Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 62

Thread: Unique Units for Major Factions - 1.1 Updated 16/4

  1. #41

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    you are right.
    I can make Gen_Takeda_ Shingen recruitable in the camp game and a character will automatically assign to the general unit. But I tried to make Gen_Taisho to be false for Takeda in the "unit to exclusive faction permissions table, it seemed made no impact, when family came to age, the character still a standard general unit.
    Last edited by scsscsfanfan; April 26, 2011 at 06:56 AM.

  2. #42

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Is anyone working on adding appropriate stat bonuses to the wako or loan sword units? Oda for instance should have an improved version of the loan sword, whereas chosokabe should have a version of the bow wako and so on.

  3. #43

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    @Aira : please check the garrison troop. If i use the "unique unit mod" , Samurai Retainer and Bow Ashigaru Garrison will disappear.... And as your idea Aira, you replace Samurai Retainer with "Takeda" Samurai Retainer, but they are not appear in the garrison troops. I just use DMS and AUM mod.

  4. #44

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by scsscsfanfan View Post
    you are right.
    I can make Gen_Takeda_ Shingen recruitable in the camp game and a character will automatically assign to the general unit. But I tried to make Gen_Taisho to be false for Takeda in the "unit to exclusive faction permissions table, it seemed made no impact, when family came to age, the character still a standard general unit.
    Yes, sadly it is as Swiss says and we are still trying to figure out what links the characters and the bodyguard unit.

    Quote Originally Posted by Goma View Post
    Is anyone working on adding appropriate stat bonuses to the wako or loan sword units? Oda for instance should have an improved version of the loan sword, whereas chosokabe should have a version of the bow wako and so on.
    I am not working on adding any stat bonuses; as I said from the beginning, my goal for the mod wasn't to change any stats, but to enable people to change stats any way they like. You are welcome to add the stat bonuses yourself, and it is pretty easy to do using the PFM.

    Quote Originally Posted by nhatdear View Post
    @Aira : please check the garrison troop. If i use the "unique unit mod" , Samurai Retainer and Bow Ashigaru Garrison will disappear.... And as your idea Aira, you replace Samurai Retainer with "Takeda" Samurai Retainer, but they are not appear in the garrison troops. I just use DMS and AUM mod.
    Thanks for bringing this to my attention. I had disabled the vanilla Samurai Retainers and Bow Ashigaru for the ten factions so that they wouldn't be able to recruit the vanilla version and their own version at the same time, but I didn't take the garrisons into account. I will try to address this issue in the next version.

  5. #45

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Updated the first post with some small screenshots showing recruitable unique units for Mori.

    Quote Originally Posted by nhatdear View Post
    @Aira : please check the garrison troop. If i use the "unique unit mod" , Samurai Retainer and Bow Ashigaru Garrison will disappear.... And as your idea Aira, you replace Samurai Retainer with "Takeda" Samurai Retainer, but they are not appear in the garrison troops. I just use DMS and AUM mod.
    I briefly looked into this, and when I did a quick test campaign (using this mod and AUM-SHO), the Samurai Retainers appeared as a garrison unit as normal when I attacked a Tokugawa settlement, so I'm not seeing any issue here. It might have something to do with you using DMS, but that doesn't make a lot of sense, since my mod doesn't alter garrisons at all.

  6. #46

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Why not try to make true unique units.

    Is it possible to clone katana hero or something and create Ieyusu's Ii "Red Devils" they would be a an elite unit (1 unit max) all in red. Can you exempt a unit from using faction colours like ronin use a brown colour...?

  7. #47
    Hazbones's Avatar Senator
    Join Date
    May 2007
    Location
    Iwakuni, Japan
    Posts
    1,104

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Yes, using the uniform to exclusive faction colours table you can assign a specific color to a unit so that no matter which clan recruits it, the uniform color will stay the same. You have to add an entry for the unit's uniform (not the unit ID but the uniform ID from the uniforms_table once for each faction in order for it to work.

    Aira, will you be updating your mod to the new patch 5?
    Last edited by Hazbones; May 10, 2011 at 06:11 PM.

  8. #48

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    This would be nice with all the updated units. Maybe i'll take a hack into it

  9. #49
    Demonic Punisher's Avatar Civis
    Join Date
    Aug 2011
    Location
    Siam in the metropolitan area.
    Posts
    152

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    ขอเป็นอีกหนึ่งในผู้ร่วมทดสอบ(น้อมคารวะ) ...
    It is one of the test (bow, salute) ...

    *****

    ทดสอบแล้วพอใจมาก. เพื่อนๆของข้าพเจ้าน่าจะยินดีและพอใจมาก. ขอบคุณครับ.
    Proven very satisfactory. My friends are happy and very satisfied. Thanks.
    Last edited by Demonic Punisher; September 07, 2011 at 07:05 AM.

  10. #50

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    hi first of all i would like to say great job with this thing
    but I couldn't find takeda katana, ashigaru cavalry there? is it because of its status as unique unit? can i edit its value?

  11. #51
    Demonic Punisher's Avatar Civis
    Join Date
    Aug 2011
    Location
    Siam in the metropolitan area.
    Posts
    152

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    จะเป็นไปได้หรือไม่ครับ หากจะขอให้พลธนูทั้งปวงสามารถสร้างWooden Stakes.
    It is possible or not. If I can make all the archers Wooden Stakes.

    ข้าพเจ้าใช้Wooden_Stakes_Ability.packอยู่ พอใช้ของคุณแล้วมันไม่แสดงผลอีกเลย.
    I used to live Wooden_Stakes_Ability.pack. Some of you, then it does not show it.

    อันที่จริง หากพลรบทั้งปวง. สามารถใช้Stakes Abilityได้ก็จะดียิ่ง.
    In fact, if all the combatants. Can Stakes. Ability to be better.

    หรือพวกเขาสามารถกลับมาเก็บมันกลับไปใช้ที่อื่นอีกก็ยิ่งดี.
    Or they can re-save it back to the more the better.

  12. #52

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    you created this units manually or used some text script , i have some ideias that are simple impossible to do manualy.

  13. #53
    Bad213Boy's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Chicago
    Posts
    411

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Is there a Mod like this for Naval ships? I want Trade Ships with cannons, Black Ships, Wako Ships.


  14. #54
    Demonic Punisher's Avatar Civis
    Join Date
    Aug 2011
    Location
    Siam in the metropolitan area.
    Posts
    152

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    - กำลังคิดจะทำเรือเรดซีลติดปืนใหญ่, แต่ไม่แน่ใจว่าจะทำได้หรือเปล่านะ.
    - I think the Red Seal ships with artillery, but not sure what to do or not.

    - ต้องไปหาModเรือ มาแปลง, ฉันยังไม่สามารถสร้างเอง ...
    - Have to find a boat to convert Mod, I still can not create your own ...

  15. #55
    Bad213Boy's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Chicago
    Posts
    411

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Having the naval ships would be great.
    Last edited by Bad213Boy; January 22, 2012 at 10:15 PM.


  16. #56
    Demonic Punisher's Avatar Civis
    Join Date
    Aug 2011
    Location
    Siam in the metropolitan area.
    Posts
    152

    Default ความปราถนาดี ของชายผู้โง่เขลา(The Last Photo of man's folly).

    " Having the naval ships would be great. "

    - กรุณาบอกด้วย, ว่าเล่นประเทศใดอยู่, และเล่นไปกี่%แล้วของแผนที่.
    - Please say, any country that we live, and play a few% of the map.

    - กำลังทำเรือเรดซีลติดปืน8กระบอก, แต่ไม่แน่ใจหรอกว่าจะทำสำเร็จ.
    - The Red Seal is made ​​gun eight cylinders, but not sure how to do it successfully.

    *****

    - Modนี้แต่เดิมมีชื่อว่าHonour & Glory (v1.2) - Now with new units.
    - Mod was originally named Honour & Glory (v1.2) - Now with new units.

    - แก้จำนวนปืนใหญ่เป็น8กระบอก สามารถใช้ร่วมกับModMobileCannons.
    - Fixed a number of artillery to 8 cylinders. Compatible with ModMobileCannons.

    - แก้CannonShipให้มีปืน 8 กระบอก.
    - I have a gun CannonShip 8 CYL.

    - แก้TradeShipRedSealให้มีปืน6กระบอก, แต่ข้าพเจ้าโง่เขลา(กระทำไม่สำเร็จ).
    - I have a gun TradeShipRedSeal 6 cylinder, but I am ignorant (or failed).

    - ท่านผู้ใดช่วยนำไปทำต่อข้าพเจ้าที, โปรดตรวจทานมัน.
    - You can help me to do it, so please review it.

    - ข้าพเจ้าตั้งให้ฝ่ายพุทธเท่านั้นที่สามารถผลิตทั้ง3ยูนิทนี้ได้.
    - I am the only party that can produce the three Buddhist unit of this page.


    *****

    Art_European_Cannons_H&G
    - อยากให้แก้สามารถซื้อปืนใหญ่ได้แต่ไม่ต้องเข้ารีต.
    - I can buy this artillery, but not Christianity.
    - อยากให้แก้เพิ่มจำนวนกระบอกปืนใหญ่.
    - I want to increase the number of big guns.
    - อยากให้แก้เพิ่มกระสุนหลายๆชนิด.
    - I want to add several types of ammunition.

    Cannon_Ship_Cannon_Bune_H&G
    - อยากให้เพิ่มปืนใหญ่เป็น8กระบอก.
    - I add a artillery to 8 cylinders.
    - อยากให้แก้เป็นญี่ปุ่นซื้อเรือได้และต้องเป็นพุทธเท่านั้น
    - The solution is to buy a boat and a Japanese Buddhist only.

    Trade_Ship_Red_Seal_Ship_H&G
    - อยากให้เรดซีลติดปืนใหญ่ได้สัก 6 กระบอก.
    - The Red Seal is a six cylinder mounted artillery.


    ๐ ข้าพเจ้าแก้ส่วนต่างๆไว้บ้างแล้ว, แต่เมื่อเข้าเกมส์แล้วมันเตะออก, ช่วยทำต่อด้วยนะครับ.
    ๐ I have some problem areas, but when the game kicked off it, To do with it.



    Last edited by Demonic Punisher; January 23, 2012 at 05:39 PM.

  17. #57

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    is it possible to have a Fots version of this cuz for some reason every time i would make my own mod units it wont appear in the game

  18. #58

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by kratos4563 View Post
    is it possible to have a Fots version of this cuz for some reason every time i would make my own mod units it wont appear in the game
    Id very much like to request this aswell.

  19. #59
    penquin11's Avatar Biarchus
    Join Date
    Jul 2008
    Location
    Appalachian State University
    Posts
    689

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    for whatever reason if I mod any of the archers in this mod the game CTD's, not sure why


  20. #60

    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    does anyone have a working version of this?

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •