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Thread: sands of Conquest!:BETA( download)

  1. #41

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Lego_Bman View Post
    Ok, also there is a problem with the general on the map. I am playing as The Sheikdom of Dumas

    Spoiler Alert, click show to read: 

    Just a skin issue.

  2. #42
    Mega Tortas de Bodemloze's Avatar Let's Get After It
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    Default Re: sands of Conquest!:BETA


    Jaghatai Khan by Noldofinve

    The Devinne Wind that carries Black Death: The Bahraja {Da Mongols}.


    Once we have claimed our Island prison, we shall spread our contempt for material possessions to the world.
    It's about 20 Turns in and all systems go...
    A Lion serves in Winter, then perhaps a Unicorn for the Spring.


    ****************
    If you cannot stand behind what you say.... then do not speak. If your words are taken out of context,
    then the weight of the evidence will still fall in your favor and carry the day

    The Casual Tortoise: Mega's Guide to Fast Turtling

  3. #43

    Default Re: sands of Conquest!:BETA


    Jaghatai Khan by Noldofinve

    The Devinne Wind that carries Black Death: The Bahraja {Da Mongols}.
    your totally getting my feel for these guys!
    Once we have claimed our Island prison, we shall spread our contempt for material possessions to the world.
    It's about 20 Turns in and all systems go...
    be careful though I added a bug to crash the game at turn 25 (just to piss people off!)
    but I made some exceptions!
    {CTD_turn_25_declare counter_Exceptions_Mega_tortoise_De_Bodemloze_&_if_player _posts_some__screenshots}[error_message] "how you like `em apples!"
    Last edited by Druvatar De Bodemloze; May 21, 2011 at 12:26 PM.

  4. #44

    Default Re: sands of Conquest!:BETA

    I posted a screenshot, didn't I?
    >>>>>>>>>>>>>>>>>>




  5. #45

    Default Re: sands of Conquest!:BETA

    yes your fine Lego yes the screen shot you posted is like the "lambs blood!' on your door!" the angel of death via CTD will pass over your home!

  6. #46

    Default Re: sands of Conquest!:BETA

    Just beware the fatal crash when you spend over 1 hour fighting a battle.


    Spoiler Alert, click show to read: 
    Jk/Jk

  7. #47

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Druvatar De Bodemloze View Post
    yes your fine Lego yes the screen shot you posted is like the "lambs blood!' on your door!" the angel of death via CTD will pass over your home!
    Excuse me, but the units are the same from vanilla, so what screen shot should I post camapign map?
    Quote Originally Posted by Russian Gondor View Post
    Just beware the fatal crash when you spend over 1 hour fighting a battle.


    Spoiler Alert, click show to read: 
    Jk/Jk
    Are you guys serious about releasing this mod?
    >>>>>>>>>>>>>>>>>>




  8. #48

    Default Re: sands of Conquest!:BETA

    Excuse me, but the units are the same from vanilla, so what screen shot should I post camapign map?
    I never said it had new units!~ ( too much work if you take into consideration all that already has been done, may be if we have another release?) don`t be limited in your thinking, there is a whole lot more! you can take screen shots of so thank you! & you can still take shots of battlefield units even though they are vanilla models they are re-skinned also.



    Are you guys serious about releasing this
    all that about ctd`s is joking! you know us modders need to have some fun too!
    & it released to the public fully working
    so enjoy!

  9. #49
    Indefinitely Banned
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    Default Re: sands of Conquest!:BETA

    I almost fell for it too

  10. #50

    Default Re: sands of Conquest!:BETA

    Here are two screenshots from my battle against Minor Factions:
    Spoiler Alert, click show to read: 


    Spoiler Alert, click show to read: 


    Here is a screenshot showing the campaign map and my growing empire :
    Spoiler Alert, click show to read: 


    Also, I have found a bug in the jihad message, the bug is the jihad movie doesn't appear in the rectangular, it's just black. I have 1 question why did you raise the capturing time to 10 minutes?
    >>>>>>>>>>>>>>>>>>




  11. #51

    Default Re: sands of Conquest!:BETA

    ok The Jihad video is something I will look into promptly, & the time to take settlements was only set that way for testing purposes, to change it in game for yourself simply unclick no battle time limit on the menu & set your desired value in options

  12. #52

    Default Re: sands of Conquest!:BETA

    I didn't mean the battle time limit, I meant when you capture the city square and stay there untill the timer ends in the upper right corner.
    >>>>>>>>>>>>>>>>>>




  13. #53

    Default Re: sands of Conquest!:BETA

    I did not change that I will look into why that is though & see if I can lower it

    edit: videos are back on so the Jihad video should work (I will include the updated cfg in my next update) the settlement surrender time still working on.~
    Last edited by Druvatar De Bodemloze; May 21, 2011 at 05:56 PM.

  14. #54

    Default Re: sands of Conquest!:BETA

    Lego, FYI, Jk = just kidding the the spoiler. We were joking around. Nice campaign you got there.

  15. #55

    Default Re: sands of Conquest!:BETA

    Thanks, Russian Gondor, I have found out during the battle against the rebels that the troops died really fast.
    >>>>>>>>>>>>>>>>>>




  16. #56

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Lego_Bman View Post
    Thanks, Russian Gondor, I have found out during the battle against the rebels that the troops died really fast.
    that`s because Lego the mod uses ai created by "Condietti SOG" which makes the rebels tougher & smarter!

  17. #57

    Default Re: sands of Conquest!:BETA

    I know they are smart, they sallied forth when I was about to ram the gate, but I am talking about my troops and their troops were dieing really fast.
    >>>>>>>>>>>>>>>>>>




  18. #58

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Lego_Bman View Post
    I know they are smart, they sallied forth when I was about to ram the gate, but I am talking about my troops and their troops were dieing really fast.
    have you built smiths & any other upgrades?
    I like combat to be swift! I am sorry if this is weird for you

  19. #59

    Default Re: sands of Conquest!:BETA

    I was using Desert Knights only without any upgrades, but don't be sorry I like combat that way .
    >>>>>>>>>>>>>>>>>>




  20. #60

    Default Re: sands of Conquest!:BETA

    Try something a bit heavier. Rebels are very tough in this mod.

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