Not all are worthy of the name![]()
Not all are worthy of the name![]()
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Not really, it still has a huge difference when it comes to who has better veterans. I remember playing a person who had 3 units of rapid volley monks in his army, and I only had one. It made all the difference because he had better veteran units than I, although they're soon fixing rapid volley but it still applies in general.
Even if you think 22k battles are great, you surely can't agree that players should be forced to play them which is the case at the moment. Especially as more and more people reach rank 10, we will be playing 22k battles all day long and that will seriously inhibit the life of this game.
Its basic really, as cost goes up, so to will the amount of money we will want. However, the only real way to prove one point over another is to wait a few months, and keeping in mind I had the details of the new patch in mind whilst I wrote this, we can simply wait and see if 22k will become more enjoyable.
The main problem with 22k battles is bow monk and matchlock monk.You dont have atleast 3 each of them as 5+vet your going to have a hard time winning.
4 level9 bow monk will vaperize any thing in front of them in seconds,backed by a few level9 matchlocks they are also very hard to get to with cav.
22k is just a touch to much as having this awesome skirmish line in 22k you still got heaps left over for cav and melee.If it was 18k you would have to skimp on either cav or melee if you brought that skirmish line and would be much better IMO
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You aren't forced the play them, you can always play battle list and use whatever settings you want. If you make the choice to start a match made search, you also make the choice to play against whoever they put you against and with whatever settings they pick. It's not always gonna give you a match you can win. Deal with it.
All your complaints about monks are silly too, since they're getting toned down in the patch monday. So are the buffs that made them so powerful like inspire and rapid volley. Not to mention you act as though there are tons of options in units in this, but there aren't. You only have two choices of Naginata. Three bows, and three matchlock. Monks are the endgame unit, they have the best stats of your choices. Why shouldn't people be using monks in the endgame content? It really doesn't make any sense.
If your veterans suck, get better veterans. It's not 22k's fault your veterans aren't good enough.
The simple fact is that virtually no one likes to play 22k battles, so there really is no point in CA sticking with them.
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You're wrong. Plenty of people enjoy them, they just don't make posts about enjoying them. Only people crying about this or that make posts. The people who enjoy them are playing them right now probably, not posting.
If you want to play so much that you're level10, but don't want to make the proper investment in veterans, you should just stick to battle list or find something else to play.
It's totally ridiculous people want to get rid of the only fund level in which you can bring a full sized 19 unit army. I don't know about you, but when I've played total war in the past it was always will a full 19 unit stack with the best units I could possibly bring.
I have to agree with clench, level 10 is a catch all for everyone who has played enough battles. But not every level 10 player is the same. Different number of vets, quality of vets, different retainers. New level 10s will lose to veteran level 10s because of this. I will be level 10 before the patch drops, and all 40 non hero units are have 4 experience points spent on each unit with a few clan token ones as well, so I will personally get to experience the imabalance of all level 10. But I am probably more prepared that most.
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The only top player I see posting here is Swoosh, and she agrees with me.
And we rarely do.
Good job ignoring my other points that don't fit into your argument, tho.
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You are aware that this is the top player Swoosh, and when she said "not all are worthy of the name", she meant that no one agreeing with 22k should call themselves "swoosh", right?
No one in Wolves or Aggony has ever said anything positive about 22k.
Last edited by daniu; May 07, 2011 at 03:04 PM.
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Oh, well I got confused there with duplicate names.
Doesn't change the facts. 22k is endgame content.
It's the only fund level you can field a full 19 unit veteran army. If you don't have the vets for it, it's your problem. Play battle list. The only people I ever see complaining are brand new 10s who get walloped by more experienced 10s.
It's like grinding to lvl80 in WoW by killing boars then crying because the final dungeon is too hard when you don't have the gameplay experience or equipment to ever come close to finishing it.
Level your vets. Give it time.
well if ur not using No-dachi samurai units ( they can wipe out a monk unit with bansai skill ) use bow units to counter them and never use more than 4 sword units on 22k , sometimes happens that I have the perfect anti-counter army against monk units but the problem is
on some maps the bow units are not effective cuz of the hills and stuff , what I've noticed in 22k is that Retainers won't work at all which will be a big minus
, I have some screenshots where a guy used -2 melee against all enemy units and -5 enemy cav charge , my retainers didn't work but my enemies retainers worked , Very simple
one of the reasons why I'm not playing the game until the new patch , getting massacred cuz of that sucks and what pisses me off is I lose connection in the middle of the game , I get automatically a lose so I don't care about the rank Just want to enjoy the game but guess what u can't cuz of all those bugs ... Ca loves the money but they won't get any cent from me anymore if they keep messing around like this ...
Guess what , Warrior monks will be useless after the new patch ,
• Morale for multiplayer Warrior Monks reduced by 2
• Multiplayer Naginata Warrior Monks melee attack reduced by 3
Here is the link , there is a lot of other VERY IMPORTANT CHANGES
http://forums.totalwar.com/showthrea...820#post190820
so seems like Katana samurai units will be badass and no-dachi units aswell ;D this is gonna be a lot more fun
I dunno about you, but I still have all the same unit choices in 22k that I do in all the others. And I use most of them still. Sorry you can't spam only your favorite unit, that's not how the game works. Every unit has a counter, as does any army setup. Nothing is unbeatable, especially with the wildcard factor that your general provides.
My typical setup is 4 nagi sam, 3 nagi monks, 1-2 katana sam, katana hero, 1-2 no dachi, 2 match monks/sam, 2 monk bows, 3 bow sam, 2 gg. Quite diverse if you ask me.
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