"RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple
RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.
Not true. The game will only use one of your cpu's cores but Windows and all other programs you got running will use the others so you get some extra boost from that.
The GPU will undoubtedly help but RTW was made very CPU intense so it wont help as much as in modern games.
Son of Legio
Father of Paedric & RemlapRoma Surrectum II, Ages of Darkness II, Rome Total Realism & RTR: Imperium Surrectum Developer
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The very ugly forgive, but beauty is essential - Vinicius de Moraes
"RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple
RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.
can i recruit mercenary elephants? i'm the spartans and would love to have a few elephants to counter the rebels elephants, that always slaughters my army. i had 8 legions of pike phalnax in a street, and one little group of 36 elephants slaughtered them all without a single loss. is that normal? any advice on fighting elephants?
Last edited by snuggans; September 21, 2012 at 02:10 PM.
1920?....mate i bet any rts game will have a hard time getting more than 40fps at that kind of resolution.....
do u have a gtx?? that doublegpu-toaster nvidia is selling? If that is so, u may need an i7 with all unlocked
I didn't want to start a new thread for this, so I'll ask here:
I am quite new to this mod, and just now started a roman campaign (already did a seleucid one, so I've got the basics down)
There's just one thing I'm a bit confused about, and that's the first rebellion.
Historically, the romans were slaughtered at lake trestimere (spelling?), a second location, and at Cannae. Capua believed that the Carthaginians might actually be able to defeat Rome, and so it defected in hope of taking Romes' place after Hannibal had won the war. This is very well simulated in the game, there is however one tiny thing that irritates me.
I defeated Hannibal right off the bat, killing him and destroying his army. On the second turn I took the Baliares, along with Genoa, and Carthago itself is under siege by my mighty legions
This is where it doesn't make sense any longer. Capua alone, without Carthaginian support, would never be able to challenge Rome. but still it does. I just think that this in a way defeats the accomplishment of defeating Hannibal.
If you lose, hits the fan, this is historically correct.
If you win, you shouldn't need to fight off the rebellion, since the circumstances and conditions that caused Capua to revolt never found place.
I assume it was made this way to stop the player from Blitzing Africa/Spain/Greece after Hannibals defeat?
It's a very cool feature, I just want to know if there's a way to stop it from happening, or reduce its severity? 3 rebel stacks + bankruptcy.. that
Well you SHOULD lose the battle and without killing Hannibal, thats the way the mod is planned. If you change the basic concept of the mod dont wonder when the script isnt 100% logical anymore.