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Thread: Europa 1400 AD Mod

  1. #61
    agunter999's Avatar Kihei
    Join Date
    Apr 2012
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    UK or not????
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    929

    Default Re: Europa 1400 AD Mod

    Could you ether make it for ntw or make it no longer nessercery to have elite units of the east please

  2. #62
    Yari-hei
    Join Date
    Aug 2011
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    106

    Default Re: Europa 1400 AD Mod

    Is this mod still being updated?
    "Everyone believes in something. I believe I'll have another drink."

    "Wise was he who created god."

  3. #63

  4. #64
    Supai
    Join Date
    Feb 2009
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    306

    Default Re: Europa 1400 AD Mod

    On page 2 there is version 1.9

    In the OP there is version 117

    Which is the latest ?

  5. #65
    Ikko-Ikki
    Join Date
    Dec 2012
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    2

    Default Re: Europa 1400 AD Mod

    Will this mod still work if you have the other DLC's for empire as well, or just EUoE. I installed the mod, loaded up to main menu fine, chose my options/empire, it showed all the mods empires....click start and CTD. So before i put to much time into trying to fix it. I figured i'd ask this question first.

  6. #66
    Ikko-Ikki
    Join Date
    Feb 2011
    Posts
    14

    Default Re: Europa 1400 AD Mod

    The CTD problem on game loading is still out there. I believe it is related to AI fields for deleted units. The problem is identifying the valid AI fields for every active unit in the game in order to know which fields may be purged.
    Meanwhile, I've got married, moved, and changed careers. I'm still tinkering, but only as a pet project. It certainly works for me and it looks like there are some clever/kind people here who have given accurate answers.

    Current focus (when I get brain freeze from tracing AI field entries) is massaging rebellions. A pan-European empire would have been extremely difficult to hold together in the high middle ages due to communication/logistical problems. I'm working on modifying rebellions to rise more often from nobility and have more teeth.

  7. #67
    Ikko-Ikki
    Join Date
    Feb 2011
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    14

    Default Re: Europa 1400 AD Mod

    Intro Screen


    Diplomacy


    Venetian Pikemen


    Liberation of Bulgaria


    Turkish Infantry


    Mercenary Horse Archers


    The Low Wall


    Battle in the Streets

  8. #68
    Ikko-Ikki
    Join Date
    Dec 2012
    Posts
    2

    Default Re: Europa 1400 AD Mod

    So it should still work if i have all of the DLC's for empire installed? Or will it only work if EUoE is the only one installed? Mod looks great and i really want to try it out!!

  9. #69
    Ikko-Ikki
    Join Date
    Feb 2011
    Posts
    14

    Default Re: Europa 1400 AD Mod

    I only have EUoE. The reason it won't work without it is that one of the files in my zip is added with EUoE and I edit that to change the names of things. If someone without EUoE adds that file to their data directory the names files will attempt to interact with entries that do not exist.

  10. #70
    Hoplite of Ilis's Avatar Taihō no heishi
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    Apr 2009
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    Hellas
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    497

    Default Re: Europa 1400 AD Mod

    At last! A medieval mod for empire. This great work. But I don't have elite units. I only bought empire for the mods, and so far I haven't seen many different era mods. Maybe this mod and roma victrix will make it worthwhile. Can we please see more images???

  11. #71
    Hoplite of Ilis's Avatar Taihō no heishi
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    Hellas
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    Default Re: Europa 1400 AD Mod

    You can actually play a campaign?

  12. #72
    Napoli's Avatar Ikko-Ikki
    Join Date
    Apr 2012
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    5

    Default Re: Europa 1400 AD Mod

    Well, you can see that the campaign map has been modified and new flags, nations, and their positions on the map have been changed.

    Though it can't actually load...

  13. #73
    Goutlard's Avatar Shisai
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    Dec 2010
    Location
    Far, very far, where sky joins ground.
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    411

    Default Re: Europa 1400 AD Mod

    For me this mod just = CTD, eventough I have all addons installed
    The Home Guard pike was issued in early 1942 as the result of a note Winston Churchill wrote to the War Office in June 1941 ordering that "every man must have a weapon of some kind, be it only a mace or pike."

    Unfortunately the War Office took this instruction literally and in July 1941 ordered the production of 250,000 long metal tubes with surplus sword bayonets welded in one end.

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