I propose to discuss the real characteristics and usage in battle (for part of the ashigaru and the samurai) in the real Japan depicted in the game and how accurate (or inaccurate, for balance sake's) are those characteristics putted in the game and how mod's like the total realism could represent them better if is needed, or even add some weapons left out (any?).
This is motivated because I find in a web page http://wiki.samurai-archives.com/index.php?title=Teppo where is stated that the Yumi (long bow) only have like 30 meters of killing range, and a maximum range of 380 mt, at which I suppose the arrow will only lightly wound your enemy in the best of the cases.
Also the killing range for the Teppo is stated as 50 mt but it's maximum as far as 500! So a really lucky (or unlucky) shoot can still hurt (or even kill??) some one relative far away from the main line of battle (Like I don't know, 150 mt, supposing that the deviation of the bullet is to one side or up, not to the ground and the shoot is on the head or something vulnerable).
Besides this there's some confusion (me included) in what kind of spear the ashigaru should carry and how common where the katanas and their role in combat.
I kindly ask to post in a organized fashion, dealing with each weapon, try to put the sources or at least name them and respect every else's opinions (so far they make sense and are respectful too).
So after a few days arguing about a weapon some one would post a resume, like the next example, and from there we'll keep discussing (if some one do not agree with the results) and so on. Ill start with some previous analysis that I made of the bow and the teppos, I already posted this in other thread, but since it belongs to this thread too here it is (edited a lot):
.-Yumi:
-Range:
I was really shocked the first time I saw the numbers of the real range of the yumis. Their size is deceiving! I believed they where almost as good as a long bow (the English one). Now I see how the ashigaru can be using one in a matter of 6 months, but more on this latter...
To be historically correct the range of the yumi should be lowered, a lot.
-Viability and use:
Now is latter: Having stated the range of the yumi, now it comes another issue. Was it really that popular in war, to be employed in the hundreds by ashigaru as depicted on the game, or they where mostly/only used by the samurai, like in the first game where there are no ashigaru archers?
As far as I'm informed I can conclude that the yumi was a traditional weapon used mostly by the samurai, and said samurai's where also capable close combat fighters not as depicted in the game. At least at the beginning of the era. Thought one perhaps can recruit/equip a lot of peasants with bows I doubt that both the quality of this bows and the unit it self would be as high as the samurai's. On the other hand you can make that up with numbers.
.-Matchlocks (Or Teppo?)
-Range:
The matchlock seems to need a increase on this departament, to be clear I mean the guns and not the units carrying them. And I think that there's a way to represent this without giving the matchlock units a crazy illogical range:
It seems that the range of the projectile fired from the gun and the range of the unit are two different values. So let's say we put the bullet range with a 500 max range with a reduced power from distance, I think the value on the Damage at Range Effectiveness column on the projectiles table is the one that should be used. And the unit carrying the muskets should have a range of say 50 to 100 mt, with a bad accuracy, so any stray shoot can still on theory keep going and hit some one else? Albeit with a reduced force.
This way both the behavior of the unit using matchlocks and the behavior of the weapon it self will be more accurate.
And then there is the Oyumi!!!! (Crossbow) This weapon have not been represented in the game and according to this: http://en.wikipedia.org/wiki/Oyumi it was a pretty common weapon for the ashigaru!
Thanks for reading