Page 7 of 38 FirstFirst 123456789101112131415161732 ... LastLast
Results 121 to 140 of 750

Thread: RS II: Questions & Answers

  1. #121
    Ybbon's Avatar The Way of the Buffalo
    spy of the council

    Join Date
    Apr 2009
    Location
    locally
    Posts
    7,234

    Default Re: RS II: Questions & Answers

    Quote Originally Posted by fraoliva View Post
    A couple of questions for you guys:


    1 - I had that missing skeleton problem with the launcher, fixed it by installing the mod separately and then merging to the vanilla RTW folder. But I forgot to update to 2.1 version when they were separated. Will it be OK if I update it over the mod folder (with vanilla)?

    2 - I saved on a battle between turns. If I reload it, will I be able to start the background script?

    If not, is there a problem activating it on the next turn?


    Thanks in advance
    1. It "should" be OK, but you may want to take a copy first in case it goes wrong.

    2. You can always start the script after re-loading, if in doubt, just start the game again, load the script and you should be at your save point.

  2. #122

    Default Re: RS II: Questions & Answers

    I've been looking in some folders and found alot of cool sounds, like battle horns and taunts, but i havent heard half of them ingame?
    Last edited by Danius; September 11, 2011 at 10:39 AM.

  3. #123

    Default Re: RS II: Questions & Answers

    I have a question, how can I change my settlement names? I have found on these forums that it can be done with something in the preferences on the launcher. But, how do I use those preferences to change the cities names?

  4. #124
    Domesticus
    Join Date
    Mar 2009
    Location
    Açores, Portugal.
    Posts
    2,344

    Default Re: RS II: Questions & Answers

    Lets see if i can get my question answered here.

    On my Pergamon campaign, in the capital, i have built 2 pantheons. The first one was to Hephaeustes (sp) and the second was to Athena, at a later stage.

    Yet i do not see Athena's temple in the building list of the city.

    Question: Can a city have more than one pantheon?

  5. #125

    Default Re: RS II: Questions & Answers

    Hi,

    great mod..thank you for that.

    I have only one question.

    How can I get shorter battles?

    Thanks

    Marc

  6. #126
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS II: Questions & Answers

    Quote Originally Posted by Grimbold View Post
    Lets see if i can get my question answered here.

    On my Pergamon campaign, in the capital, i have built 2 pantheons. The first one was to Hephaeustes (sp) and the second was to Athena, at a later stage.

    Yet i do not see Athena's temple in the building list of the city.

    Question: Can a city have more than one pantheon?
    Answered via PM. But for everyone else, RTW can only display 24 buildings (I think) in the UI at the bottom of the Strat Map. You have to use the Building Browser to see the others.
    We are trying to figure out a way to be able to destroy buildings from the building browser, but no luck yet.

    Quote Originally Posted by Marc Byzantinum View Post
    Hi,

    great mod..thank you for that.

    I have only one question.

    How can I get shorter battles?

    Thanks

    Marc
    Look in '_Important_Stuff\EDU Changes', and you will see various sets of EDU files that will result in shorter battles.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  7. #127

    Default Re: RS II: Questions & Answers

    Thank you!!! I will try that!!! Great!!!

  8. #128
    Brusilov's Avatar Local Moderator
    Citizen

    Join Date
    Sep 2005
    Location
    Dublin, ROI
    Posts
    18,587

    Default Re: RS II: Questions & Answers

    Quote Originally Posted by dvk901 View Post
    We are trying to figure out a way to be able to destroy buildings from the building browser, but no luck yet.
    At the moment the only way to destroy a building that does not appear in the first 24 buildings is to destroy sufficient buildings to get them into view.

    Once you've done that I think it's acceptable to use the cheats to put the settlement back into the state it was before (minus the buildings you want destroyed).

    You use the 'Rome Console' to enter the cheats. On most keyboards it's the button on the left hand side of the keyboard above the TAB button and to the left of the '1' on the numerical keys.

    Use the 'add_money' cheat to increase your treasury to cope with the building - with R:TW there is a limit of 400000 that can be added or subtracted at a time. So 'add_money 40000' in the Rome Console several times.

    Once you've got loads of money start adding buildings to the queue. Then use the 'process_cq settlement_name' cheat to complete those buildings. Repeat until you're settlement is back to how it was before.

    Also use the 'add_money -40000' (or whatever number you need) to return the treasury to the state it was before.

    It's not ideal but it's the only way to do this at the moment.

