Yes, I'm quite sure...The issue is that darthmod also alters the morale effects values universally, so you are seeing them get frightened less due to darth's alterations and take longer to rout from my stat increase.Originally Posted by OTZ
EDIT: As for the starting unit the stats don't show up because the engine can't handle representing dragoons right now but they do have stats for shooting and it works fine. Check the stats file.
I should state I tested the dathmod version to see that it worked, but I did not test it for balance the same way I did my stand alone Zen Mod. I simply merged the two and removed any conflicts, because darthmod is not only the most popular alteration out there, but the only one compatible with mine and people were asking me about it. I have not even played darthmod or my own darth zen version for that matter, so I haven't gotten around to seeing how it changes things. Perhaps at some future point I will consider rebalancing in depth for darthmod more.
Yeah, the camera shake thing is just another I overlooked. Do you happen to remember which packs it was you had to delete however for future reference?Originally Posted by Silius Saurus
Yes, as I stated earlier the AI spits them out as rebels or rewards for quests. I think it may also spawn them for certain factions or they may somehow be recruiting them. I will look into the latter issue later, and fix the missing names, but it wil be too much of a hassle to deal with the scripting to get rid of them in the former instance.Originally Posted by LittleJP
Well, I'm kind of surprised you're able to charge them with your Taisho as whenever I do that the AI rushes spearmen at me and I certainly don't have time to take all of them out. I actually lost my starting general in the rebel battle of a my Chosokabe campaign trying that. Overall though, yes as I stated above I simply merged by darth's mod and mine and haven't looked over my stats to see how they work with his in depth.Originally Posted by PaganDeity
As for the upper level archers I still think they would be worth it, their accuracy and reload is much higher and they have whistling arrows on top of that. As for the naginata ashigaru spam, again, that might be true with darthmod, but I'm surprised at that regardless. How far in the campaign are you? By the time of around realm divide or trying to attack Kyoto I would think you would get slaughtered with armies comprised of naginata ashigaru. I was having a rough time in my test campaign dealing with the number of samurai the AI was pumping out at the later stages, and in my experience, naginata ashigaru rout pretty quickly against them.
Yeah, I'll just boost the ninja experience bonus I guess so it's higher than the other building by enough to be worth it. Leveling ninjas is a pain in the ass now anyway, should be nice. Thanks for pointing that out though.You removed Kisho ninja, but the AI still spends money building the ninja den for kisho exp bonus. Prolly need to give it a bonus of some sort or remove it so that the AI chooses the other option for ninja upgrades.
It doesn't have a clue but fortunately, beyond the one it spawns with at the start, it doesn't really build them. Pretty sure there's nothing I can do about this though unfortunately. I can move around animation types and mix them together, which I had to do for this unit and the mounted long yari ones, but I can't create new animations I believe. As there doesn't seem to be one for firing from horseback with a teppo they have to be dragoons and the AI hasn't known what to do with dragoons since CA introduced them in Empire.I don't think the AI has a clue how to use the dragoons. It uses them light light cav only they lost their spears and now are worthless charging something frontally. It never dismounts them and utilizes the extra guns. This is just a huge bonus for a human who will run around and fire guns at the AI from behind once it kills all the cavalry.
Not sure, I beefed up garrisons slightly in mine but still saw a few provinces go rebel and I almost loss one or two of mine two that way. I suppose this is another aspect of darth's I need to look into.I think someone already pointed out that with beefed up garrisons, inciting rebels is wasted time but thats more a Darth issue I think.
Nodachi Samurai? You mean the garrison retainers (Kerai)? Those are the only nodachi and you are limited to 2. EDIT: I just checked and I actually already *did* make their armor equivalent to other samurai armor. Though now I'm wondering if it actually shoud be, m.Overall, I like the more realistic system. But archers need some love or balance will equal who has the bigger naginata ashigaru stack. It's been buggin me that no dachi samurai and naginata samurai have such a huge discrepency in armor for what purpose? Not to mention as pointed out already way to many katanas flying around. If you can get the AI to stop spamming worthless archers it would be nice though. Yumi samurai seems to be the prefered unit for the AI now more than ever.
Regarding the katanas I only saw one. I guess I'll have to run a campaign with darth zen now too and see how it's different from just mine.
EDIT: As for the yumi spam by AI trying using universal campaign AI mod and renaming it so the file starts with Z so it loads last.