Page 9 of 29 FirstFirst 12345678910111213141516171819 ... LastLast
Results 161 to 180 of 571

Thread: IB2 Britanniae II Mod Discussion

  1. #161
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by one day View Post
    Here is my report after 100 turns campaign Catuvellauni Kingdom (VH/VH). Money is no problem. All cities have set a low tax rate now. Trade generates more than 40,000 every move. The campaign is already won with such income. I quickly destroyed Saxonii and now preparing for war against Anglii. Other neighbors are peaceful allies. I need just the three generals and one full army. Quite simple and smooth playing on VH difficulty...










    Did you try the above attachment for this?

    Nice one day.. But Dont get too cocky. If your one army was ever shattered by an powerful agressive enemy your provinces just could get trampled over very quickly

    -Looks like basically having the small army allows for you to be wealthy



    Quote Originally Posted by VanRW View Post
    I just started this mod a week or two ago and I'd like to say first, that I really enjoy it, it captures that period between when Rome: TW ends and Viking Invasion begins so from a role playing standpoint, it's fantastic to be able to hit that gap with such a well designed game.

    I do have a couple of minor questions. While I"m aware that the Western Roman Empire was teetering and the Gaul branch was barely Roman by this point, my question is simple. Why are so many of the legion units for the Soisson faction comparatively weak compared to the "British legions" of the Regnum Romeo-British faction? The Domesticorium spearmen are really about as close as I've found, and they're still several points weaker in defense despite being seen as an elite type unit. I'm not trying to criticize the decision, mind you, I'm just curious why even a weaker Rome's troops seem inferior to the people that are struggling to keep from fading into barbarian life!
    I really dont see them(Soissons) as comparably week..but you do have me looking into it.
    You got to remember that Soissons was on its own after 461AD. Its recruits were no longer the powerful well disciplined Roman legions. There was some carry over and this is what I tried to convey early on but within a decade anything truely Roman probably wouldn't have been around. There would have been been a blending between Roman and Barbarianas it had been doing so for the last century. The last decade of 450-60AD certainly would have been accelerated in this trend. Although the game does allow the possibility of a resurgence of Roman Glory(military, econ, and tech)for Soissons
    Last edited by Riothamus; June 05, 2011 at 09:27 AM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  2. #162
    one day's Avatar Kirā
    Join Date
    Apr 2008
    Posts
    281

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Riothamus View Post
    -Looks like basically having the small army allows for you to be wealthy

    Yes, something like that. Especially in start of the campaign I use only the necessary garrison in cities and use maneuvering army under the command of a strong general. I never spend more for maintenance of the army than my tax. Money from farming, trade and mining, I give to economic development. This is my basic rule and it works practically in all mods.
    Last edited by one day; June 05, 2011 at 12:52 PM.

  3. #163
    Highwayman's Avatar Yoshihara
    Join Date
    Jun 2011
    Location
    Ireland
    Posts
    77

    Default Re: IB2 Britanniae Mod Discussion

    great mod guys im having great fun trying to become high King of Ireland with the Uí Neill, but Dal Ríata and Connaught also have their eyes on the crown!

  4. #164
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by one day View Post
    Yes, something like that. Especially in start of the campaign I use only the necessary garrison in cities and use maneuvering army under the command of a strong general. I never spend more for maintenance of the army than my tax. Money from farming, trade and mining, I give to economic development. This is my basic rule and it works practically in all modes.
    Did you try the attchment one day? Im curious to how this is working


    Quote Originally Posted by Highwayman View Post
    great mod guys im having great fun trying to become high King of Ireland with the Uí Neill, but Dal Ríata and Connaught also have their eyes on the crown!
    Let us know how this goes...This part of the mod we know needs more attention. We will eventually w/ a few more factions
    Last edited by Riothamus; June 05, 2011 at 12:56 PM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  5. #165
    Kabe difendā
    Join Date
    May 2010
    Posts
    30

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Riothamus View Post
    Did you try the above attachment for this?

    Nice one day.. But Dont get too cocky. If your one army was ever shattered by an powerful agressive enemy your provinces just could get trampled over very quickly

    -Looks like basically having the small army allows for you to be wealthy





    I really dont see them(Soissons) as comparably week..but you do have me looking into it.
    You got to remember that Soissons was on its own after 461AD. Its recruits were no longer the powerful well disciplined Roman legions. There was some carry over and this is what I tried to convey early on but within a decade anything truely Roman probably wouldn't have been around. There would have been been a blending between Roman and Barbarianas it had been doing so for the last century. The last decade of 450-60AD certainly would have been accelerated in this trend. Although the game does allow the possibility of a resurgence of Roman Glory(military, econ, and tech)for Soissons

    That makes quite a bit of sense, actually, I was still looking at them as "Rome" but they're more of an independent kingdom that just happens to have access to some of the technology and culture, and its probably sliding slowly into more 'barbarian' as it goes. I guess the only real way to do that in-game would be a reverse tech-tree that gets worse the longer you play the faction, and that certainly wouldn't be a lot of fun to play!

    The only other question I have is regarding the AI on the campaign map. I've noticed every other faction seems to build stack upon stack of armies and have zero money but huge armies that hover around their borders. Is this simply a result of playing on Easy (it's my first playthrough, be nice!) or do most AI controlled factions tend to build up armies at the expense of their treasury? It makes conquering them easy but tedious, because each battle has to wade through thousands of low skill infantry that they can't really replace. Again, thanks for any assistance.

  6. #166
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by VanRW View Post
    That makes quite a bit of sense, actually, I was still looking at them as "Rome" but they're more of an independent kingdom that just happens to have access to some of the technology and culture, and its probably sliding slowly into more 'barbarian' as it goes. I guess the only real way to do that in-game would be a reverse tech-tree that gets worse the longer you play the faction, and that certainly wouldn't be a lot of fun to play!

    The only other question I have is regarding the AI on the campaign map. I've noticed every other faction seems to build stack upon stack of armies and have zero money but huge armies that hover around their borders. Is this simply a result of playing on Easy (it's my first playthrough, be nice!) or do most AI controlled factions tend to build up armies at the expense of their treasury? It makes conquering them easy but tedious, because each battle has to wade through thousands of low skill infantry that they can't really replace. Again, thanks for any assistance.
    Ahhhh, but actually there is a reverse building tree. As the Roman type faction you have a choice between trying to once again establish all that was once Roman or taking the easier route and building the Barbarian type building trees: The Kingdom’s Raison d’être. If you notice that if you were to destroy your Governors house the option would be their to build a barbarian chieftain hall thus beginning that Barbarian building tree. If you build a second level then you are committed and are blocked from building a second level Roman gov house or anything higher. With the Romano type British factions, this option is much more enticing for they have already one foot in the door and they can extensively build from this tree as much as the Barbarian factions can. The Kingdom’s Raison d’être economic system is cheaper to produce but its not as lucrative as the Roman coinage system. The coinage system takes technology, a curial class to fund it and and a powerful expensive army to defend it. Its returns are greater in that farms, markets and ports bring in much more wealth

    The AI unfortunately needs help and this is provided by an AI money script that keeps them in the game and formidable. They start off w/ an army and get a little divine intervention. I'm hoping that we can at the very least make it less intrusive on the game
    Last edited by Riothamus; June 05, 2011 at 09:15 PM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  7. #167
    Bernardius's Avatar Taihō no heishi
    Join Date
    May 2010
    Location
    SACRUM IMPERIUM ROMANUM NATIONES GERMANICAE
    Posts
    459

    Default Re: IB2 Britanniae Mod Discussion

    first of all this mod is very good and makes alot of fun! thanks for your hard work and everything you do for the modding community!

    i have two little things i hope will soon be adressed:
    1. some units are, given their stats, useless for example the field bowman, mercenary bowman they cost nearly the same and are nearly as good as the other, but better stats and cheaper are the germanic bowman, so why i should build these two? another example is the "ardu" unit which cost 221, more than the better "aulue" unit (200), or the "campwyr" which are more expensive than the "miles" of the eburac faction but have lower stats.

