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Thread: Lua Basics course - scripting for ETW/NTW/S2TW

  1. #1

    Default Lua Basics course - scripting for ETW/NTW/S2TW

    Post here if you are interested in this course. If there is decent demand I will gladly run it.

    The course will consist of:
    • An introduction to basic programming concepts
    • An introduction to Lua, the scripting language used in all Warscape games
    • Applied useage; working examples
    • I may also use source code examples from the upcoming EiC 2.0 mod to demonstrate some of the more advanced concepts
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  2. #2

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Sure, could be useful
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  3. #3
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
    took an arrow to the knee spy of the council

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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    How similar is Lua to other programming languages?

  4. #4

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    always eager to learn
    Son of the now supersilly walking MasterBigAb/戦国無双



  5. #5
    GrnEyedDvl's Avatar Liberalism is a Socially Transmitted Disease
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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Quote Originally Posted by Hader View Post
    How similar is Lua to other programming languages?
    Lua is designed to be embedded in other applications, so its not a full blown language in the sense of C or C++, but has a similar syntax to the C languages and Python and others. The newer TW games use Lua for scripting, and tons of other applications do too.

  6. #6

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    It should also be mentioned that the UI for the new games is completely soft-coded in compiled Lua, and other extension-less files which can be converted to xml. And there's a decent enough decompiler out there for the Luac's. So I may go into some UI editing with this.
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  7. #7
    Tribunus
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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    I'd be up for it, I understand *how* to edit the lua but about the only thing I've actually wanted to do is make the starting "rebellion" for some factions in S2TW more of a challenge. I'd be interested to see what else there is to do.

  8. #8

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Support.

    UNDER THE MOST HONORABLE PATRONAGE OF: Legio!
    PATRON OF: Wangrin, ♔Sir Digby Chicken Caesar♔, Geronimo2006 and Narf!

  9. #9
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
    took an arrow to the knee spy of the council

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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Sounds interesting. I support the course, whether or not I will partake in it in the event it is established depends on if I have the time to. But I am interested.

  10. #10
    Inevitability won
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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Opposed.

    Of course you already know my real answer, I'll gladly help or take part.

  11. #11
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
    took an arrow to the knee spy of the council

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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Quote Originally Posted by .Mitch. View Post
    Opposed.

    Of course you already know my real answer, I'll gladly help or take part.
    You can bring snacks right?!

  12. #12

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Quote Originally Posted by GrnEyedDvl View Post
    Lua is designed to be embedded in other applications, so its not a full blown language in the sense of C or C++, but has a similar syntax to the C languages and Python and others. The newer TW games use Lua for scripting, and tons of other applications do too.
    I've heard it's great for standalone simple applications. I've seen a couple small things made with it. They were very light and nice. I might be willing to, time permitting.
    Under the Patronage of Leonidas the Lion|Patron of Imperator of Rome - Dewy - Crazyeyesreaper|American and Proud

  13. #13
    m_1512's Avatar Quomodo vales?
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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    I am interested.


  14. #14

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Quote Originally Posted by Bolkonsky View Post
    I've heard it's great for standalone simple applications. I've seen a couple small things made with it. They were very light and nice. I might be willing to, time permitting.

    I know a fair amount of Lua, but I can't teach much practical stuff outside of the TW sphere. It's the only programming language I know, and I only learned it for scripting purposes. That said, along the way I've picked up a decent bit that has little use to the everyday scripter
    My Tools, Tutorials and Resources

    Was running out of space, so see the full list here!

    Consider the postage stamp: its usefulness consists in the ability to stick to one thing till it gets there.- Josh Billings
    The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.- George Orwell

  15. #15
    Primergy's Avatar Protector of the Union
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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Support and interested to "visit" the course

  16. #16
    Okmin's Avatar In vino veritas
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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Definitely interested.
    IN VINO VERITAS
    IN CERVESIO FELICITAS

    Under the patronage of The Lizard King
    Patron of Narf
    and Starlightman

  17. #17

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Quote Originally Posted by T.C. View Post
    It should also be mentioned that the UI for the new games is completely soft-coded in compiled Lua, and other extension-less files which can be converted to xml. And there's a decent enough decompiler out there for the Luac's. So I may go into some UI editing with this.
    TopCat, you are awesome
    Developer of The Great War | Leader of WW2: Sandstorm | Under the Woolen Patronage of Mitch | King of All

    Quote Originally Posted by Admiral Van Tromp View Post
    History has always been a bit of the State's slut.

  18. #18

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    Hi T.C.

    !!! Yes !!! !!! Yes !!! !!! Yes !!!

    I need help to modify the battle_scipt-files!!!


    Last edited by Cpt66; May 06, 2011 at 02:20 PM.

  19. #19
    'Gunny's Avatar Überrock über alles
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    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    I probably should... So count me in!

  20. #20

    Default Re: Lua Basics course - scripting for ETW/NTW/S2TW

    If you can manage to get something to stick in my brain that'll help me tinker with TW games, then (a) you're brilliant, and (b) I'm in!

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