When you play on harder difficulties, the AI gets its stats boosted. When you go into a drop-in battle, do the human player's units get their stats increased or are they put back to normal for that battle?
Thanks.
I don't know cause the few times i got a game where i was dropped in someone else's campaign , i was playing the first battle of a campaign when you are playing a small 4 units Rebel army with your general as light cavalry usually (basically a losing batte )
However , even though i didn't try yet , i suppose if you are dropped in later in one's campaign , you get the troops the AI had , so if they had XP , you get the XP i think
Sorry. This is a bit off-topic, but has anyone noticed you have click `No` to Drop-In battles EVERY TIME you start a Campaign? Last time I forgot and in my first battle the game automatically tried to shovel me into a drop-in battle. I didn`t even realise until it said something like, `Drop-In connection Failed`.
Haha! That`s cos I disconnect from Steam every time I start this game. Still annoying though.
Why would you disconnect from Steam after launching the game though?
AI doesn't get unit stat bonuses on harder difficulties. The Battle difficulty remains the same no matter what difficulty you choose for the campaign.
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Really? IIRC you could change the battle-difficulty in the options menu once you've started your campaign. Also, you can disable Drop-In battles about the same way in an already started campaign.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
No, it's not true. The AI does get stats boosts in higher battle difficulties. The battle difficulty doesn't "stay the same regardless of campaign difficulty", it gets changed along with it.
I don't know if the stats boni stay in drop-in battles though, I think they might.
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I agree with you, I just found the 'Battle Difficulty Slider' under Options -> Game Settings. It changes when you change campaign difficulty.
Not sure what it's effects are, maybe SupAll is still right and the slider doesn't actually do anything.
The Enemy of Human Souls
Sat grieving at the cost of coals;
For Hell had been annexed of late,
And was a sovereign Southern State.
I'm not saying it doesn't change anything. The AI itself is a lot more responsive on the higher difficulty levels, and far less likely to make mistakes (such as suicide generals). I'm saying it doesn't affect unit stats since the units are just as easy to rout on Legendary as they are on Normal. In previous TWs, the battle difficulty gave AI units higher morale to prevent them from being routed, often creating units that fought to the very last man. In S2TW, you don't have that. The AI suffers the same morale shocks, gets routed just as easily, and are susceptible to the same penalties as the player on the battlefield. Their stat bonus is from the campaign side, with their ability to research faster than the player, they can easily field armies with higher chevrons and therefore more morale.
And here are the entries in the preferences script:
battle_difficulty 0; # battle_difficulty <int>, Sets the handicap for battles. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
autoresolve_difficulty 0; # autoresolve_difficulty <int>, Sets the handicap for battles that are autoresolved. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
campaign_difficulty -2; # campaign_difficulty <int>, Sets the handicap for campaigns. Positive gives advantage. -2 is vhard, -1 is hard, 0 normal, 1 easy #
The battle and auto-resolve difficulties remain the same no matter what difficulty the campaign is. I'm certain the difficulty affects the AI's responsiveness.
Last edited by SupAll; May 15, 2011 at 09:16 AM.
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