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Thread: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

  1. #341

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Change it in the EDU.

  2. #342

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Where is that (sry i'm newb to modding lol)? Also will it change for a game already in progress?
    I have read that the Tibetan faction of All Under Heaven: http://www.twcenter.net/forums/showthread.php?t=359895 is of Yelu Dashi a modder of Broken Crescent mod. So you could include the Tibetan faction in the mod as the only buddhist faction? or if no more space to include factions in the mod in place include Tibetan units as mercenaries to recruit in the territories bordering Tibet?
    The Kara-Khitai were Buddhists IIRC, maybe Christians.

  3. #343

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    stat_cost 1, 2099, 1299, 196, 88, 2099 ---> stat_cost 1, 2099, 299, 196, 88, 2099

    Yeah, it will.



    How was the bugged sword animation fixed? Did Taiji make a new one or did he just change "sword" to "mace" in models_db?
    Last edited by k/t; April 09, 2012 at 10:35 PM.

  4. #344

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    I've searched and searched. What is the official status of the Generals etc never dying? Very good mod highly addictive. Also, how can I tell if I'm playing 2.3.2 or 2.3.2.2 instead of 2.3?

  5. #345

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Never dying in combat due to too many HPs or never dying of old age?

    descr_campaign_db

    <family_tree>
    <max_age uint="120"/>
    <max_age_for_marriage_for_male uint="55"/>
    <max_age_for_marriage_for_female uint="35"/>
    <max_age_before_death uint="121"/>
    <max_age_of_child uint="10"/>
    <old_age uint="50"/>
    <age_of_manhood uint="16"/>
    <daughters_age_of_consent uint="16"/>
    <daughters_retirement_age uint="36"/>
    <age_difference_min int="-10"/>
    <age_difference_max int="30"/>
    <parent_to_child_min_age_diff uint="12"/>
    <min_adoption_age uint="16"/>
    <max_adoption_age uint="30"/>
    <max_age_for_conception uint="50"/>
    <age_of_manhood_close uint="14"/>
    <max_number_of_children uint="4"/>
    </family_tree>


    Change the 120 to 90.

    If you installed the 2.3.2 patch over the 2.3 version, then it should say 2.3.2. The final .2 of 2.3.2.2 is just a hotfix, but the game will still say 2.3.2.

  6. #346

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    thanks k/t, i think i'll change it to 699 now though, seems more fair lol

  7. #347

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    thanks man I'll try it out now. The problem was everybody living 2 long.

  8. #348
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Age settings in descr_campaign_db are related to family trees in descr_strat. If you changed the former, and not changed the latter, then you will most likely experience some problems due to now-faulty family-trees.

    And why to change the setting anyway? Immortal characters have been fixed in 2.3.2.

    Under the patronage of m_1512

  9. #349

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Changing the maximum age will cause problems in descr_strat? How?

    I remember people asking why characters live so long and I assumed this was about that. I haven't played 2.3 yet, so I don't know.

  10. #350
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Some family trees are extensive and include characters that passed away long time ago. To do that, we had to set the age at maximum. If you change that, their entries will not be valid anymore.

    Under the patronage of m_1512

  11. #351

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    I had a Faction Leader live until 70ish, I assumed it was a bug after reading other posts? Do you suggest I put the settings back to normal 2.3.2(.2)?

  12. #352
    wudang_clown's Avatar Fire Is Inspirational
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    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Quote Originally Posted by wudang_clown View Post
    1. fixed limited choices of factions in custom battle faction selection menu
    2. fixed too long ladders
    3. fixed too tall siege towers
    4. added missing gubernatorial titles .tga
    5. added missing victory conditions for Chauhans
    6. lowered Chauhan bodyguards recruitment costs and upkeep
    7. fixed broken battle UI
    8. fixed unaccessible strat map resources (special thanks to Araven at forum.totalwar.org.pl)
    9. in Kandahar Region, changed "honey" resource to "dogs"
    10. fixed broken Raider's Loot script
    11. fixed the issue of never dying family memebers
    12. added missing Omani baqlah unit_info picture
    13. fixed broken swordsmen animation (Taiji)
    14. fixed spelling errors in descr_names.txt
    15. changed "Middle Eastern" culture into "Islamic" (expanded.txt)
    16. lowered building cost of dirt roads from 7000 to 4000
    17. added win and lose .bik's to descr_faction_movies.xml
    18. added missing Malik of Sindh title
    19. fixed save corrupting 4th crusade siege script (special thanks to TechStrider)
    20. crusaders besiegeing Constantinople appear as Latin army now (instead of old middle_eastern rebels)
    21. improved Ayyubid behaviour
    22. adjusted AI Cash Script (thanks to Polish fans of Broken Crescent)
    23. improved Garrisons script
    24. improved AI Faction Stacks script
    List of changes is there for a reason.

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  13. #353

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Did they really not die ever or they were really long lived like in TATW?

  14. #354

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS


  15. #355

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    In my Roman campaign i had Manuel I live until he was 90 something, when he was killed in battle.

  16. #356

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    I'll put the settings back to 2.3.2.2 and let you know if people live too long.

  17. #357
    Martello's Avatar Laetus
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    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    I don't know if this is been brought up already, but there's a very significant bug in at least the 2.3.2 build. If you start a campaign as the Kingdom of Jerusalem, on the first turn you're able to recruit Dismounted Templar Knights - distinct, of course, from Dismounted Templars. When you look at the description for Chapter of the Templar Order, it says that Dismounted Templar Knights can be recruited. If you recruit the unit the first turn, they appear normally the following turn. However, the second turn, you can no longer recruit Dismounted Templar Knights, and the name of the unit disappears from the Chapter of the Templar Order description. At that point, you can never recruit them again. Is there a way to fix this?

  18. #358

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    I think I've heard of this before.

    Here's what I found in the EDB:

    recruit_pool "koj knights dismounted templar" 1 0.12 1 0 requires factions { france, } and hidden_resource cbr_koj and not event_counter templar 1 and event_counter mongol_em 1 and not event_counter first_turn 1

    What happens if you delete "and not event_counter first_turn 1"?

    There are several lines like that, so you'll have to delete the last part in each.
    Last edited by k/t; April 16, 2012 at 12:02 AM.

  19. #359
    Martello's Avatar Laetus
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    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    Thanks, but how do I get to that stuff? I don't even know what EDB stands for. Sorry, I've been playing this game since it came out but I don't know much about the under-the-hood stuff.

  20. #360

    Default Re: BROKEN CRESCENT 2.3: QUESTIONS and SUGGESTIONS

    To change what k/t mentioned, go to your Medieval II Total War folder(in program files, most likely), open the "mods" folder, open the Broken_Crescent_Kingdoms folder, go to the data folder, and open the "export_descr_buildings".

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