    2. is it not possible to get the zoroatrian name for the pelagianism out of the game?

    thanks for answering!

    pS: i love your mod and its still beta, so i know everything gets better, but its nearly perfect already i think!
    1648 Der Dreißigjährige Krieg, out now

  8. #168
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Bernardius View Post
    first of all this mod is very good and makes alot of fun! thanks for your hard work and everything you do for the modding community!

    i have two little things i hope will soon be adressed:
    1. some units are, given their stats, useless for example the field bowman, mercenary bowman they cost nearly the same and are nearly as good as the other, but better stats and cheaper are the germanic bowman, so why i should build these two? another example is the "ardu" unit which cost 221, more than the better "aulue" unit (200), or the "campwyr" which are more expensive than the "miles" of the eburac faction but have lower stats.

    2. is it not possible to get the zoroatrian name for the pelagianism out of the game?

    thanks for answering!

    pS: i love your mod and its still beta, so i know everything gets better, but its nearly perfect already i think!
    We thanks you Bernardius

    Its no longer a beta though
    -Zoroastrian name for the pelagianism... I thought was already changed. Wll do so if not

    The Miles unit specialization is the spear and the Campwyr is the sword unit w/very similar stats
    -Having a specialized sword unit will always be more expensive than a specialized spear unit if stats are as close as they are. There are other stats such as stat mental and simply just the building level..In some cases this is meant to be a choice.
    But to your over all point I agree further adjustments are needed especially with the ardu example..The Ardu are cheaper to recruit though but the disparity with the upkeep isn't enough
    Last edited by Riothamus; June 07, 2011 at 11:11 AM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  9. #169
    Highwayman's Avatar Yoshihara
    Join Date
    Jun 2011
    Location
    Ireland
    Posts
    77

    Default Re: IB2 Britanniae Mod Discussion

    Ok ill let you know how it goes i could be awhile though i barely have enought free time to relax nevermind play games lol

  10. #170
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Highwayman View Post
    Ok ill let you know how it goes i could be awhile though i barely have enought free time to relax nevermind play games lol
    Keeep em coming at your pace Highwayman

    We Thanks Ya


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  11. #171
    Kabe difendā
    Join Date
    Oct 2009
    Posts
    46

    Default Re: IB2 Britanniae Mod Discussion

    Currently about a hundred turns through my Pictish game. I've conquered all of Goddodin north of the wall, wiped out Dalriada, and taken Alt Clut's capital from them. Am now waiting to receive my High-King of the Picts Crown

    Couple of observations. my apologies if any of these aren't relevant or have been noted already:

    - Two Dalriadan armies are 'locked' in a valley in Argyll. I can't attack them, send diplomats, interact, assasinate - anything. And they won't move. I've destroyed their faction, but there's just these two armies left, milling about on what's now my territory. Not sure what's happening here, it looks like a glitch in the game code.

    - The Dalriadan 'basic' spearmen seem a bit underpowered. In my latest battle, I beat five thousand of them with about three hundred assorted species of Pictish heavy infantry, backed up by a few archer units: the Dalriadan spearmen inevitably take brutal losses, fold and fall back. I think their attack values could maybe be done with a slight upping. A couple of times now I've had 'This is Sparta!' moments where a couple dozen Picts have held back seemingly millions of Dalriadans.

    - The Anglian Kingdom is expanding just as it did historically: it's knocking the British kingdoms down right left and centre, and I'm away to intervene against them. I haven't fought their armies yet, but if I find anything random I'll post it. There will be no Anglian Bretwalda on my watch...!

    - Settlements seem to be really rebellious. I'm having to garrison my southernmost provinces conquered from Goddodin with pretty massive armies just to hold them in check.

    - The Pictish names seem a bit... random. Some of them are really early Roman-era names, some are later, and the surnames are a bit jumbled. I can supply a list of names and surnames if there's any demand for it.

    - Would there be a case for moving the Broch Orc settlement onto the Orkney Islands proper? At the moment it's in Caithness where John o'Groats is nowadays, and I don't think there's ever been anything there that would really qualify as a 'settlement' before the modern era.

    - I see that there is a measurement of 'Celtic Paganism' still in some of the provincial population indicators, but there aren't any Celtic Pagans.

