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Thread: RESOLVED - Need help : problem with texture and model

  1. #1
    wangrin's Avatar Unguibus et Rostro
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    Default RESOLVED - Need help : problem with texture and model

    First, I've modified the Spanish cuirassier (Pom's Spain Mod) to create an early XVIIIth century for Geronimo2006 Danish Mod.

    The DAN_CAV_model is composed of SP_CAV_cuirassier with a new helmet and a new body (except breastplate that is the same).
    The 3D model look OK with UU3D, even when animated.
    It look OK too ingame.

    The diffuse texture look good too, but we (Geronimo2006 and I) have problems with gloss texture.
    When using the gloss texture, shadow faces are completely black.
    Maybe is it a problem with dds file, maybe a problem with some model parameters ?
    I can't edit the dds files (I use Paint.NET, not Photoshop), when I open the file, I didn't see the alpha channel.

    I will post pictures later, Geronimo's2006 photobucket exceed its bandwith.

    You can find DAN_CAV_cuirassier files here :



    Second, I have had problem with vertex groups names.

    My first question is : How should they be named ?

    Most of them are labelled : hat0x, body0x, etc.
    Should they all use such labels or is it possible to use any word as a label.
    For instance : fr_cravatte01, fr_cravatte02.

    My second question is : How must I name vertex groups when I want to use 2 or 3 model variants.
    For instance, I want to use 2 different helmets but they use the same texture, if I name them DAN_CAV_helmet01 and DAN_CAV_helmet02 should I have unit using one or another and not both simultaneously ?

    Thanks for help
    Last edited by wangrin; April 27, 2011 at 01:53 AM.


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

  2. #2
    Primergy's Avatar Protector of the Union
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    Default Re: Need help : problem with texture and model

    The model and the gloss file seam to be fine, didn't see any errors there. but the normal map is mising the alpha channel. Normally the Alpha Channel of the Normal should contain "information" of the green channel (srly no idea why ca did it that way) and the green channel should be black.

  3. #3
    wangrin's Avatar Unguibus et Rostro
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    Default Re: Need help : problem with texture and model

    Thank you very much
    I will send those information to Geronimo2006


    « Le courage, c’est de ne pas subir la loi du mensonge triomphant qui passe, et de ne pas faire écho de notre âme, de notre bouche et de nos mains aux applaudissements imbéciles et aux huées fanatiques.. » Jean JAURES

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