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Thread: Unique Units for Major Factions - 1.1 Updated 16/4

  1. #21
    Brips's Avatar Kihei
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    Default Re: Unique Units for Major Factions

    Quote Originally Posted by Aira View Post
    Sorry, only an English version at the moment. I will look into adding more languages soon though, if Swiss has not yet updated his UPC project
    All map textures improved mod:
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!:
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  2. #22
    Brips's Avatar Kihei
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    Default Re: Unique Units for Major Factions - 1.0

    This mod changes the unit names like "shimazu naginata" instead "naginata" before?
    All map textures improved mod:
    http://www.twcenter.net/forums/showthread.php?t=395355
    Real crazy medieval music (4pages):
    http://www.twcenter.net/forums/showthread.php?t=389092
    More war horn sounds!
    http://www.twcenter.net/forums/showthread.php?t=229015
    More Loading screens MEGA pack Team!:
    http://www.twcenter.net/forums/showthread.php?t=389893
    Mods Oblivion and Fallout3:
    Tape "Brips" on nexus then go to author name "Brips".

  3. #23
    Yoshihara
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    Default Re: Unique Units for Major Factions - 1.0

    Mod has been updated to 1.1 with 8 new supported units.

    Also, big thanks to Swiss H for adding the mod to his UPC-SHO project.

    Quote Originally Posted by Brips View Post
    This mod changes the unit names like "shimazu naginata" instead "naginata" before?
    The mod doesn't change any vanilla units or their names, but since there are completely new custom unit entries for each faction, you will notice that units' names now have their faction prefixed to them.

  4. #24
    asd12345's Avatar Murakawa
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    nice .. but can you post some screnshots ?

  5. #25
    Radious's Avatar I came, I saw, I modded
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by asd12345 View Post
    nice .. but can you post some screnshots ?
    Why you need screenshots? This mod DOES NOT CREATE NEW UNITS, its only making each unit unique for each faction and offering players to mod them/change them/balance them how players want to make bigger difference between clans.

  6. #26
    Taikutsu's Avatar Ikko-Ikki
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Wow this mod is amazing! I've been waiting for such a mod! Thank you very much, Aira!!!

  7. #27
    Ikko-Ikki
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Thank You Mate for your great work!!

    after playin with PFM, i notice that vanilla unit doesn't exist in table. Would You mind to add this one too? It would be great if that unit exists in your table since its control minor unit (useful when editing morale or something for all unit).

    PS: IF you don't have enough time, would you mind to post some tutorial? I tried to copy paste from vanilla table but after several copy paste, PFM get error

  8. #28
    Yoshihara
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by veilovie View Post
    Thank You Mate for your great work!!

    after playin with PFM, i notice that vanilla unit doesn't exist in table. Would You mind to add this one too? It would be great if that unit exists in your table since its control minor unit (useful when editing morale or something for all unit).

    PS: IF you don't have enough time, would you mind to post some tutorial? I tried to copy paste from vanilla table but after several copy paste, PFM get error
    The vanilla units aren't in my mod pack because I didn't make any changes to them, and I didn't want to overwrite any changes that other mods may have made to them. If you would like to edit the vanilla unit stats, then you should either modify the vanilla files directly, or if you have another mod that edits them, edit the files in that mod.

  9. #29
    Swiss Halberdier's Avatar Fight for your right!
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by Aira View Post
    Also, big thanks to Swiss H for adding the mod to his UPC-SHO project.
    Thanks a lot for your nice words and credits! I will include your new 1.1 unit names into my next UPC-SHO of course.

    Could you please upload your exported TSV file with the entries of upcoming versions to my UPC-SHO thread in the future?

  10. #30
    Ikko-Ikki
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by Radious View Post
    Why you need screenshots? This mod DOES NOT CREATE NEW UNITS, its only making each unit unique for each faction and offering players to mod them/change them/balance them how players want to make bigger difference between clans.

    Of course, you are right, but never the less .. would be nice, to see the uniqeness of the units for each faction .. i mean screenshots

  11. #31
    Radious's Avatar I came, I saw, I modded
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by Gloster II View Post
    Of course, you are right, but never the less .. would be nice, to see the uniqeness of the units for each faction .. i mean screenshots
    Your uniqeness can be only in stats, and those must everyone make on its own.

  12. #32
    Taikutsu's Avatar Ikko-Ikki
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    @Aira

    [REQUEST] Can you please make unique Generals too? ^_^ The only "different" vanilla generals are available in custom battles only :\
    That would be great! Thanks

  13. #33
    Yoshihara
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by Swiss Halberdier View Post
    Thanks a lot for your nice words and credits! I will include your new 1.1 unit names into my next UPC-SHO of course.