    Be warned that for some reason some settlement's names are different in-game than they are shown on the campaign map (I don't know why). I know some of the Sarmation settlements are like that - the one nearest the Pontus/Armenian regions is affected this way. So, before you destroy all your buildings make sure that process_cq cheat works! Also, if the settlement name is two words then use an underscore between the names (I know this works for two words in the name but I'm not sure if it works for more).

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

    War Thunder TWC Player Names: here


  9. #129

    Default Re: RS II: Questions & Answers

    Can someone explain me the icons on the RS2_Map_AOR_Legions2_map found in die AOR_Maps Folder of the mod, please?

  10. #130

    Default Re: RS II: Questions & Answers

    Hi,

    in the folder "EDU changes" there are the folders "Release Versions" and "Default"
    does that mean: Default are the Roma Surrectum settings and "release Versions" are the settings from original Rome total War??

    Thank you for an answer

    Marc

    PS: Sorry my english is not very well.

  11. #131
    dvk901's Avatar Consummatum est
    Patrician

    Join Date
    Mar 2006
    Location
    Michigan
    Posts
    20,984

    Default Re: RS II: Questions & Answers

    Quote Originally Posted by Marc Byzantinum View Post
    Hi,

    in the folder "EDU changes" there are the folders "Release Versions" and "Default"
    does that mean: Default are the Roma Surrectum settings and "release Versions" are the settings from original Rome total War??

    Thank you for an answer

    Marc

    PS: Sorry my english is not very well.
    The 'Released Versions' are the ones that were originally released with RS2.
    The 'Default' versions are the ones that were provided and used in Patch 2.1a.

    Creator of: "Ecce, Roma Surrectum....Behold, Rome Arises!"
    R.I.P. My Beloved Father

  12. #132
    mgabor27's Avatar Tiro
    Join Date
    May 2010
    Location
    Vác, Hungary
    Posts
    202

    Default Re: RS II: Questions & Answers

    Hello!

    I'd like to srtart an RSII 2.1 Roman 1 turn campaign and I have a question about it. I don't know I remember well but as if someone told that there were problems with the 2nd rebellion in 2.1 Roman 1 turn campaign. Do I remember well and I would rather wait for the next release (2.2)?

    Thanks!

  13. #133

    Default Re: RS II: Questions & Answers

    I am playing it right now and there was no issue...3 cities rebelled... the same happened in 0 turn so I see no difference.




  14. #134
    mgabor27's Avatar Tiro
    Join Date
    May 2010
    Location
    Vác, Hungary
    Posts
    202

    Default Re: RS II: Questions & Answers

    Thanks! But I asked about the 2nd rebellion not the first I think you talked about the last because the 3 rebel city sounds too few as I read the forums.

    But Thanks one more

  15. #135
    Ybbon's Avatar The Way of the Buffalo
    spy of the council

    Join Date
    Apr 2009
    Location
    locally
    Posts
    7,234

    Default Re: RS II: Questions & Answers

    The 2nd (85 settlement) rebellion is fine, it should be OK, are you somewhere near it? The only problem is that you could lose your most valuable cities if you aren't careful about how you expand.

  16. #136
    mgabor27's Avatar Tiro
    Join Date
    May 2010
    Location
    Vác, Hungary
    Posts
    202

    Default Re: RS II: Questions & Answers

    No I'm far away... I have just started my campaign. Then if it works well there wouldn't be problem. Thanks for your help!

  17. #137
    vampire19's Avatar Barbarus
    Join Date
    Aug 2011
    Location
    Street 666, Minas Morgul, Middle Earth xD
    Posts
    0

    Default Re: RS II: Questions & Answers

    How Do I disable autosave in RSII ?


    Uploaded with ImageShack.us

  18. #138
    mgabor27's Avatar Tiro
    Join Date
    May 2010
    Location
    Vác, Hungary
    Posts
    202

    Default Re: RS II: Questions & Answers

    In the RTW main folder check the preferences folder open the preferences.txt find this line: auto_save: true and overwrite it false manually. That's all. I also forgot to overwrite it and I have just done it I hope it won't cause problems...

  19. #139
    Ybbon's Avatar The Way of the Buffalo
    spy of the council

    Join Date
    Apr 2009
    Location
    locally
    Posts
    7,234

    Default Re: RS II: Questions & Answers

    No, subsequent manual saves will be fine. Any prior to the autosave disabled may or may not be OK.

  20. #140

    Default Re: RS II: Questions & Answers

    I'm playing a Seleucid 1 turn campaign were I can only recruit generals at seleucia and antioch. As my empire grows, I constantly recruit generals there and nothing else. I want to be able to make generals at Pella and Pergamon, what do I have to alter in the files to make it happen?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •