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Thread: KGCM "Alliances and Conquests" (OVER)

  1. #1
    Timur_the_Lame's Avatar Praepositus
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    Default KGCM "Alliances and Conquests" (OVER)

    "Alliances and Conquest"


    Factions and Players Kievian Rus - Tonno
    Turks - Open
    Moors- Visorslash
    Kingdom of Jerusalem - Open
    The Kingdom of England - goro
    Portugal - Timur_the_Lame
    The Kingdom of France - Open
    Denmark - Mordrorru

    Defeated:
    The Teutonic Order - IZob



    Rules:
    Spoiler Alert, click show to read: 

    - No alliances with the Papal States. Also, you are not allowed to gift regions that are in a war zone to the Papal States.

    - No Jihads

    - All Player vs Player battles must be auto-resolved. Battles against AI can be played. Note: Screenshots are to be posted as evidence of auto-resolve.(The Odds and Results windows must not be edited in any way. Editing out Map info, Cash, Unit Cards, and any Units/Agents/Regions not involved in the attack is fine however)

    - All defeated armies are not allowed to move on the turn after they have been defeated, nor can they be attacked on the turn after they have been defeated. (Unless of course they are moved into a fort, or are reinforced.)

    - No attacking Ships inside port.

    - No leaving port if blockaded. (You'd have to defeat all ships blockading the port to leave)

    - Two spies or more are required to open the gates to a castle/city.

    - No exploiting merchants in the form of merchant stacks - (Putting several merchants in an army or fort securing a resource).

    - After 24 hours, your turn will be subbed. You may choose who you wish to be your sub throughout the game (Your ally, friend etc.) or alternatively, the admin.

    - NO RELOADING TURNS!!!!!! (If anyone is discovered to have been doing this, penalty is a straight ban).

    -Only military buildings can be destroyed, and only after you have owned the region for 3 or more turns.(Ports are not Military Buildings)

    - You are not allowed to kill Kings or Princes using spies.

    - No surrounding enemy armies with one stack armies, solely to deny any survivors a retreat.

    - Any regions that are gifted, sold, traded with another Faction must have all units except one disbanded immediatly! (Unless, the player selling the region agrees to disband his/her forces that were previously inside the castle instead). In other words, the number of units before selling a region must be equal to the number of units after the region has been sold.

    - You must PM the next player when there turn becomes available. Repeatedly failing to do this simple task will result in an ingame fine, or if the Hotseat is repeatedly held up as a result then you will be removed and a replacement found!

    - I expect all players to use their logic and common sense if judging if there actions exploit the game or not. Where discreprencies arrive, a vote of all players will decide the outcome.


    MAP UPDATES (All are taken at end of said turn):
    Turn 5:

    Turn 10:

    Turn 15:


    KGCM + Patch. No garrison script.

    Also: Alliances are encouraged, as the last two surviving factions, if allied shall share victory.
    Last edited by Timur_the_Lame; July 01, 2011 at 12:35 AM.

  2. #2
    IZob's Avatar Citizen
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    D: no invite

    Well, maybe I didnt want to play anyway
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  3. #3
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Quote Originally Posted by IZob View Post
    D: no invite

    Well, maybe I didnt want to play anyway
    this is a hs that has been going on hahahaha. I just made a new thread so I can edit the op. heres the hs: http://www.twcenter.net/forums/showthread.php?t=418928

    and trust me IZob, you would be the first person I invite to a "Timur" Hs (along with Jiub, Visorslash, and a few others )
    Last edited by Timur_the_Lame; April 19, 2011 at 11:29 PM.

  4. #4
    Praeses
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Give him TO. I'll ake Moors when I return, kay?

  5. #5
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Quote Originally Posted by Visorslash View Post
    Give him TO. I'll ake Moors when I return, kay?
    Sounds awesome friend

  6. #6
    IZob's Avatar Citizen
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Ohhh I c lol. I thought it was new, with the new post and all

    I'd rather not be a sub slave , but if Visor wants to part from the TO (What wrong with the Order?! hmmmm ) then cool yeah guess I'll play.
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  7. #7
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Naw they are all yours. I forgot me and Visor had talked about this before (him taking over for moors). the TO are in fine shape, and in a solid alliance with Mor'd

  8. #8
    Praeses
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Password is board, sub away if y want. Stemp set the password and I never gt around to changing it.

  9. #9
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Lol. I will clear the pw for him (esp with you just throwing it out on the thread )

  10. #10
    Praeses
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Trying to help you here.

    Stealing wi-fi at David Jones atm, waiting for others.

  11. #11
    IZob's Avatar Citizen
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    So the HS is on turn 12, must still be plenty of AI factions around?
    Contact me on Steam: steamcommunity.com/id/IZob/ or send a PM.

  12. #12
    Praeses
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Kinda. Norway is dead. Lotsa hman factons turned AI. TImur, sub me/moors.

    Until the next time I steal wifi, goodbye.

  13. #13
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Quote Originally Posted by IZob View Post
    So the HS is on turn 12, must still be plenty of AI factions around?
    For sure. More to your east than West (mor'd took care of those ones). But as you can see, Lithuania, Mongols, Poland, Hungary, and Kiev are AI. You should be fine

  14. #14
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Quote Originally Posted by Visorslash View Post
    Kinda. Norway is dead. Lotsa hman factons turned AI. TImur, sub me/moors.

    Until the next time I steal wifi, goodbye.
    Sounds good, will do mate.

  15. #15

    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Alright
    Here is the turn... Kind of sad about Antioch,
    But if there going AI, then danmed if I'm going to let Turks take em all, its Cannibalism time
    The only think you have to fear is... Me.

    TRIFORCE.


  16. #16
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests" (Spots Open)

    England subbed, my turn played, and Moors turned back to human (Visor's taking over moors, and Goro is away). France up!

  17. #17
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Quote Originally Posted by TriforceV View Post
    Alright
    Here is the turn... Kind of sad about Antioch,
    But if there going AI, then danmed if I'm going to let Turks take em all, its Cannibalism time
    Egpyt is AI too tho now, so thats gotta help ya out?

  18. #18

    Default Re: NEW THREAD KGCM "Alliances and Conquests"

    Quote Originally Posted by Timur_the_Lame View Post
    Egpyt is AI too tho now, so thats gotta help ya out?
    Nah, I already won against Egypt, they are my slaves now.
    I guess ill just focus all my aggression and anger out on the Turks...
    The only think you have to fear is... Me.

    TRIFORCE.


  19. #19
    Loose Cannon's Avatar Primicerius
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    Default Re: NEW THREAD KGCM "Alliances and Conquests" (Spots Open)

    Denmark's turn is here.

    I know KGCM automatically makes a save but names it HS_faction. I've got saves from different game starting to show up with the same name. I've made a save named "AC_faction_turn#" (for Alliances and Conquests of course) and wonder if others can do the same? Takes 10 whole seconds to do.
    Old age and treachery will always beat youth and exuberance-David Mamet

    Old age and forgetfullness makes it . . .er, I forgot-Loose Cannon

  20. #20
    Timur_the_Lame's Avatar Praepositus
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    Default Re: NEW THREAD KGCM "Alliances and Conquests" (Spots Open)

    Mor'd :

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