    Could you please upload your exported TSV file with the entries of upcoming versions to my UPC-SHO thread in the future?
    Of course! I will remember to do that in any future releases.


    Quote Originally Posted by Gloster II View Post
    Of course, you are right, but never the less .. would be nice, to see the uniqeness of the units for each faction .. i mean screenshots
    I really don't understand the request for screenshots, but since there have been a number of requests for them, I will try to remember to take a couple next time I'm testing something in-game.

    Quote Originally Posted by Taikutsu View Post
    @Aira

    [REQUEST] Can you please make unique Generals too? ^_^ The only "different" vanilla generals are available in custom battles only :\
    That would be great! Thanks
    I could make the units, but since you don't recruit generals in the campaign, I'm not sure what code tells the game which unit entry in the db tables to use for a general's unit.

  14. #34
    Yari-hei
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Is there any chance you can add unique naval units? I cannot open the naval_uniforms table since it is not supported yet...

  15. #35
    Taikutsu's Avatar Ikko-Ikki
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    I could make the units, but since you don't recruit generals in the campaign, I'm not sure what code tells the game which unit entry in the db tables to use for a general's unit.
    @Aira - Oh I see! How stupid was my idea! haha ^_^. Hmm, would it be possible for you to create a NEW unit with general's models? ;o or that golden armor hero with the mask?

  16. #36
    Yoshihara
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by iqwerty View Post
    Is there any chance you can add unique naval units? I cannot open the naval_uniforms table since it is not supported yet...
    Naval units are on my to do list, so I will have them eventually. I've done a little bit of experimenting, but I've still got a number of bugs to work out before I can release them. Hopefully it won't take too long

    Quote Originally Posted by Taikutsu View Post
    @Aira - Oh I see! How stupid was my idea! haha ^_^. Hmm, would it be possible for you to create a NEW unit with general's models? ;o or that golden armor hero with the mask?
    Actually, I think it's a good idea. If every other unit gets a unique version, then why not generals? If I can ever figure out how to actually implement them in the campaign, I will certainly do so.

    Also, yes, it is definitely possible to add new units with a general's models, or any other model for that matter

  17. #37
    Murakawa
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    anyone got some screenshots would be very helpful

  18. #38
    Kabe difendā
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by Aira View Post

    I could make the units, but since you don't recruit generals in the campaign, I'm not sure what code tells the game which unit entry in the db tables to use for a general's unit.

    Great work! I'd like to see unique general unit for each faction as well.
    I have mod the general units like "Gen_Takeda_Shingen" to be recruitable in the campaign, it will show up as general portrait in the recruit list and when recruited, it has a unique name for the general character, with the general unit details as "Takeda Shingen" and its stats.
    may be of some help to make unique general for each faction.

  19. #39
    Yoshihara
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by GeneralOda View Post
    anyone got some screenshots would be very helpful
    I will put up some soon. Hopefully today, but definitely by tomorrow.

    Quote Originally Posted by scsscsfanfan View Post
    Great work! I'd like to see unique general unit for each faction as well.
    I have mod the general units like "Gen_Takeda_Shingen" to be recruitable in the campaign, it will show up as general portrait in the recruit list and when recruited, it has a unique name for the general character, with the general unit details as "Takeda Shingen" and its stats.
    may be of some help to make unique general for each faction.
    I'm aware of this, however, my goal is not to make generals recruitable. I would like to figure out how to make a unique bodyguard unit for each faction, but I am not sure what tells the game which bodyguard unit to use for characters.

  20. #40
    Swiss Halberdier's Avatar Fight for your right!
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    Default Re: Unique Units for Major Factions - 1.1 Updated 16/4

    Quote Originally Posted by Aira View Post
    I could make the units, but since you don't recruit generals in the campaign, I'm not sure what code tells the game which unit entry in the db tables to use for a general's unit.

    Also, yes, it is definitely possible to add new units with a general's models, or any other model for that matter

    I'm aware of this, however, my goal is not to make generals recruitable. I would like to figure out how to make a unique bodyguard unit for each faction, but I am not sure what tells the game which bodyguard unit to use for characters.
    Hello Aira, basically the solution would be to clone an existing general unit and then create one for each clan. Then you could assign different unit_variant models for them that they're unique. The unit would show up in the campaign as the other cavalry units. But the mystery is how to link these units to characters somehow. So these units would be like other cavalry units and there would be no character-link or generals skill tree.

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