If it happens again submit the log (ZIP and attach), please check that it is set to 'trace' in the CFG file before you start to play again.
When ever I play IB2 Britanniae or Vandals battles I get a lot of LAG in game but I play Third Age, Broken Crescent and The Last Kingdom with no "LAG AT ALL" they play just fine and the only big diffrence is unit size but Third Age even has some unit size's that are biger then your's and I even lowerd it and I still get LAG I just don't get it but if I can play all the other mods just fine it make's know sence to me so if you can help that would be great
I have found if you re-train them in a different settlement they will upgrade, or some times, upgrade them out of order; i.e; last to first.
"I find your lack of faith...disturbing" -DV
Not sure if this is a bug or something featured, but im playing as the Connacht Kingdom, and I was fighting the Dal Riata. They have one(to my current knowledge now) territory, Castel Yrn Ard or whatever. I took the city there, and they TURNED INTO A HORDE.
I will never be rid of the Dal Riatan menace that threatens my Unified Connacht Ireland
Why do they horde? O_O
Just downloaded 4 files from filefront, got about 20% into install program and it said there's a file corruption in a music.dat file somewhere's. Darn.
Redownloaded part 1, worked. nevermind
Last edited by Buggsy; September 24, 2011 at 05:08 PM.
Incredible mod so far. But there are some things i find 'buggish' or not developed yet:
1. The retraining thing as stated above. It really is annoying having to retrain 2 units per turn in one settlement to upgrade them.
2. Some of the voices have Muslim/spanish/whatever voices. I'm sure that just wasn't implemented yet.
Other than that there's a few typos but they're no big deal. Good mod!
I have installed it 2-3 times, and it's the same again, and again:
1.No Roman or Romano-British-faction is able to build the stone-road (paved roads), that would require "Logistica Engineering Fabrum" (which requires "Treasury and The Treasury") and "Treasury", but the "Treasury-building" can not be build (except of the capital)....
2. Is it planned, that romano-factions can build the highest level of the pagan tempels, but only the second level of christian buildings (Chapel) ??
Truth is elusive to those who refuse to see it with both eyes wide.
No and they historically didn't build paved roads at this time either. A dying technology that I have allowed only for the Roman Roman type faction with the ability and only at its capital. Roman paved roads are through out Gaul and major parts of Britain to begin the game. Historically they fell into ruin and were not replaced nor up kept. They are allowed to be built at capital as a measure of a Roman re emergence
Romano British factions can build 3 level churches
1-Christian Shrine
2-Church Chapel
3-Christian church at capitals only
Roman factions 4 levels
4-cathedral(only at Soissons)
Romano British factions could not build cathedrals
edited
Last edited by Riothamus; October 01, 2011 at 11:31 AM.
Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod
ah so its intended....
I would say historically in Britain, that might be correct, but the streets (in Gaul) only fell in ruin because very soon, there was no Roman Empire, or successor (like Soissons) left (destroyed by the Franks), so if Aegidius/his son would have won (which actually you can do in the campaign) the would have has the possibility to renew the streets...
The thing with the churches is complicated too, because a abbey wasn't as big as it later became, a abbey in this early Christian times, would be a medium-siced Church 700 years (in the Medieval) later.
Furthermore , and thats maybe more importand it's a little bit unfair that the pagans can build huge religiouse buildings, but not the christians...
btw thanks for quick response
Truth is elusive to those who refuse to see it with both eyes wide.