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Thread: 4 submods v2.0 1547campaign

  1. #1

    Default 4 submods v2.0 1547campaign

    this is a modification wich is for ERAS 2.0 and which isn't historical

    those were my modifications:


    --the file named: "export_desc_unit" mods the avaiable units in the game so for example european colonies can recruit muskkets, pikes, cavalry...
    note: because of high building levels to build them i made most of the units avaiable when you build gunsmith,
    note2. the gunsmith is avaiable earlier in the game i droped is requirements

    -- the file named export_desc_ancillaries resolves the coronation situation, so your leader will receive the crown where he is, no need to moove him to the capital to receive the trait...

    -- 3rd day 15 at maximum the hordes mod

    --the files named desc_strat and campaign script are the ones who mode starting positions, starting diplomacy, money...


    credits: me and uanime5
    Last edited by anonimo272; February 05, 2013 at 01:18 PM.

  2. #2
    Sogdog's Avatar Centenarius
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    Default Re: 4 submods

    I assume this is for the 1547 campaign?

  3. #3

    Default Re: 4 submods

    yeah 1547 campaign
    only tested in version 2.0 (all the submods)
    later i will see if it is compatible with other versions

  4. #4
    Sogdog's Avatar Centenarius
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    Default Re: 4 submods

    I downloaded and replaced the buildings file in the 1547 campaign file and this campaign no longer loads. So I think it is not compatible with the 2.3 version yet. Also I forgot to make a copy of the orginal file, do you have it by any chnace. Thanks very much.

  5. #5

    Default Re: 4 submods

    backup of the file for version 2.3 ?? no
    for V2.0 i have, you shouldn´t donwload for now if you are with the V2.3...
    try starting a new campaign... if it dont work its because its not compatible with 2.3

  6. #6

    Default Re: 4 submods v2.0 1547campaign

    are u gonna update mod?

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