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Thread: Cesarz's Minimods

  1. #1
    Cesarz's Avatar Miles
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    Default Cesarz's Minimods

    I should probably write an introduction or something, but I don't know what to write so... let's just get down to business.

    0 Turn Recruitment

    So, basically, this makes all units in the game (except for elephants, Spartans :sparta:, silver shields, chariots, heavy onagers, deceres and quinquiremes) take 0 turns to recruit. Simple. Right?

    Simply click on that little thing down there that says "export_descr_unit.txt" and copy the file to your main RTW folder/THS/data/export_descr_unit.txt.

    OR

    save the file to your main RTW folder/THS/data/.

    Sorry if those instructions are a little vague. But, I'm sure a lot of you will already know how to do it anyway.

    ------------

    More Temples

    This adds a few already existing temples to the Romans and Hellenic factions for example, it allows the temples of Neptune, Mars and Vulcan (and a few others, but I forget which ones) to be built by the Romans. And allows the Greek City States, Macedonians, Seleucid, Epirus etc to build the temples to the Greek gods.
    I think that's a rather crude explanation... anyway, instructions on how to install are the same as above.


    ------------

    Increased Population Growth

    Stay tuned for more info.



    ------------

    Reduced Population Growth

    Stay tuned for more info.



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    Last edited by Cesarz; September 17, 2011 at 10:17 AM.
    "Never trust a quote you find on the internet" - Niccolò Machiavelli

  2. #2
    korsakoff's Avatar Tiro
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    Default Re: 0 Turn Recruitment Sub Mod!

    nice work Cesarz

  3. #3

    Default Re: 0 Turn Recruitment Sub Mod!

    Thanks

  4. #4
    Cinuz's Avatar Senator
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    Default Re: 0 Turn Recruitment Sub Mod!

    Good work! Take some Rep!

  5. #5

    Default Re: 0 Turn Recruitment Sub Mod!

    Good of you! Well done.

    From experience of 0 turn recruitment in Vanilla-esqu mods, this will only really help the Romans (AI), and will mean reforms will practically never hit.

    In this mod, I would recommend increasing Pop. growth in all provinces.

  6. #6
    Cesarz's Avatar Miles
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    Default Re: 0 Turn Recruitment Sub Mod!

    Quote Originally Posted by Apollyon View Post
    Good of you! Well done.

    From experience of 0 turn recruitment in Vanilla-esqu mods, this will only really help the Romans (AI), and will mean reforms will practically never hit.

    In this mod, I would recommend increasing Pop. growth in all provinces.
    Couldn't the reforms never hitting be a good thing for the other factions surrounding the Romans? Wouldn't it improve their survivability?
    I haven't really done any testing with this mod past turn 30.

    On an unrelated note, is there any way to change the thread title?
    "Never trust a quote you find on the internet" - Niccolò Machiavelli

  7. #7
    Cinuz's Avatar Senator
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    Default Re: 0 Turn Recruitment Sub Mod!

    Yes, you have to edit the first post of the thread: by going on advanced options you'll see that you can edit even the title of the thread!

  8. #8
    Cesarz's Avatar Miles
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    Default Re: Cesarz's Submod Collection

    I've decided to finally upload the temples thing. It's been finished since the day after I posted the 0-turn recruitment thing. I guess I'm just lazy.
    "Never trust a quote you find on the internet" - Niccolò Machiavelli

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