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Thread: ***** Announcement and Recruitment - Colonialism 1600 *****

  1. #161
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by demostene View Post
    OMG! Finally! It is awesome, really. We will be able to do some caracole against pike squares... Wonderful. Talking of pikes: will you fix the famous bug, avoiding pikemen using swords instead of pikes in close combat? I hear someone already worked on it.
    Yes we have fixed the pikeman bug.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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    Colonialism 1600 AD blog

  2. #162

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by Geronimo2006 View Post
    We have however managed to get Reiters to carry pistols. Screenshot below:
    Spoiler Alert, click show to read: 
    out of curiosity, do they reload? I remember a lot of units that were modded to carry pistols didn't have reload animations. Since for the original, the captain would just fire a shot and holster the pistol.

    by the way, VERY nice units. Every single one of these are very well done.


    "Close your eyes, Pray for Plagues"

  3. #163
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    No PrayforPlagues they don't reload but I will look into it and see if I can get them to fire while moving.

    Late Fijo Pikemen (Spain) wip:
    Spoiler Alert, click show to read: 
    Bigwigged late officer wip (credits to uanime5):
    Spoiler Alert, click show to read: 
    Last edited by Geronimo2006; February 22, 2012 at 10:10 AM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  4. #164

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    wonderful! Keep on rolling guys, you're doing an amazing work.

  5. #165
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Landsknects:
    Spoiler Alert, click show to read: 
    Credits to Adrian74 for permission to use his wonderful model and for uanime5 for converting it.

    1600 appears to be been close to or at the end times for the Landsknecht-era so very few of these will probably be recruitable and only in the early period. However one source has told me there were Landsknechts into the 1630s so more research is needed.
    Last edited by Geronimo2006; March 01, 2012 at 04:47 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  6. #166
    carricanta's Avatar Going Nowhere Fast!
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    I´ll make this kind of units

    http://usuarios.multimania.es/ao1617...entos.html#P33

    If you are interested...

  7. #167
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by carricanta View Post
    I´ll make this kind of units

    http://usuarios.multimania.es/ao1617...entos.html#P33

    If you are interested...
    Thanks Carricanta I am working on some of those units though. The grenadier is already finished and we have a suitable model for the late pikeman.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  8. #168
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Late Bavarian Cuirassiers and officer:
    Spoiler Alert, click show to read: 


    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  9. #169
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Early Spanish dragoons and cuirassiers:
    Spoiler Alert, click show to read: 




    French Prestige Building:
    Spoiler Alert, click show to read: 
    Replaced Arc de Triomphe with Porte Saint-Denis (also an arch):
    Spoiler Alert, click show to read: 
    Last edited by Geronimo2006; March 07, 2012 at 07:26 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  10. #170

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Outstanding, I'm really looking forward to this.

  11. #171
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    French Reiters:
    Spoiler Alert, click show to read: 
    Spanish Hereruelos (pistol/sabre cavalry). This unit comprised about one-third of Spanish cavalry in the Thirty Years War:
    Spoiler Alert, click show to read: 
    Scots Halberdiers:
    Spoiler Alert, click show to read: 
    170 units so far....
    Last edited by Geronimo2006; March 14, 2012 at 12:46 AM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  12. #172

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Very nice.

    Doesn't this deserve it's own mod thread when it's released though?

  13. #173
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Some Spanish unit wips: 2nd Toledo Regiment/Tercio:
    Spoiler Alert, click show to read: 
    Tercio de la Ciudad de Barcelona:
    Spoiler Alert, click show to read: 
    Tercio de Segovia de los Plateados:
    Spoiler Alert, click show to read: 
    Tercio Jaen pikemen:
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Der Einzige View Post
    Very nice.

    Doesn't this deserve it's own mod thread when it's released though?
    Don't really understand the question. I think the mod will be hosted if that's what you mean.
    Last edited by Geronimo2006; March 15, 2012 at 02:18 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  14. #174

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Let me rephrase.

    Will it have a subforum in "Empire: Total War Hosted Modifications" or will it only be in this forum?

  15. #175
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by Der Einzige View Post
    Let me rephrase.

    Will it have a subforum in "Empire: Total War Hosted Modifications" or will it only be in this forum?
    I assume it will have a subforum like the other hosted mods.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  16. #176

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    amazing units Geronimo a subforum would be perfect for you guys I agree.


    "Close your eyes, Pray for Plagues"

  17. #177
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Should have something to show you later thanks to Toontotalwar who has granted permission to use aspects of the TAR engine.
    Last edited by Geronimo2006; March 17, 2012 at 02:33 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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    Colonialism 1600 AD blog

  18. #178
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Loading screens. We used the TAR mod to help with this, and I have permission from Toontotalwar to do so. Thanks Toon.:
    Spoiler Alert, click show to read: 





    Historical population sizes::
    Spoiler Alert, click show to read: 







    Spanish arquebusiers wip:
    Spoiler Alert, click show to read: 
    Last edited by Geronimo2006; March 19, 2012 at 03:55 PM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  19. #179
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Early Spanish artillery:
    Spoiler Alert, click show to read: 
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  20. #180

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    good luck with mod and best wisches, but what about Comanche territory? Switch New Mexico (for no one) with Wichita Territory (for Comanches) would be more historical.

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