I removed all wooden walls to make enemy more agressive and thus game more difficult. You have to see it yourself - you will lose your cities to AI attacks. Other important thing is that there are far less siege battles. AI now protects his borders instead of cities. In the past 80% of battles I fought were siege battles. Now (unless the city has stone walls) I can leave sieges for automatic as the hardest part is to actually reach the town.
Experimental:
Ships now take more time to build and cost more while also suffer higher causalities. Idea is that ships no longer present ships but entire fleets. Result of this is that you can now repeal naval invasion at sea and it will take some time to rebuild fleet for new attack.
Note: This is beta. It is very simple modification so it won't cause any CTDs. However changes were made very roughly so game could be imbalanced.
- removed wooden walls and wooden palisades from game
- ships now take more time to build and cost more (e.g. bireme: 4 turns, 2800 denari)
- ship stats has been tweaked for higher causalties in battles (increased attack and morale, decreased armour)
Installation:
You have to start a new game.
to install no-wooden-walls minimod:
copy export_descr_buildings.txt to your ROME - TOTAL WAR\DATA folder
copy descr_strat.txt to your ROME - TOTAL WAR\DATA\MAPS\CAMPAIGN\IMPERIAL_CAMPAIGN folder
to install naval minimod:
no-wooden-walls minimod must be installed
copy export_descr_unit.txt to your ROME - TOTAL WAR\DATA folder