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April 11, 2011, 06:10 AM
#1
4 submods v2.0 1547campaign
this is a modification wich is for ERAS 2.0 and which isn't historical
those were my modifications:
--the file named: "export_desc_unit" mods the avaiable units in the game so for example european colonies can recruit muskkets, pikes, cavalry...
note: because of high building levels to build them i made most of the units avaiable when you build gunsmith,
note2. the gunsmith is avaiable earlier in the game i droped is requirements
-- the file named export_desc_ancillaries resolves the coronation situation, so your leader will receive the crown where he is, no need to moove him to the capital to receive the trait...
-- 3rd day 15 at maximum the hordes mod
--the files named desc_strat and campaign script are the ones who mode starting positions, starting diplomacy, money...
credits: me and uanime5
Last edited by anonimo272; February 05, 2013 at 01:18 PM.
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April 11, 2011, 01:44 PM
#2
Re: 4 submods
I assume this is for the 1547 campaign?
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April 11, 2011, 01:47 PM
#3
Re: 4 submods
yeah 1547 campaign
only tested in version 2.0 (all the submods)
later i will see if it is compatible with other versions
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April 12, 2011, 09:37 AM
#4
Re: 4 submods
I downloaded and replaced the buildings file in the 1547 campaign file and this campaign no longer loads. So I think it is not compatible with the 2.3 version yet. Also I forgot to make a copy of the orginal file, do you have it by any chnace. Thanks very much.
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April 12, 2011, 04:18 PM
#5
Re: 4 submods
backup of the file for version 2.3 ?? no
for V2.0 i have, you shouldn´t donwload for now if you are with the V2.3...
try starting a new campaign... if it dont work its because its not compatible with 2.3
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June 10, 2017, 03:04 PM
#6
Tiro
Re: 4 submods v2.0 1547campaign
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