    Overall, this is by by far and away the best mod for Medieval Total War 2 I've had the pleasure of becoming addicted to.

  12. #172
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Cináed View Post
    Currently about a hundred turns through my Pictish game. I've conquered all of Goddodin north of the wall, wiped out Dalriada, and taken Alt Clut's capital from them. Am now waiting to receive my High-King of the Picts Crown

    Couple of observations. my apologies if any of these aren't relevant or have been noted already:

    - Two Dalriadan armies are 'locked' in a valley in Argyll. I can't attack them, send diplomats, interact, assasinate - anything. And they won't move. I've destroyed their faction, but there's just these two armies left, milling about on what's now my territory. Not sure what's happening here, it looks like a glitch in the game code.

    - The Dalriadan 'basic' spearmen seem a bit underpowered. In my latest battle, I beat five thousand of them with about three hundred assorted species of Pictish heavy infantry, backed up by a few archer units: the Dalriadan spearmen inevitably take brutal losses, fold and fall back. I think their attack values could maybe be done with a slight upping. A couple of times now I've had 'This is Sparta!' moments where a couple dozen Picts have held back seemingly millions of Dalriadans.

    - The Anglian Kingdom is expanding just as it did historically: it's knocking the British kingdoms down right left and centre, and I'm away to intervene against them. I haven't fought their armies yet, but if I find anything random I'll post it. There will be no Anglian Bretwalda on my watch...!

    - Settlements seem to be really rebellious. I'm having to garrison my southernmost provinces conquered from Goddodin with pretty massive armies just to hold them in check.

    - The Pictish names seem a bit... random. Some of them are really early Roman-era names, some are later, and the surnames are a bit jumbled. I can supply a list of names and surnames if there's any demand for it.

    - Would there be a case for moving the Broch Orc settlement onto the Orkney Islands proper? At the moment it's in Caithness where John o'Groats is nowadays, and I don't think there's ever been anything there that would really qualify as a 'settlement' before the modern era.

    - I see that there is a measurement of 'Celtic Paganism' still in some of the provincial population indicators, but there aren't any Celtic Pagans.

    Overall, this is by by far and away the best mod for Medieval Total War 2 I've had the pleasure of becoming addicted to.
    We thanks you Cináed

    -I'm not sure why this happens-''Two Dalriadan armies are 'locked' in a valley in Argyll.'' Because playing hot seat and switching it over to the humane player, I can move those armies. Why the AI does not I dont Know but it can be changed so that they appear on a different tile instead of where there currently are

    -Will look see at their basic spear men and see if adjustments are needed...Thanks

    -Picts will have a very difficult time assimilating foreign cultures as do the other factions

    -Provide some Pict names..Will credit ya

    Broch Orc can be moved. Putting it on the island seemed to maroon it for eternity for some reason. I'll change it though
    Last edited by Riothamus; June 08, 2011 at 02:59 PM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  13. #173
    Kabe difendā
    Join Date
    Oct 2009
    Posts
    46

    Default Re: IB2 Britanniae Mod Discussion

    Have forwarded those names to you in a personal message.

    I'll keep an eye out for anything else that happens: I've started my 'intervention' into the Anglic Kingdom, so will let you know if anything else turns up!

  14. #174
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Cináed View Post
    Have forwarded those names to you in a personal message.

    I'll keep an eye out for anything else that happens: I've started my 'intervention' into the Anglic Kingdom, so will let you know if anything else turns up!
    I got em. Thank You Cináed

    Will be credited
    Last edited by Riothamus; June 09, 2011 at 01:49 PM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  15. #175
    Tasmansk Tiger's Avatar Yari-hei
    Join Date
    Mar 2010
    Posts
    143

    Default Re: IB2 Britanniae Mod Discussion

    So I've played the Regnum Britanniae some, and it seems that the tweas you made works very well. My economy is decent and Im only keeping one major field-army. The bodyguards arent supermen any more, but they don't die at once either, which is awesome! so so far, very nice!

  16. #176
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Tasmansk Tiger View Post
    So I've played the Regnum Britanniae some, and it seems that the tweas you made works very well. My economy is decent and Im only keeping one major field-army. The bodyguards arent supermen any more, but they don't die at once either, which is awesome! so so far, very nice!
    Great! Thanks Tasmansk Tiger

    Will credit ya


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  17. #177
    Iaius Statius Laurentius's Avatar Sōkō yumi
    Join Date
    May 2004
    Posts
    848

    Default Re: IB2 Britanniae Mod Discussion

    Just discovered this mod yesterday and I'm fascinated by it. Late antiquity's not a period I usually spend time in, but there's something compelling about playing the last gasp of Roman civilization surrounded by hordes of hungry enemies. The enemy unit stacks are merciless though, while I'm busy spending money on civic improvements...

    Anyway, I'm a bit bothered by Soissons using the Russian accent type. There's just something disturbing about a Roman admiral responding "da"--is there a reason that Soissons doesn't just use the standard Mediterranean accent?

    I tried changing it myself, but since there are a bunch of files missing (and I thinkg desc_sounds_accent isn't the version actually used by the mods), I just end up losing all my sounds unless I restore the events files that originally came with the mod.

  18. #178
    Riothamus's Avatar Rio
    Join Date
    May 2005
    Location
    providence ri.
    Posts
    10,340

    Default Re: IB2 Britanniae Mod Discussion

    Quote Originally Posted by Iaius Statius Laurentius View Post
    Just discovered this mod yesterday and I'm fascinated by it. Late antiquity's not a period I usually spend time in, but there's something compelling about playing the last gasp of Roman civilization surrounded by hordes of hungry enemies. The enemy unit stacks are merciless though, while I'm busy spending money on civic improvements...

    Anyway, I'm a bit bothered by Soissons using the Russian accent type. There's just something disturbing about a Roman admiral responding "da"--is there a reason that Soissons doesn't just use the standard Mediterranean accent?

    I tried changing it myself, but since there are a bunch of files missing (and I thinkg desc_sounds_accent isn't the version actually used by the mods), I just end up losing all my sounds unless I restore the events files that originally came with the mod.
    Hi Iaius Statius Laurentius
    Its quite limited and for quite frustrating. I did try adding, modifying, and regenerating(sound) the voice files unsuccessfully for some time. Switching factions around seemed to help in getting certain factions a particular accent but in doing so there was a chance of the Mongol accent appearing on a Romano faction after doing so. At the moment this is the best we could do.

    The good thing about this was most probable many of your generals were more likely speaking a mixture of the German language of the Franks and latin as Aegidius did. Their ties militarily were very close
    Last edited by Riothamus; June 10, 2011 at 08:33 AM.


    Under the esteemed patronage of Ramon Gonzales y Garcia IB and IB2 Mod

  19. #179
    Iaius Statius Laurentius's Avatar Sōkō yumi
    Join Date
    May 2004
    Posts
    848

    Default Re: IB2 Britanniae Mod Discussion

    True, but they would sound closer to Latin than the Frisians and nothern Britannic peoples would. Odd that the accent text file doesn't work as it's supposed to--swapping around factions is a curious way of getting around it. Whatever works, I guess.

    I tried extracting the Mediterranean voices from the .dat files and renaming them to Eastern_European_* in hopes of getting the game to use those instead, but I must not have put them in the right place because the game ignores them.

  20. #180
    one day's Avatar Kirā
    Join Date
    Apr 2008
    Posts
    281

    Default Re: IB2 Britanniae Mod Discussion

    The situation after 150 turns. The boom in the economy in my kingdom. Especially my trade is out of control (more than 100.000 per turn). Campaign against Anglii continues easily by plan. I'm going across the river to the final destruction of the fraction. The campaign falls into a stereotype. It would help a surprise or a coincidence in campaign script.




    Quote Originally Posted by Riothamus View Post
    Did you try the attchment one day? Im curious to how this is working
    Yes, I use Manage Attachments. It´s very easy and automatic, I only upload picture.jpg.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	150.JPG 
Views:	66 
Size:	135.0 KB 
ID:	167567  
    Last edited by one day; June 11, 2011 at 06:31 AM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •