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Thread: IB2 Conqvestvs Britanniae CTDS and bugs

  1. #161
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    If it happens again submit the log (ZIP and attach), please check that it is set to 'trace' in the CFG file before you start to play again.










  2. #162
    Protestant Knight's Avatar Centenarius
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    When ever I play IB2 Britanniae or Vandals battles I get a lot of LAG in game but I play Third Age, Broken Crescent and The Last Kingdom with no "LAG AT ALL" they play just fine and the only big diffrence is unit size but Third Age even has some unit size's that are biger then your's and I even lowerd it and I still get LAG I just don't get it but if I can play all the other mods just fine it make's know sence to me so if you can help that would be great

  3. #163
    Fingon NL's Avatar Centenarius
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    I don't know what it is but as the Romans somehow my units don't get the experience upgrade they're supposed to get when I recruit a new unit in a fuly upgraded city, any idea how to fix this?


    ''Beneath the gold, bitter steel"

  4. #164

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Fingon NL View Post
    I don't know what it is but as the Romans somehow my units don't get the experience upgrade they're supposed to get when I recruit a new unit in a fuly upgraded city, any idea how to fix this?
    Looking into it.. Thanks Fingon

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  5. #165
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Check the capabilities of the building in question, maybe a wrong syntax.










  6. #166
    Fingon NL's Avatar Centenarius
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Gigantus View Post
    Check the capabilities of the building in question, maybe a wrong syntax.
    Well I know it does work sometimes, because for example if I retrain a unit that has been injured in that city it does receive de bonus and rarely a full health unit being retrained gets it as well. However newly created units never get it.


    ''Beneath the gold, bitter steel"

  7. #167
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    I have often come across it that you have to retrain the unit to get the chevrons, even if it has been recruited in that city. No idea why.










  8. #168
    Fingon NL's Avatar Centenarius
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Gigantus View Post
    I have often come across it that you have to retrain the unit to get the chevrons, even if it has been recruited in that city. No idea why.
    Yeah, the problem is half of the time even that doesn't work, that's especially annoying :/
    Retrain the same unit 20 turns long until it finally gets the upgrade.


    ''Beneath the gold, bitter steel"

  9. #169
    Black_Nebula's Avatar Tiro
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    I have found if you re-train them in a different settlement they will upgrade, or some times, upgrade them out of order; i.e; last to first.
    "I find your lack of faith...disturbing" -DV

  10. #170
    Domesticus
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Not sure if this is a bug or something featured, but im playing as the Connacht Kingdom, and I was fighting the Dal Riata. They have one(to my current knowledge now) territory, Castel Yrn Ard or whatever. I took the city there, and they TURNED INTO A HORDE.

    I will never be rid of the Dal Riatan menace that threatens my Unified Connacht Ireland

  11. #171

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Mr Kriegtooth View Post
    Not sure if this is a bug or something featured, but im playing as the Connacht Kingdom, and I was fighting the Dal Riata. They have one(to my current knowledge now) territory, Castel Yrn Ard or whatever. I took the city there, and they TURNED INTO A HORDE.

    I will never be rid of the Dal Riatan menace that threatens my Unified Connacht Ireland
    Some of the factions such as Dal Riata do horde.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  12. #172
    Domesticus
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Why do they horde? O_O

  13. #173

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Mr Kriegtooth View Post
    Why do they horde? O_O
    The factions that horde are more of a migratory faction than the others. Their original homes are not where their new kingdoms are for the most part

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  14. #174

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Riothamus View Post
    The factions that horde are more of a migratory faction than the others. Their original homes are not where their new kingdoms are for the most part

    But if you kill the horde they stay dead! I had to chase down the Saxons for much the same reason...

  15. #175

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Just downloaded 4 files from filefront, got about 20% into install program and it said there's a file corruption in a music.dat file somewhere's. Darn.

    Redownloaded part 1, worked. nevermind
    Last edited by Buggsy; September 24, 2011 at 05:08 PM.

  16. #176
    Reno Melitensis's Avatar Domesticus
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Buggsy View Post
    Just downloaded 4 files from filefront, got about 20% into install program and it said there's a file corruption in a music.dat file somewhere's. Darn.

    Redownloaded part 1, worked. nevermind
    Glad to read its ok Buggsy, enjoy it .

    Cheers.

  17. #177
    Soviet's Avatar Campidoctor
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Incredible mod so far. But there are some things i find 'buggish' or not developed yet:

    1. The retraining thing as stated above. It really is annoying having to retrain 2 units per turn in one settlement to upgrade them.
    2. Some of the voices have Muslim/spanish/whatever voices. I'm sure that just wasn't implemented yet.

    Other than that there's a few typos but they're no big deal. Good mod!

  18. #178
    Kashkarov's Avatar Libertus
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    I have installed it 2-3 times, and it's the same again, and again:
    1.No Roman or Romano-British-faction is able to build the stone-road (paved roads), that would require "Logistica Engineering Fabrum" (which requires "Treasury and The Treasury") and "Treasury", but the "Treasury-building" can not be build (except of the capital)....
    2. Is it planned, that romano-factions can build the highest level of the pagan tempels, but only the second level of christian buildings (Chapel) ??
    Truth is elusive to those who refuse to see it with both eyes wide.

  19. #179

    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    Quote Originally Posted by Kashkarov View Post
    I have installed it 2-3 times, and it's the same again, and again:
    1.No Roman or Romano-British-faction is able to build the stone-road (paved roads), that would require "Logistica Engineering Fabrum" (which requires "Treasury and The Treasury") and "Treasury", but the "Treasury-building" can not be build (except of the capital)....
    2. Is it planned, that romano-factions can build the highest level of the pagan tempels, but only the second level of christian buildings (Chapel) ??
    No and they historically didn't build paved roads at this time either. A dying technology that I have allowed only for the Roman Roman type faction with the ability and only at its capital. Roman paved roads are through out Gaul and major parts of Britain to begin the game. Historically they fell into ruin and were not replaced nor up kept. They are allowed to be built at capital as a measure of a Roman re emergence

    Romano British factions can build 3 level churches
    1-Christian Shrine
    2-Church Chapel
    3-Christian church at capitals only

    Roman factions 4 levels
    4-cathedral(only at Soissons)

    Romano British factions could not build cathedrals

    edited
    Last edited by Riothamus; October 01, 2011 at 11:31 AM.

    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  20. #180
    Kashkarov's Avatar Libertus
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    Default Re: IB2 Conqvestvs Britanniae CTDS and bugs

    ah so its intended....

    I would say historically in Britain, that might be correct, but the streets (in Gaul) only fell in ruin because very soon, there was no Roman Empire, or successor (like Soissons) left (destroyed by the Franks), so if Aegidius/his son would have won (which actually you can do in the campaign) the would have has the possibility to renew the streets...

    The thing with the churches is complicated too, because a abbey wasn't as big as it later became, a abbey in this early Christian times, would be a medium-siced Church 700 years (in the Medieval) later.
    Furthermore , and thats maybe more importand it's a little bit unfair that the pagans can build huge religiouse buildings, but not the christians...

    btw thanks for quick response
    Truth is elusive to those who refuse to see it with both eyes wide.

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