Major AI too wimpy? Want to give them more of an edge? Then why not give them some extra starting units to survive those first crucial turns!
This mod scripts the Major AI to receive extra units at startup (2 or 3 various units depending on difficulty - easy = 2 cheap units, normal/hard = 1 moderate unit/1 cheap unit, very hard/legendary = 1 elite unit/1 moderate unit/1 cheap unit )
Comments:
I have been trying to figure out how to keep the Major clans from dying off. No overhaul mod has done it just right so far, and so I knew it had to be done through scripting. I have made it through 15 turns without any major AI dying (other than a small burp that occurs on turn 2 with Tokugawa dying and rising up the same turn. This happens because Tokugawa moves to attack Oda, Oda attacks Mikawa, Tokugawa takes back Mikawa, and Oda moves to Saito) - [It will say that the Great Clan Tokugawa Has Been Destroyed after turn 2, but Tokugawa will be alive, they will just have lost their capital and taken it back the same turn]
I used the FoW removal code in my TEST script (not included in this mod) to see all the factions and make sure everything went alright.
This mod was designed for S2R+. Results may vary among users of anything else.
Installation:
1. Extract the content (campaigns folder) into Total War Shogun 2\data
2. Play!
5. Report back here on issues/suggestions.
Download the Script Here!