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Thread: Archers Firing Angle

  1. #1
    Jac_PS's Avatar Tiro
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    Default Archers Firing Angle

    Hello all.
    I decided to follow a proposal here in the forums so the archers have different firing angles.
    I made two versions, 360 and 140.

    With the 360 firing angle, archers will fire even if they are directed backwards to the enemy. There are some animation problems though, for instance, not all archers will turn back to fire, but (I think) they still fire at the enemy.

    As some people have suggested, the 360 firing angle could break strategic options in the battlefield, so i made a more contained version, with a 140 firing angle ( vanilla was 120).

    All versions have two options: mod and movie.
    For mod versions, extract mod_archers_360 or mod_archers_140 to your data folder ( according to the desired angle, choose only one file ) and adjust your user.script.txt located in C:\Documents and Settings\User\Application data\The Creative Assembly\Shogun 2\scripts

    If you choose mod_archers_360, paste this line:
    mod mod_archers_360.pack;
    If you choose mod_archers_140, paste this line:
    mod mod_archers_140.pack;

    For AUM_SHO users:

    mod aum_sho_mod.pack;
    mod mod_archers_360.pack; OR mod mod_archers_140.pack;

    For Darthmod users:

    mod mod_archers_360.pack; OR mod mod_archers_140.pack;
    mod darthmod_shogun.pack;

    For AUM_SHO in conjunction with Darthmod:

    mod aum_sho_mod_dms.pack;
    mod mod_archers_360.pack; OR mod mod_archers_140.pack;
    mod darthmod_shogun.pack;

    Don't forget to save in UNICODE format.

    For movie versions, simply extract to your data folder. Again, choose only one version.
    Note: I haven't tested the movie format along with other mods and i don't know if it will override other mods parameters, so please post back.

    Note 2: I'm not an experienced moder and not a native English speaker, so, sorry if i made some typos or could not explain the instructions properly.
    Attached Files Attached Files
    Last edited by Jac_PS; May 03, 2011 at 02:34 AM.

  2. #2
    Jac_PS's Avatar Tiro
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    Default Re: Archers Firing Angle

    I was experiencing CTD during my campaign, so i updated the values so they match the values in darthmod. Hopefully this resolves the CTDs.
    First post updated.

  3. #3
    hardcore knight's Avatar Centurio
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    Default Re: Archers Firing Angle

    any screens?

  4. #4
    indonesian sultanate's Avatar Ikko-Ikki
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    Default Re: Archers Firing Angle

    i want to see the screenshot...

  5. #5
    Pili Prior
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    Default Re: Archers Firing Angle

    If this works, I will flip my lid. Having to reform a unit just to shoot in another direction filled me with so much rage.
    ----------------------
    Shameless DarthMod Fanatic

  6. #6
    Ikko-Ikki
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    Default Re: Archers Firing Angle

    What's the difference between the mod and movie versions?

  7. #7
    Frostelis's Avatar Miles
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    Default Re: Archers Firing Angle

    Sounds good, i also was very bothered that the archers required reforming each time they were selected a new target, but u mentioned makin it compatible with darthmod - waht about radious mods ? Is it tested with them ? Or incompatible or nobody knows ?

  8. #8
    Hamsterkun's Avatar Munifex
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    Default Re: Archers Firing Angle

    Quote Originally Posted by Carlitos81 View Post
    What's the difference between the mod and movie versions?
    I think u don't need to edit the user script with the movie version

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