Installer Part 4 in the Downloads thread
IB2 CONQVESTVS BRITANNIAE DOWNLOADS
What has been added or changed for the Installer patch
(The Installer Patch Will simply replace Part 4 installer as did the previous one)
-Difficulty level lowered by unit upkeep costs-reduced AI starting spawned armies in Britain by 30%
-Reduced spawning armies and siege scripts and their strength
-Gaelic Culture given Tavern and inn(Happiness bonuses)
-Took two regions away from Dunnonia in Gaul. They start off with one province but they spread as before...Did this for historical purposes
-EDU has been edited and all ready ap(armor piercing) had been with some of the strangest units..much tighter now.
-Slightly re did Dummonia's map to include the tip of Gaul
-Corrected the info unit cards further to be better represented
-Corrected several unit descriptions and corrections in the expanded file
-Impressions From The Battlefield(Also in credits)
A few additions to spark some econ:
-Increased potential farm Production. This will increase income in steps depending on type of income you faction is building upon
-Slave Trade(All Factions)
a-Slave Trading is lucrative but it conflicts with Christianity thus a neg penalty in law if a
church is present.
-Re did the provincial gov small card pics
-Re did merchants Unit cards
-Metalworking(only for Gaels, Pict's and Angli and Saxons
-Merchants now available at the dock level
-University building re done(from Civfanatic modder)Germanics
High King Ancillaries:
King of the Frisians.
King of the Thuringians.
Paramount king of the Alemanni tribes.
Only for Highly romanized factions
-These two faction below can obtain the both Romano ancillaries but cannot build the final tier that leads to the Amherawddyr Palace and the Amherawddyr high King Ancillary.
Comes and Dux Britanniae
Only restored in in Ebruac
Only restored in Uniconium
Pagan religions separated between Germanic and reg.Pagan
--Cultures properly assigned to their religions
-Changed cattle husbandry definitions
-Re did a handful of pics of constructed buildings
-Rex Pictorum ancillary for Prythin
Made distinctions between the culture's four types of forts
1-Kings court-primary to capital
2-Ráths Duns, Castrum, Burgus-types are guarded settlements They increase population
3-Kingdom’s Raison d’être-he economic and political system that runs the faction
Castellum Dux Bellorum
Castra Comes Britanniae