Originally Posted by
|Sith|Magic_8_Ball
We're not playing their future games, though. Also, that doesn't fix the maneuverability problem. The only fix I could see to that is making units (especially the infantry) move a lot faster to compensate for their obese unit size. However, if they did that, then everybody would be going, "0MG not realiztic enuff i thot TW wuz 100 purcent currect whar simz!!!" Not to disrespect your 31k battles, but I've yet to see skirmishing as a viable tactic on a 31k large battle on RTW. It's even hard to skirmish on a 10k large battle. They just don't move fast enough. While you get epic looking infantry clashes, play style is a lot less dynamic without the archers. The other thing that would be hard to make larger unit sizes is that RTW units seem to move more crisply and fast. You can't have a fast paced battle with slower moving units on Shogun II on a large scale, and without the maneuverability, you're looking at even less tactics used than they are right now.
While your other points may be right (although I think getting more used to the gameplay would help with lots of those problems), making the unit scale too large would make units too unwieldy.
And Grassy Flatlands on RTW wasn't very realistic, but the only people that ever complained about that were noobs and hill campers.