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Thread: ***** Announcement and Recruitment - Colonialism 1600 *****

  1. #101
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Thank you jp.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  2. #102
    General Brewster's Avatar The Flying Dutchman
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    nice.

  3. #103

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    in terms of conversions, this is by far the best mod I've seen for etw yet, good job guys=]
    this thread may help you out, it has a lot of useful pics for 17th century mods. http://www.twcenter.net/forums/showthread.php?t=311886


    "Close your eyes, Pray for Plagues"

  4. #104
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by PrayForPlagues View Post
    in terms of conversions, this is by far the best mod I've seen for etw yet, good job guys=]
    this thread may help you out, it has a lot of useful pics for 17th century mods. http://www.twcenter.net/forums/showthread.php?t=311886
    Thanks PrayforPlagues. We already have those images though.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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    Colonialism 1600 AD blog

  5. #105
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    French Douglas regiment (1667-9):
    Spoiler Alert, click show to read: 
    Early Vybranniye Streltsy (Russia):
    Spoiler Alert, click show to read: 
    Last edited by Geronimo2006; January 27, 2012 at 02:37 AM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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    Colonialism 1600 AD blog

  6. #106

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    VERY nice, those units are impressive=]


    "Close your eyes, Pray for Plagues"

  7. #107
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Carignan-Salieres regiment (New France):
    Spoiler Alert, click show to read: 
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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    Colonialism 1600 AD blog

  8. #108
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Some historical ruler-portraits/names wips:
    Spoiler Alert, click show to read: 











    Last edited by Geronimo2006; January 28, 2012 at 10:24 AM.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  9. #109

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by Geronimo2006 View Post
    One idea would be Parliamentarian units (historical regiments) if England becomes a republic but that may be some way into the future we will have to see. Rome wasn't built in a day.
    just a suggestion, but would it be possible to add a technology like "new model army" that would allow those units to be recruited if researched? or some similar technology? since I don't think you can make faction-specific technologies, I could be wrong, I don't mod that part of empire:p


    "Close your eyes, Pray for Plagues"

  10. #110
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by PrayForPlagues View Post
    just a suggestion, but would it be possible to add a technology like "new model army" that would allow those units to be recruited if researched? or some similar technology? since I don't think you can make faction-specific technologies, I could be wrong, I don't mod that part of empire:p
    We can look into it but that's probably some way down the track.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  11. #111
    General Brewster's Avatar The Flying Dutchman
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    You can actually make faction specific tech's

  12. #112
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by General Brewster View Post
    You can actually make faction specific tech's
    As a matter of interest how? Someone mentioned this was possible on the developers forum but it's not my area of expertise.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  13. #113

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    It is easy to be done.




  14. #114
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    And can we remove existing technologies HusserITW?
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  15. #115
    General Brewster's Avatar The Flying Dutchman
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Even more easy

  16. #116
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Great.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



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  17. #117
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    English grenadiers wip:
    Spoiler Alert, click show to read: 
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  18. #118

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    I have a feeling that this mod will be outstanding. I know it's a bit early, but when do you plan to release it?

  19. #119
    Geronimo2006's Avatar TAR Local Moderator
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    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by Oppresso Liber View Post
    I have a feeling that this mod will be outstanding. I know it's a bit early, but when do you plan to release it?
    When it's ready. Mainly concentrating on the late units now.
    Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".



    Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB

    Colonialism 1600 AD blog

  20. #120

    Default Re: ***** Announcement and Recruitment - Colonialism 1600 *****

    Quote Originally Posted by Geronimo2006 View Post
    When it's ready. Mainly concentrating on the late units now.
    Nice one...

    Will Portugal have new units?

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