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Thread: sands of Conquest!:BETA( download)

  1. #21
    Polycarpe's Avatar Back into action!
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    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Mega Tortas de Bodemloze View Post
    St. Polycarpe...






    *******************************************************************************

    Regarding Depan, M/M:

    1. No voices.

    2. Too much money. I can't believe I'm saying this but it's true....
    Thanks mate for the fix, didn't realize it was in the first posts
    Agreed with Mega, I'm playing at H/VH and find quite easy to build economy, jut my opinion.

  2. #22
    Horsa's Avatar Artifex
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    Default Re: sands of Conquest!:BETA

    Ohhh looks like an interesting mod. Well done mate!

  3. #23

    Default Re: sands of Conquest!:BETA

    okok` I will address these issues & have a new mood package shortly!

  4. #24

    Default Re: sands of Conquest!:BETA

    cumulative fix in opening post

  5. #25

    Default Re: sands of Conquest!:BETA

    Nice mod, I have downloaded it and I am playing it at the moment but I found 2 strange things:
    1- There are feudel knights and conquistadores in the armies in the start of the campaign of The Sheikdom of Dumas.
    2- The units' cards of the new factions when you make the army in custom battle are somekind of not clearly visible.

    EDIT: Thanks for the amazing music, I like it very much.
    >>>>>>>>>>>>>>>>>>




  6. #26

    Default Re: sands of Conquest!:BETA

    1- There are feudel knights and conquistadores in the armies in the start of the campaign of The Sheikdom of Dumas.
    haven`t completed all of the unit text editing yet
    2- The units' cards of the new factions when you make the army in custom battle are somekind of not clearly visible.
    I will see what I can do here
    EDIT: Thanks for the amazing music, I like it
    very much.
    you are very welcome!

    edit: please make some more game play suggestions (e.g. new factions & what not)
    & PLEASE!PLEASE! some user screen shots!
    Last edited by Druvatar De Bodemloze; May 20, 2011 at 02:07 PM.

  7. #27

    Default Re: sands of Conquest!:BETA

    Dru, did you over-do the resources again?

  8. #28

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Lego_Bman View Post
    Nice mod, I have downloaded it and I am playing it at the moment but I found 2 strange things:
    1- There are feudel knights and conquistadores in the armies in the start of the campaign of The Sheikdom of Dumas.
    2- The units' cards of the new factions when you make the army in custom battle are somekind of not clearly visible.

    EDIT: Thanks for the amazing music, I like it very much.
    I added them, all I need to do is edit the names.


    *EDIT* Ooooops, double post. Sorry, didn't notice. Gabe, can you shoot me a list of units? I have time to mod this week! Muhahahaha!

  9. #29
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    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Mega Tortas de Bodemloze View Post
    Yay....It worked Dru!!!!...The Makon Dynasty is off and running...


    A Big +Repper for the fix.
    since when did ningas carriying guns have to do with the middle east? or are they al qidea?

  10. #30

    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Russian Gondor View Post
    I added them, all I need to do is edit the names.


    *EDIT* Ooooops, double post. Sorry, didn't notice. Gabe, can you shoot me a list of units? I have time to mod this week! Muhahahaha!
    ok, RG here ye go!
    remember:
    {FEUDAL_KNIGHTS} feudal knights
    "no mans land!" do not touch!
    Feel free to add your grand mothers middle name here if you would like!~


  11. #31

  12. #32

    Default Re: sands of Conquest!:BETA

    can someone tell me what if the fix works for everything~ noted or just some things & what those are?
    thank you!

  13. #33

    Default Re: sands of Conquest!:BETA

    Sorry for this stupid question but where do I put the file?
    >>>>>>>>>>>>>>>>>>




  14. #34

    Default Re: sands of Conquest!:BETA

    Lego my friend, I need to add the unit edits to the cumulative update ( I will do it first thing manana) and it is all automatically directed so just copy the update into your mod folder & follow the instructions on merging & overwriting

  15. #35

    Default Re: sands of Conquest!:BETA

    Ok, also there is a problem with the general on the map. I am playing as The Sheikdom of Dumas

    Spoiler Alert, click show to read: 
    >>>>>>>>>>>>>>>>>>




  16. #36

    Default Re: sands of Conquest!:BETA

    thank you I will address that too but that It will take a little while because that regards battlefield textures & I only know how to edit skins not code them! but it is certainly something to be done!

  17. #37
    Mega Tortas de Bodemloze's Avatar Let's Get After It
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    Default Re: sands of Conquest!:BETA

    Quote Originally Posted by Druvatar De Bodemloze View Post
    can someone tell me what if the fix works for everything~ noted or just some things & what those are?
    thank you!
    Not sure yet actually.

    Re: Mozul Rupita {Turks}

    1. Ports don't trade.

    2. Jihad movie presents but just displays a black screen.

    3. No turn indicator.

    4. 893 AD 1st AI Alliance happened...
    A Lion serves in Winter, then perhaps a Unicorn for the Spring.


    ****************
    If you cannot stand behind what you say.... then do not speak. If your words are taken out of context,
    then the weight of the evidence will still fall in your favor and carry the day

    The Casual Tortoise: Mega's Guide to Fast Turtling

  18. #38
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    Default Re: sands of Conquest!:BETA

    What the heck is wrong with that generall

  19. #39

    Default Re: sands of Conquest!:BETA

    Mega Tortas de Bodemloze;9614490]Not sure yet actually.
    Re: Mozul Rupita {Turks}
    great dynasty

    1. Ports don't trade.
    I think you need to get out there & get some trade rights?
    2. Jihad movie presents but just displays a black screen.
    ok I`ll have to find out about this one

    3. No turn indicator.
    I think I can fix this rather easy

    4. 893 AD 1st AI Alliance happened
    they should be punished!, this is supposed to be a no "friendship mod!

  20. #40

    Default Re: sands of Conquest!:BETA

    fix is updated in the opening post

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