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Thread: Warhammer 40k Ideas

  1. #21
    Aoba
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    Default Re: Warhammer 40k Ideas

    I hope you don't mind me throwing in my view here.

    Personally, I think that MTW2 is the wrong platform for a W40K mod. I think that NTW is a better platform to use. And I think it would be best slotted in as a sub mod for the Great War mod.

    Why - because there is already a WW2 sub mod for the Great War mod. And probably more importantly, because assets like tanks, machineguns, modern artillery, mortars, trenches etc are already created for the Great War mod. A lot of the requirements for a W40K mod are already there. They just need some modifications.

    With a bit of imagination, and a few detail changes, some of the Imperial Guard regiments are already present in the Great War mod.

    Imperial Guard, and Traitor guard for the enemy, would be good starting point.

    Think about it for a while. I am sure it would constitute a good option.

    Just my two cents worth. Being an old Imperial Guard devotee from way back, I would like to see this happen.

    best wishes

    sunray
    Last edited by sunray; April 20, 2011 at 06:39 AM.

  2. #22
    ☩Lord Inquisitor Derpy Hooves☩'s Avatar Look at the stars
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by sunray View Post
    I hope you don't mind me throwing in my view here.

    Personally, I think that MTW2 is the wrong platform for a W40K mod. I think that NTW is a better platform to use. And I think it would be best slotted in as a sub mod for the Great War mod. Why - because there is already a WW2 sub mod for the Great War mod. And probably more importantly, because assets like tanks, machineguns, modern artillery, mortars, trenches etc are already created for the Great War mod. A lot of the requirements for a W40K mod are already there. They just need some modifications. With a bit of imagination, and a few detail changes, some of the Imperial Guard regiments are already present in the Great War mod.
    NTW will not work until modding of the map becomes a viable option. Unless somehow Holy Terra is invaded (and somehow the oceans have returned to Holy Terra), but the likelihood of an invasion of Terra is farfetched, unless it is during the Horus Heresy.

  3. #23
    Himster's Avatar Kamikaze
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    Default Re: Warhammer 40k Ideas

    I'd suggest taking a few liberties: do not base this "mod" on a hive world, base it on a feral/barbarian world that's relatively secluded from the rest of the universe. Leave out the wider impirium of man influences like the inquisition, and reinforcements from other worlds, this should be a frontier world where your job is to stem the corrupting forces of choas.

    I think the best way is to have an imperial governer faction (a papal faction) that is supported by a PDF faction (or maybe factions) that can turn traitor: make sure these advanced units don't exceed 50 men and be rather skirmishy, have native factions that are loyal or semi-loyal: these factions can be completely invented and be at varying levels of technological advancement, have a mutant faction (that can be loyal but will always be disliked by the imperial factions, you could make it so if they go good they can get guns and if they go bad they get daemons), have a daemon faction (luckily those models are done) daemons should be the main enemy faction, they're melee so good guys have no choice but to be melee as well, and I think that should be it.

    Maybe have a tiny force of space/chaos marines later on, but really tiny numbers, like five or ten man squads and only have like a dozen of those squads and make them irreplacable.

    There are a few tanks around TWC, I'm not sure how well they work.

    The two biggest jobs IMO are the pistol animation and settlement customisation.

    Another option would be to set the mod in the warp, that way you could make it as wacky and weird as you wanted: floating castles, armoured knights charging beastmen armed with plasma guns, space marines wrestling in fields of jello, purple naked chicks shooting lightning out their eyes, walking walking trees throwing flaming rocks at a hundred foot mouse. You could do anything with chaos.

    Also make sure there's no sea on the map, that'd just be too akward.
    Last edited by Himster; April 20, 2011 at 09:57 AM.
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  4. #24
    PaulH's Avatar Ishiyumi no shashu
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    Default Re: Warhammer 40k Ideas

    Thats not a bad idea really, to set it on one of the more feral or medieval worlds out there, as it'd still have the loreful stuff like Mankind being devoted to the god emperor and so forth. Mutants would make sense as a foe, as would Chaos. It'd also allow nicely for Eldar Exodites (the dinosaur riding ones) as a faction, and even Orcs. It'd still be Warhammer 40,000, just without the Tanks, Titans and Aircraft.

  5. #25
    Himster's Avatar Kamikaze
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by PaulH View Post
    Thats not a bad idea really, to set it on one of the more feral or medieval worlds out there, as it'd still have the loreful stuff like Mankind being devoted to the god emperor and so forth. Mutants would make sense as a foe, as would Chaos. It'd also allow nicely for Eldar Exodites (the dinosaur riding ones) as a faction, and even Orcs. It'd still be Warhammer 40,000, just without the Tanks, Titans and Aircraft.
    Exactly, all the lore and the best novels are all about a few elite guardsmen or marines overcoming the impossible hordes of chaos.

    I like the Eldar idea as well.

    Using orcs could work too, I'm not a big fan of orks, I vote for like a feral tribe of orcs (that are basically just CoW orcs without shields and a few guns here and there). But the main idea should still be imperial colonists allied with some natives against chaos which are allied to other natives with mutants in the middle. Primitive Orks and eldar should be afterthoughts on the side-lines.

    But you know mutants aren't always the badguys, there are entire imperial regiments made of mutants. The thing is mutants are treated like second class citezens or worse, but they often still consider themselves human. I think it's interesting to have a faction like that that can choose to forgive their cruel overlords or seek revenge.

    edit.

    I think that tanks are possible, just not the advanced leman russ or the chimera or the predator. The basilisk is possible, the defiler is possible, an open topped rhino is possible, it'd be like an elephant (but the marines inside aren't deployable and the roof doors can't be closed) and that old one gun leman russ is possible (the one the blood-pact use).
    Last edited by Himster; April 20, 2011 at 12:07 PM.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
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  6. #26
    Himster's Avatar Kamikaze
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    Default Re: Warhammer 40k Ideas

    double
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  7. #27
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    Default Re: Warhammer 40k Ideas

    You could still have Sentinels and Dreadnoughts

  8. #28
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by swordofjanak View Post
    You could still have Sentinels and Dreadnoughts
    Excellent point.

    ......and native engines of war could be invented too, like you could imagine a kind of ploughing machine that they hurridly converted for war or a massive exoskeleton for heavy lifting converted for war........ and there could be like mega mutants that could be like tanks with cannons grafted to their chests or whatever and armoured squiggoths for the orks. What about the eldar.......I know the exodites had/have vypers, can floating vehicles work?
    Last edited by Himster; April 20, 2011 at 12:39 PM.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  9. #29
    ☩Lord Inquisitor Derpy Hooves☩'s Avatar Look at the stars
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    Default Re: Warhammer 40k Ideas

    Well if you can have "flying units" I'm sure you can have jetbikes, shining spears; but not Falcons, Wave Serpents, Fire Prism, Vyper

  10. #30
    Himster's Avatar Kamikaze
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by swordofjanak View Post
    Well if you can have "flying units" I'm sure you can have jetbikes, shining spears; but not Falcons, Wave Serpents, Fire Prism, Vyper
    Why not?
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
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  11. #31
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    Default Re: Warhammer 40k Ideas

    Only one weapon can be used at a time. All of those that can't be used have more than one weapon

  12. #32
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by swordofjanak View Post
    Only one weapon can be used at a time. All of those that can't be used have more than one weapon
    So a vyper can be used, so could fire-prisms, but exodites don't have fire-prisms.

    And wraithlords, we forgot to mention wraithlords, I dunno if exodites can have wraithlords, that'd be cool tho.

    Anyway, they're basically futuristic wood-elves that use lizard beasts of burden and mounts and beasts of war with limited access to their technology, they also have very very very small numbers.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
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  13. #33
    TMK's Avatar BC Local Moderator
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by swordofjanak View Post
    Only one weapon can be used at a time. All of those that can't be used have more than one weapon
    They can, if you make new animations.




  14. #34
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    Default Re: Warhammer 40k Ideas

    A vyper has two weapons. A Fire Prism has two weapons. A Wraithlord could work if you gave it one blade and the standard gun. I highly doubt that exodites have Wraithlords since they don't really rely on that.

  15. #35
    Druvatar De Bodemloze's Avatar let`s mod on some fools
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    Default Re: Warhammer 40k Ideas

    not to rain on parades! but it is a mute point whether or not this or that is possible! this or that for that feature
    the reality is it would take a team of at least ten skilled modders who were diligent & dedicated to even come close to pulling this off! not to seem negative but even then you wouldn`t be playing it until you could with your "grandkids!" this is unfortunately not a serious proposal for mtw2
    sorry my opinion

  16. #36
    Himster's Avatar Kamikaze
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by swordofjanak View Post
    A vyper has two weapons. A Fire Prism has two weapons. A Wraithlord could work if you gave it one blade and the standard gun. I highly doubt that exodites have Wraithlords since they don't really rely on that.
    You're right, I forgot about the twin linked shruiken catapults (they're too well hidden).

    Yeah I looked up some exodite wraithlords, out of six or seven army lists I only found one with a wraithlord, it was suitably leafy but it didn't rally fit.

    Anyway, this might be interesting:


    Just look how awesome this is:


    This thing is in reaction to the old exodite rules concerning something called a "knight", it's pretty cool, but a bit heavy for my taste and rather japanese...ish.


    sorry my opinion
    Well your "opinion" makes baby Jesus cry.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  17. #37
    Col. Tartleton's Avatar Ninja
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by Himster View Post
    Exactly, all the lore and the best novels are all about a few elite guardsmen or marines overcoming the impossible hordes of chaos.

    I like the Eldar idea as well.

    Using orcs could work too, I'm not a big fan of orks, I vote for like a feral tribe of orcs (that are basically just CoW orcs without shields and a few guns here and there). But the main idea should still be imperial colonists allied with some natives against chaos which are allied to other natives with mutants in the middle. Primitive Orks and eldar should be afterthoughts on the side-lines.

    But you know mutants aren't always the badguys, there are entire imperial regiments made of mutants. The thing is mutants are treated like second class citezens or worse, but they often still consider themselves human. I think it's interesting to have a faction like that that can choose to forgive their cruel overlords or seek revenge.

    edit.

    I think that tanks are possible, just not the advanced leman russ or the chimera or the predator. The basilisk is possible, the defiler is possible, an open topped rhino is possible, it'd be like an elephant (but the marines inside aren't deployable and the roof doors can't be closed) and that old one gun leman russ is possible (the one the blood-pact use).
    I do like the idea of Imperial Colonists in the Eastern Fringe holding off marauding feral Orks, perfidious eldar, and chaos (and perhaps genestealer) cults. I think it would improve the medieval qualities somewhat. I think a "Pure" Human Colonist Faction(s), a Native Mutant Faction(s), and an insidious Chaos Faction(s) could work. I'm already imagining Victorian styled Imperialists with Lasmuskets waging war against a more medieval native culture and their newfound Chaos allies. Kind of a Boer or French and Indian War of sorts. If anything this more historic angle highlights what makes 40k so alluring. You'll have a brutal alien (human) occupier (the good guys) and the deranged anarchists (chaos) and the regular folk getting caught in the crossfire and forced to choose sides. I'm feeling Vostroyan might be the best bet, they look absolutely brutal with their respirators battle axes... er guns and shakos.

    Yep this could work...

    Exodites would be a must in this theme (although certainly a later development) a sort of The Lost World element really adds to the Victorian flavor and the Orks if treated seriously would prove to be the perfect noble... ignoble savages.

    Quote Originally Posted by Druvatar De Bodemloze View Post
    not to rain on parades! but it is a mute point whether or not this or that is possible! this or that for that feature
    the reality is it would take a team of at least ten skilled modders who were diligent & dedicated to even come close to pulling this off! not to seem negative but even then you wouldn`t be playing it until you could with your "grandkids!" this is unfortunately not a serious proposal for mtw2
    sorry my opinion
    I understand your concerns. It would be a massive endeavor and that's why this is exploratory. It would have to be initially quite small to be playable with the amount of work reqired, and then revised and developed over time. I'm looking at this realistically. I think a mod using the theme of warhammer 40k could be achieved. I'm less certain that it could truly approximate the more exotic elements of 40k. So I think its wise to think small and put bigger ideas on the backburner.
    Last edited by Col. Tartleton; April 20, 2011 at 05:38 PM.
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  18. #38
    Himster's Avatar Kamikaze
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by Col. Tartleton View Post
    I do like the idea of Imperial Colonists in the Eastern Fringe holding off marauding feral Orks, perfidious eldar, and chaos (and perhaps genestealer) cults. I think it would improve the medieval qualities somewhat.
    Oooo, genestealer cult, good thinking.

    To start off tho this mod needs to be mostly borrowed from finished mods: orc buildings from CoW, warwagons, orc warriors from CoW, wood elves and cold-ones

    Quote Originally Posted by Col. Tartleton View Post
    I think a "Pure" Human Colonist Faction(s), a Native Mutant Faction(s), and an insidious Chaos Faction(s) could work. I'm already imagining Victorian styled Imperialists with Lasmuskets waging war against a more medieval native culture and their newfound Chaos allies. Kind of a Boer or French and Indian War of sorts. If anything this more historic angle highlights what makes 40k so alluring. You'll have a brutal alien (human) occupier (the good guys) and the deranged anarchists (chaos) and the regular folk getting caught in the crossfire and forced to choose sides. I'm feeling Vostroyan might be the best bet, they look absolutely brutal with their respirators battle axes... er guns and shakos.
    The way I'm looking at it the futuristic units should be the size of Dow units (20-30) and the more primitive units should be full scale.

    Las-musket armed imperialists? heck no, rapid fire pls. Las-muskets could work with chaos cultists, they even had rules for them in like second edition.

    Vostroyans are cool, they'd work well I think.

    Quote Originally Posted by Col. Tartleton View Post
    Yep this could work...

    Exodites would be a must in this theme (although certainly a later development) a sort of The Lost World element really adds to the Victorian flavor and the Orks if treated seriously would prove to be the perfect noble... ignoble savages.
    Yeah, it'd be cool to create a kind of ambiguity around whose planet this really is, compellin' stuff that is.
    Last edited by Himster; April 22, 2011 at 09:49 AM.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
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  19. #39
    Ulysses S. Grant's Avatar Jū kihei
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    Default Re: Warhammer 40k Ideas

    A 40k mod set during the 41st millenium wouldn't work simply due to the complexity of how they fight their wars (Rapid firing guns, tanks, titans, aircraft etc). The COW team may have the steam tank in their mod, but its capacities are limited as are the implementation of things such as flying units.


    This is why i think the only 40k universe setting for a Medieval 2 mod is the Unification Wars, as the Emperors mission to unify Earth wasn't fought with most of the things that 40k is... The techno-barbarians of old earth fought with melee weapons, and had few tanks, aircraft or shooting weapons. Those who did were few in number, but were very powerful. This is why the Proto-Astartes were so effective as they had guns a-plenty. Still the majority of the fighting was done up close and the armies of the time fought in massed ranks which also gave the Proto-Astartes a huge advange.
    Last edited by Ulysses S. Grant; April 22, 2011 at 02:17 PM.
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  20. #40
    Himster's Avatar Kamikaze
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    Default Re: Warhammer 40k Ideas

    Quote Originally Posted by Ulysses S. Grant View Post
    A 40k mod set during the 41st millenium wouldn't work simply due to the complexity of how they fight their wars (Rapid firing guns, tanks, titans, aircraft etc). The COW team may have the steam tank in their mod, but its capacities are limited as are the implementation of things such as flying units.


    This is why i think the only 40k universe setting for a Medieval 2 mod is the Unification Wars, as the Emperors mission to unify Earth wasn't fought with most of the things that 40k is... The techno-barbarians of old earth fought with melee weapons, and had few tanks, aircraft or shooting weapons. Those who did were few in number, but were very powerful. This is why the Proto-Astartes were so effective as they had guns a-plenty. Still the majority of the fighting was done up close and the armies of the time fought in massed ranks which also gave the Proto-Astartes a huge advange.
    That is essentially what we're suggesting: except not on terra, rather on some backwater that has a weak imperial presence.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

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