    1) Yes, the empire will be more or less like what you describe here (well, if the votes go towards 'yes' that is).

    2) The Chaos hordes will see faction variation in both stats and looks (thanks to Reiksfart for allowing me to use his Stinkers) Beren's skins will also be used for the Vampire Counts and the Dwarves.

  14. #14
    Pietrak's Avatar Ishiyumi no shashu
    Join Date
    May 2005
    Location
    Warsaw, Poland
    Posts
    644

    Default Re: Real Warhammer Question...

    Quote Originally Posted by Steelforce77 View Post
    Middenland should have better morale, nordland better navy, ostland better spearmen, stuff like that? Chaos definately needs tweaks. And any chance of seeing marauders with 2h weapons?
    Don't Marauder Desolators have 2h weapons?

  15. #15
    Mikail Mengsk's Avatar Baitai kihei
    Join Date
    Mar 2008
    Location
    Pisa, Italy
    Posts
    3,074

    Default Re: Real Warhammer Question...

    Yes, IIRC.
    It's only after you have lost everything, that you are free to do anything.

  16. #16
    Yari-hei
    Join Date
    Feb 2008
    Posts
    100

    Default Re: Real Warhammer Question...

    Great idea.
    Some variety is always good, as long as differences are fluffy and not drastic. I can imagine for example Averland halberds/pikemen being more trained/disciplined then average (tighter ranks, better bonus against cavalry, perhaps one more armor upgrade etc.), while Middelheim swordsmen have better morale, higher attack, lower defence and can charge enemy without orders (impetuous).
    I don't think every empire faction needs their unique variant of every unit like spearmen (for example). Let's say 2 factions have their unique, slightly better then average units, other 4 have standard (current) ones, and 2 factions share the slightly worse version. That way unit slots are conserved.
    Unit recruitment polls could also be modified for various empire factions. Some could get more handgunners and halberds others archers and swordsmen. So even if much of their roster is same (or very similar) they would field somewhat different armies.

    Edit:
    You could also change terrain bonuses (troops from forested provinces get stronger bonus in trees/shrubs, Ostlanders are better on snow then Reiklanders etc.)
    Last edited by Lurker from Beyond; May 23, 2011 at 12:12 PM. Reason: addition

  17. #17
    The Holy Pilgrim's Avatar In Memory of Blackomur
    Join Date
    Feb 2009
    Location
    Not that long ago, in a galaxy not so far away.
    Posts
    11,274

    Default Re: Real Warhammer Question...

    Quote Originally Posted by Lurker from Beyond View Post
    Great idea.
    Some variety is always good, as long as differences are fluffy and not drastic. I can imagine for example Averland halberds/pikemen being more trained/disciplined then average (tighter ranks, better bonus against cavalry, perhaps one more armor upgrade etc.), while Middelheim swordsmen have better morale, higher attack, lower defence and can charge enemy without orders (impetuous).
    I don't think every empire faction needs their unique variant of every unit like spearmen (for example). Let's say 2 factions have their unique, slightly better then average units, other 4 have standard (current) ones, and 2 factions share the slightly worse version. That way unit slots are conserved.
    Unit recruitment polls could also be modified for various empire factions. Some could get more handgunners and halberds others archers and swordsmen. So even if much of their roster is same (or very similar) they would field somewhat different armies.

    Edit:
    You could also change terrain bonuses (troops from forested provinces get stronger bonus in trees/shrubs, Ostlanders are better on snow then Reiklanders etc.)

    This is exactly what I had in mind when I thought about this. I thought it would make game-play slightly more varied among the factions to emphasize regional differences and their different army composers.

  18. #18
    Krystoforos's Avatar Ishiyumi no shashu
    Join Date
    Oct 2005
    Location
    Poland, Silesia
    Posts
    608

    Default Re: Real Warhammer Question...

    Variety is one of best things in Warhammer world

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •