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Thread: B-DizL's MODelz

  1. #41
    Killerbee's Avatar Valar Morghulis
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    Default Re: B-DizL's MODelz

    Holy ! You have some amazing models here man.

    +rep if TWC lets me

  2. #42
    RO Citizen's Avatar Ronin
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    Default Re: B-DizL's MODelz

    Le Genius! +rep
    [Col] RO Citizen

  3. #43
    B-DizL's Avatar AKA FISTICUFFS
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    Default Re: B-DizL's MODelz

    Thanks guys


  4. #44
    B-DizL's Avatar AKA FISTICUFFS
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    Default Re: B-DizL's MODelz

    Made a low poly train...



  5. #45
    KDK's Avatar Pro Rege Et Grege
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    Default

    Nice!

    Sent from my GT-I9100 using Tapatalk

  6. #46
    Skyn0s's Avatar Historian - 2D Artist
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    Default Re: B-DizL's MODelz

    Very good B-Dizl... like always
    + rep

  7. #47
    B-DizL's Avatar AKA FISTICUFFS
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    Default Re: B-DizL's MODelz

    This is from our latest update for 5.0...


    TANKS!


    To see some more finished models check out the new preview thread Here


  8. #48
    Chlοë's Avatar EMPRESS OF ALL THINGS
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    Default Re: B-DizL's MODelz

    Tanks for the preview!

    Excellent work on the models. I'm sure they will all look splendid in-game as they mow down lines of soldiers.
    I want you all to know how beautiful you are. No body--and nobody--can ever change that fact, and no mirror will ever be able to truly reflect it, for mirrors are easily broken.

  9. #49
    naxzul666's Avatar Que la fête commence !
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    Default Re: B-DizL's MODelz

    I congratulate you for your work on models.
    Bravo, you are a chief !
    +rep

  10. #50
    Skyn0s's Avatar Historian - 2D Artist
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    Default Re: B-DizL's MODelz

    Quote Originally Posted by naxzul666 View Post
    Bravo, you are a chief !
    What Naxzul said, no more no less !!
    + rep of course

  11. #51
    Sniper_LTU's Avatar Well, mop it up then.
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    Default Re: B-DizL's MODelz

    Agreed, brilliant work!

  12. #52
    B-DizL's Avatar AKA FISTICUFFS
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    Default Re: B-DizL's MODelz

    Thanks guys there is much more to come (*cough* more tanks *cough*)

    PS if you guys see Aanker around make sure to give him some rep too, he made that beautiful texture and normal map amung other things.


  13. #53
    Akar's Avatar I am not a clever man.
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    Default Re: B-DizL's MODelz

    One can never have too many tanks.

  14. #54
    Killerbee's Avatar Valar Morghulis
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    Default Re: B-DizL's MODelz

    Very, very nice tank !

    I'm surprised Aanker did the normals, because you could also do it with xNormal, probably with better results

  15. #55
    Aanker's Avatar Follow the Right Cause
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    Default Re: B-DizL's MODelz

    Quote Originally Posted by Killerbee View Post
    Very, very nice tank !

    I'm surprised Aanker did the normals, because you could also do it with xNormal, probably with better results
    I don't know how many options modelling programs offer for the normal creation, but N:TW uses a special normal format with different normal and orientation values than what I've come across elsewhere (mostly in tutorials and, indeed, one normal produced in a modelling program).

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

  16. #56
    Killerbee's Avatar Valar Morghulis
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    Default Re: B-DizL's MODelz

    ?

    You can create normal maps with xNormal (freeware !), and they are exactly the same as PS-generated normal maps afaik. Only better and more detailed

    And btw, please don'ty get me wrong. The texture and normals on it look very nice, it's just that I though Bdizl would've taken care of the normals

  17. #57
    The Hedge Knight's Avatar Fierce When Cornered
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    Default Re: B-DizL's MODelz

    Aanker draws normals by hand, none of that computer generated rubbish for him , pretty unique skill methinks.

  18. #58
    Killerbee's Avatar Valar Morghulis
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    Default Re: B-DizL's MODelz

    Computer generated wha ?! I don't eve-

    HERES YOUR GENERATED CRAP

  19. #59
    B-DizL's Avatar AKA FISTICUFFS
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    Default Re: B-DizL's MODelz

    Actually i really really want to make my own normals as i think it ties in greatly to the modeling itself, things i could do in the normal map would allow me to make the models even more efficient and low poly, the only problem has been its seems more art and modeling which is why i have left it up to Aanker.

    I think ill give xNormal a try tho just to see if its a viable solution thanks for the tip Killerbee + rep

    EDIT: ok i found a thread on the forums for xNormal that has screen of the maps it generates, http://eat3d.com/forum/questions-and...and-normal-map they very similar to NTW normal maps but what do you think Aanker?
    Last edited by B-DizL; August 23, 2011 at 05:12 PM.


  20. #60
    Aanker's Avatar Follow the Right Cause
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    Default Re: B-DizL's MODelz

    Looks good, though it might be a pinch or two too blue. It's all in the colour values, so hopefully xNormal offers the option to adjust the RGB values of the normal itself and left-right orientation.

    @Killerbee: no, I wasn't offended . My point was, in simplified form, essentially what I wrote in the lines above above.

    TEXTURER, GENERAL GAMEPLAY DESIGNER OF THE GREAT WAR MOD





    UNDER THE PROUD PATRONAGE OF ABBEWS
    According to this poll, 80%* of TGW fans agree that "The mod team is devilishly handsome" *as of 12/10

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