For steam? No, but I am the admin on my pc.
Also, apparently it's some save bug. All I know is that without fail every single campaign crashes 100% of the time by turn 15.
Some Dutch units I've made:Spoiler Alert, click show to read:
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
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Hi, working out in this mode?
Regiment de la Reine grenadiers wip (France):Credits to uanime5 and Pom for all the models.Spoiler Alert, click show to read:
Carricanta I'll get started on your Spanish units right away. Uanime5 has just russelled me up lots of new models for the task.
Kubo I have no idea what your question means?
Last edited by Geronimo2006; February 12, 2012 at 11:34 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
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Colonialism 1600 AD blog
Omg, me english is very bad, sorry.
It is this mode of production?
Still not sure what you mean. The mod is still in production.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Delightful units. It's a true pleasure to see how hard you are working - thanks a lot.
As for the Ottomans, I also think Adrian units will do. Indeed, uniforms didn't change a lot, even if some modification occured. Maybe you could keep some of the vanilla units too, or maybe ask permission for some of the Ottoman Realizm ones - they are really good, and some of them will fit perfectly in a XVII century rooster:
I still think it is very historically inaccurate to give the whole Syria to an English trade company, even if under Ottoman Protectorate, but I understand the mod is focused on trade companies... Anyway.
Two other things: Ukraine mod has got many wonderful XVII century Polish units - why don't use them? Ther is also a very good Spanish Tercio in AUM 3.2:
Now, one last thing: what about giving cuirassiers pistols instead of carabines? It would be far more accurate - and funny! Like this unit by a Polish mod:
Which mod is this? I don't think that's released yet. If you know otherwise could you send me the link? I tried adding pistols to cavalry but the problem was finding an animation-table that fitted, resulting in the pistol being loaded like a carbine and fired upside-down.Originally Posted by demostene
As for the Spanish tercio, we want to stick to the sources. Carricanta has sent me some material on Spanish tercio pikemen, and they will form the basis of such units in the mod. The ones Carricanta has sent me show that in the early period they wore morion helmets, breastplates and shoulder and arm plates. In the later period they could be armoured or unarmoured. I have come across one picture of a pikeman roughly in the style of that picture you showed me from AUM, but it's simply the episodic_officer model and we want to be closer to the sources, so uanime5 has created models for the Spanish army in Naples which we will use, besides other models.
Last edited by Geronimo2006; February 13, 2012 at 02:08 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Oh, it is from a Polish mod, on a Polish website... I am not sure if it has already been released, but it has got some good units. Maybe you could write to the modder - it seems he succeeded in giving pistols to cavalry.
Here's the link: http://forum.totalwar.org.pl/viewtopic.php?f=115&t=7828
And here you can see another sample. Not bad, in my opinion!
And about the Tercio, some nice paintings you probably already know... Quite accurate. Could be good wallpapers too:
First and last Rocroi, middle one Nordlingen
Last edited by demostene; February 16, 2012 at 05:10 AM.
This is very nice mod. Release date?
when it's done.
Tercio de Infanteria Napolitana musketeers wip (Spain). This unit will be recruitable in Naples.:Spoiler Alert, click show to read:
Last edited by Geronimo2006; February 17, 2012 at 05:24 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
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Colonialism 1600 AD blog
Wonderful unit. Anyway, this will be a late-unit, right? What about earlier soldiers, pikemen, arquebusiers, rodeleiros, musketeers? Will they be in too? I'm looking forward for some pike&shot action!
Yes (see earlier in thread) but of course with the arquebusiers we don't at present have a model to represent it accurately i.e. the claw. We are using the Spanish musketeers at the siege of Ostend (1604) as the basis for the early Spanish musketeers. We have an early pikeman model, and early cuirassier one, an arquebusier, harquebusier and a rodeleiro (sword and buckler) one too.
I have found a source the other night with exhaustive details (in text form) on the Spanish uniforms of the Nine Years War/League of Augsburg in 1688-97 and I intend making some use of that too. The unit in the picture above will be recruitable later in the game and in Italy. I am making some units regionally specific in order to be historically accurater.
Last edited by Geronimo2006; February 18, 2012 at 10:59 AM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
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Colonialism 1600 AD blog
It might be possible one day Der Einzige but not for the forseeable future.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Ahh, well doesn't matter much.
Mod's look great by the way, eagerly looking forward to it's release.
We have however managed to get Reiters to carry pistols. Screenshot below:Spoiler Alert, click show to read:
Last edited by Geronimo2006; February 21, 2012 at 12:14 PM.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog